Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vanoke

Pages: 1 ... 87 88 [89] 90 91 ... 116
1321
General Chat / Re: Force Class V-Bug
« on: Monday, October 07, 2013, 11:47:34 AM »
V-Bug is gone
I dit try to disable NV whit mutate nv but that stays.
We can live whit that..
great THX, and about the ladders i have the wood i need a  Carpenter ( summbuddy!!!!)  :idea:

1322
General Chat / Re: Force Class V-Bug
« on: Sunday, October 06, 2013, 18:31:00 PM »


 

1323
General Chat / Re: Force Class V-Bug
« on: Sunday, October 06, 2013, 17:17:34 PM »
Thats good news i here i from my clan m8 that its happening now it awsum happy its solft for real in normal style lol .
great job THX from border guy s :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :D :D :D :D :D :D :D :D

1324
General Chat / Re: ATAS server
« on: Saturday, October 05, 2013, 11:17:57 AM »
SherminatorPT this is a gesture of goodwill from merlin. next time count to ten and go on, summtime  people need to find the limit, then comes hopefully respect.

Adder thing is i know that also members from clans in the past and in contemporaneity think that they are more then adder individuals in assist game world.
So its not bad if we say to our self customer is king, never forget that! its not us but WE !

 
this is the full log from that day. as you can see, it starts with last entry from other day and ends with a new entry from next day. that's all. for me closed now.

SherminatorPT, I will unban you because of vanoke's vote. but remember, we do not need bad words at all, would be great to respect that on our servers.

1325
General Chat / Re: Index of Clan Websites and VoIP Servers
« on: Saturday, October 05, 2013, 11:05:35 AM »
We have a facebook group for members : https://www.facebook.com/groups/puf.kauto.clan/
                                                                   [email protected]
And raidcall for teamspeak                       : http://www.raidcall.com/v7/index.html   
=PUF=Kauto
ID:5459831

 
 

1326
General Chat / Re: Force Class V-Bug
« on: Saturday, October 05, 2013, 08:25:28 AM »
Sum are real sum are Not it depence of the fantacy of the creativetie of the creaters! what is accepteble. ;)

Not sure if serious, but you keep making my day Vanoke :D

1327
General Chat / Re: Force Class V-Bug
« on: Saturday, October 05, 2013, 05:56:12 AM »
This is good news thx you both.

your question : Is there anything else to change? 
What can you change!!??


1 - Jumps to 500 
2 - Laders to go on roofs
3 - Paint it like you dit in Pippline
4 - Can you cheance spawn start point that you can change WEST / EAST starting point
   In NORTH / SOUTH or something and that we can turn it back.
Adder situation:


Old situation:


5 - We wanne have a Spanky/Smoke Bar


6 - The must be more trees and bushes along the hills:

Picture is from coop game  map 145 - Junglesar

I will think about more but for now i quip you all bussy for a certain period of time.

I wait for results and G.J.


 

 

 

     

1328
General Chat / Re: Force Class V-Bug
« on: Friday, October 04, 2013, 19:51:41 PM »
Summbuddy.??
If i don t get a anser i am posebly do thinks to try to solf it. hope assist wil   not see that i try cheat ore hack, but to make the game more playable    thx.

1329
General Chat / Re: Server Monopoly Garbage
« on: Friday, October 04, 2013, 19:47:49 PM »
Server gets a bad name. whit the consequens of a emty serve. little community, fast talk.
not good for assist. simple as that.

1330
General Chat / Re: ATAS server
« on: Friday, October 04, 2013, 19:29:12 PM »
I know of skull that he direct and honest in his word is, that must not be a reason to ban players.
to be admin you need to have a thick skin,up to a certain height.
I never had a bad fieling about skull.
Thats my  experience !

1331
General Chat / Force Class V-Bug
« on: Friday, October 04, 2013, 14:08:07 PM »
http://aao25.com/server-mods/v-bug-in-border/

Dus sumbuddy think ore know in system from assist in server were it is possible to get the Night Vision out
This disscussion was made longe ago and never was solft .
Whit mods i dit solft it but for now
 i have no mods in game so this problem (read link LINK) is appearing agan.
I whant to try summthing out but meaby sumbuddy know more.
 
In forceclass all weapons gif me a night vision and trees and pieces of buidings dissapear.
Its a daylight map like Courtyard, and olso there you have Night Vision but nothing dissepearing ther.
PUF clan was Always a SF Border clan and never had this problem in 2.8.5 ore 2.7. 2.6 . 2.........
Signed
=PUF=Vanoke

1332
General Chat / Re: ARE YOU SERIOUS KODEN????????????????
« on: Friday, October 04, 2013, 13:54:52 PM »
it would be my words
 

About everything Pit related, sorry but i think there's way too much being discussed from a lot of people that often go at a lower level as you did. Insulting someone you hate doesn't help in the end, and makes the forum far less appealing and interesting for anyone else to read or even visit.
 :up:

1333
Media & Art / Re: One Music A Day!
« on: Monday, September 30, 2013, 14:52:37 PM »
Best game music ever!!!


1334
Feedback & Suggestions / Re: AA3 Maps Discussion
« on: Sunday, September 29, 2013, 04:23:02 AM »
About the complains i wood say summthing, you can update ore bring new maps in it NP. but whit help from the admins  they must have time to info. all the players 1- Wat update  2- When update. and the good part is can we help question.
I already have puth this on my clan facebook so i led people look to this and thats what we need. in this community hooah!
And i think to bring in new maps has nothing to do whit settings from browsers,so people have no problems to play there game. and that 2.1 gb now  is realy not muts, whit  sum new maps (5? ) you get around 3.35 gb were are we talking about.

I do think that if you go into 250 mb map it take longer time to start.
but adder think yes it will bring back players how play now AA3 ore 4  Gost R  C.D. etz.


Agree - why..? Some time ago, there was a thread started by ELiZ, where most of people was against... There is no point to discuss AA3 maps in AA2 once again. Besides, you're about to release these maps in alpha state (not finished, not tested...) - this will cause a new wave of complaints.

Off topic:...and you schmuck, you need to learn some good manners...

1335
Feedback & Suggestions / Re: AA3 Maps Discussion
« on: Sunday, September 29, 2013, 03:58:35 AM »
FilteredName1488911
Try to do a little possitive  it looks like you have adder priorities and dreams.
what are yours ??

Spanky/Eliz
Would be great i already have soon 2 adders servers whit enuf  harddisck space on it.
 


Oh, so you want to increase the number of available maps that won't be played anyway? When will you recognize the fact that most of original maps and all of mAAp maps are practically not played at all? One could expect that complete failure of mAAp project should teach you a lesson.

But yeah add 250mb of aa3 maps to this set. Great use of developers' time and players' bandwidth  :up:

Pages: 1 ... 87 88 [89] 90 91 ... 116

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager