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Messages - Alex

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136
Feedback & Suggestions / Ever since new update I keep getting kicked
« on: Friday, September 29, 2017, 23:53:00 PM »
So ever since we had that small update a few days ago I can't play AA for any length of time. Every single time my Assist gets a error that says "checkProc" and then I get kicked from the game for slot closed. What exactly did you guys release?

137
Clan Recruitment / Re: ^this.is.a.recruitment.topic
« on: Thursday, September 28, 2017, 22:56:25 PM »

138
The Lounge / Re: Hey guys!!!!! I need a coder.
« on: Thursday, September 28, 2017, 22:37:01 PM »
I'm not gonna drop any names, but you do realize that alot of the people who were around in the very beginning of AAO25 (HsC --> mAAp --> AAO25) used and/or compiled hacks at one point or another right??
I'm well aware of that and Spanky is well aware of my opinions of it. :P

139
Clan Recruitment / Re: ^this.is.a.recruitment.topic
« on: Wednesday, September 27, 2017, 23:17:56 PM »
So despite the awesomeness of the ^this.is clan, recruitment has seemed to have stalled.
Some blame the inactiveness of the clan, some the inactiveness of the game. I, however, just know that we need to recruit harder!
Don't take no for an answer! Your friend doesn't want to join? Just sign them up anyways!
Friend doesn't even play AA? Stop talking to them as they are not nearly cool enough for your AA playing self.

Now I know what you are thinking, "what's in it for me?" Stop thinking that, it's negative and you're not a negative and toxic person, are you? Recruit anybody and everybody, ^this.is is the place to be!

Don't believe me? Just look at these totally unexpected and completely voluntary testimonials by real people like you!!

Quote from: Bill Gates
Creating Microsoft may be the greatest moment in computer software, however, the creation of ^this.is by KiLLaMaN is a close second!
Quote from: Superman
^this.is the best group of people in the universe
Quote from: Tim Sweeney
When I created Epic Games and the Unreal Engine, I never would have imagined a clan as awesome as ^this.is would grace one of the engine's games.
Quote from: Spanky
KiLLaMaN is the greatest AA player and owns me every time!!! I bow down to his excellence!

Quote from: Donald Trump
The ^this.is clan has been the worst clan in the history of clans, maybe ever.

Join Today!!

140
The Lounge / Re: Hey guys!!!!! I need a coder.
« on: Wednesday, September 27, 2017, 20:34:17 PM »
Seems like I stuck a nerve lul.
How so? I simply responded to your post. I'm not sure what you really expected when asking a gaming community to make hacks... My response was actually really mild, probably the mildest you will get from someone who isn't a dirtbag hacker. I could have said "only pieces of shit would create hacks for a game", which would also be true, but I didn't.

141
The Lounge / Re: Hey guys!!!!! I need a coder.
« on: Friday, September 22, 2017, 19:31:29 PM »
Tbh blizzards anti cheat sucks. Instead they make it extremely hard to reverse the game to get all the info you need to create the hacks. Most memory based cheats get detected due to either A) Someone leaking the cheat, or B) They actually buy into a cheat to get their hands on it. Once they have the access to the cheat they just update their signature checks to include the new cheats signatures. I know of a couple memory cheats that have gone undetected for over 8 months because the playerbase is really really small therefor nobody leaks the cheat/they don't let any other people in. I figured nobody here would be interested, but because of what the dev would make a month I figured it would be at least worth offering some of my old homies the opportunity. I'm not really into the hacking scene like I was wayyyyy back into the day, but if I had the skills to do the job I sure as fuck would for $8k a month haha.
I make good enough money to not need to compromise my morals and try to ruin games meant to be fun for other people. That's such a shitty thing and only shitty people do it.
I'm not claiming that I even have the expertise to do such a thing(I build things, not try to break apart someone else's work), but my point remains valid.

142
The Lounge / Re: Hey guys!!!!! I need a coder.
« on: Thursday, September 21, 2017, 20:55:51 PM »
It doesn't matter much if he's looking for someone to make a "Hello world" sort of program ;)
What I meant is you're not going to get a Javascript guru to build you a robust application backend just like you're not going to grab a C++ genius to build you a super fancy website. Saying "language doesn't matter" shows a complete lack of understanding about what you really want to do.

I need a reverser.
Reverser? reversing what? That isn't very descriptive.

That moment when I forgot Killaman does codey things. He totally asked me on Facebook if I knew anyone that coded and I was like "nah".
It's alright, I'm pretty forgettable. :P

143
The Lounge / Re: Hey guys!!!!! I need a coder.
« on: Wednesday, September 20, 2017, 21:44:09 PM »
1. You need to say what it is to get anybody interested.
2. Language absolutely does matter.

144
General Chat / Re: Who wishes for daily map rotation ? NA Timezone
« on: Thursday, September 14, 2017, 23:13:09 PM »
Sounds good, I sent you a PM with my contact information.
<3
When you gonna stop going to bed at 8pm and play some AA with me?

145
General Chat / Re: Who wishes for daily map rotation ? NA Timezone
« on: Friday, September 08, 2017, 22:34:13 PM »
Oh, Hey, Killaman, didn't  know you were back :)
I actually play somewhat often. At least twice a week. I don't post here, but since this is something I tried to do several different times I figured I'd chime in with my pessimistic opinion. :P

146
General Chat / Re: Who wishes for daily map rotation ? NA Timezone
« on: Thursday, September 07, 2017, 19:44:18 PM »
Man, I tried to get something like this started just once a week so many times but nobody ever showed up. I got a lot of enthusiasm, but no results.

147
General Chat / Re: When OpFor invade your empty server
« on: Monday, August 29, 2016, 20:16:58 PM »
the AI you see in the video are Mercenary's i created a new file extended from NPC_Soldier and added code from a tutorial i found online for the NailCrow, im currently trying to fiqure out how to make them navigate the PathNodes i have placed in the map, the main problem is i have to write a controller for it and i really dont know as much about unrealscript as i should for this project, its really just a learning process for me i was interested in the AI i wanted online bots that acted like human players so im learning as much as i can about it by messing around with the code, currently i can get the AI to chase me. im only now trying to write a controller for it.
Great job so far man. Good luck on the rest. I'm so glad that Epic went away from unrealScript in favor of C++ for Unreal 4.

148
Games & Programming / Re: Unreal editor moddering questions
« on: Friday, August 26, 2016, 01:06:47 AM »
That's a good idea, add a physics volume that propells the player upwards and forwards at a fast speed so they basically drop out of the sky onto the helipad and crunch to death. BRB, opening editor :)
Better yet, make a trigger where when the player jumps the ground below opens up via a mover and the player falls into a bunch of fire. We could also add in an evil satan laugh sound to show that ww roof jumpers go to hell.

149
Games & Programming / Re: Unreal editor moddering questions
« on: Wednesday, August 24, 2016, 03:28:49 AM »
the ONE rule that we've tried to stay close to: do not mess with the original maps.
Bitch please, that went out the window when we made all those changes to Hospital. You can't fundamentally change how a map is played and still play the "keep the original maps the same" card. :P It can't be received any worse that that damn railing on WW roof was. lol.

150
The Lounge / Re: Best PC SetUp for 2016
« on: Monday, March 14, 2016, 17:19:01 PM »
False ...

Until Win10 all previous has backward-compatibility (the same for CPU) - e.g. DirectX ... 3D application based on DX7 will work without problem in DX11 environment.
If I played ..? Most recently in Trespasser (1998 - I don't expect you to remember it) on my based on Xeons machine - not to mention GPUs, chance were very small for this game to work properly, but you know what?  It runs flawlessly. Moreover it's not an exception.

Only games based on UE1 work too fast so they crash at some point, but this engine has build-in microinstruction to slow it down.

Anyways, I see some drastic changes here so I want to thank you guys for the input about PC stuff.
Now is time to go.
Farewell.
I don;'t understand your point. AA 2.5 works flawlessly and it used DX8. I was just playing UT 99 with no problems the other day. Also, you can run stuff in compatibility mode with older windows versions. I have yet to run into an older DirectX version software that I couldn't run anymore after my upgrade to Windows 10.

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