As I mentioned in the shoutbox, they caused lag. I didn't realize they were removed as a 1-click install but lag was most likely the reason. The problem with weapon scripts is they go like this:
admin forceclass 1 AR
admin forceclass 2 AR
admin forceclass 3 AR
and so on
The numbers are the player list numbers and those go higher and higher as the server is left running. So if your admin script ends at 100 then anyone with a player number higher, won't get the new weapon that's being forced. This creates a problem, at which player list number do you stop at? 200? 500? 5000? The higher you go, the more you ensure the weapon is forced to everyone but the more lag is introduced as the file is executed. It was horrible with the Assist scripts to the point of rubberbanding 5 seconds after executing the script.
I believe later versions of AA implemented this:
admin forceclass * AR
so you could give everybody a weapon at once.
Perhaps this is the a little challenge ELiZ will enjoy?