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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - teddy_grizzly_bear

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1306
Background Checks / Re: Can you check this guy?
« on: Friday, February 05, 2016, 10:05:30 AM »
Nothing weird that I can see. No other accounts either.

1307
Support / Re: New battletracker for this account
« on: Thursday, February 04, 2016, 15:53:54 PM »
We have a 1 account per PC rule so the only way to get a new account activated is to request it on a PC that has never been used for AA befor, i.e a new player.

1308
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 15:51:59 PM »
I'm not.
SF Hospital came with AA version 2.0 and it had SF from the get go. In the beginning it also had the RPG, though.

EDIT:
If you didn't think they removed RPG because of ROE then you should think what the latter stands for and whether or not an RPG would be appropriate in a hospital with civilians.

1309
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 13:02:54 PM »
The original devs didn't replace RPG with sf, they had sf all along and just removed the RPG because of ROE.

And you're right, Hospital is easier on one side, but it's always been this way.

I'm sure the time was put to the same number for flashes.

The reason I didn't distinguish 2.8 from 2.8.5 is because there were next to no significant changes between those versions (also seen by the fact that they didn't go to 2.9).

Prone shooting was alrady answered partly, but I'll add that your character is more difficult to hit while going prone because the hitbox is messed up. Back in the day people abused this fact buy abusing the bug. In order to tell people not to shoot while going to prone, we have this shake.

Once again, if we had the source to work with, there would be better ways of dealing with such things, but we can only work with what we have.

1310
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 10:36:57 AM »
Just to add about the flashbangs.

You're right, they don't work exactly the way the did in 2.8.5. Back then they worked differently indoors and outdoors. But for us it works the same in both situations and that's changed to be the same as it was indoors in 2.8.5.
What you need to understand is that we don't own this game nor do we have access to it's source code. The stuff we've done could most accurately be described as a hack.

1311
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 10:25:54 AM »
The reason I talk about 2.8.5 is because it IS the last version of THIS game released. We will never make it like AA3 or AAPG/AA4, if you want to play one of those games, you can go ahead and do that.

Shooting while going prone IS a bug. There is no arguing about it. You're not meant to shoot while doing that, it's as simple as that. You're the first person I've ever seen to argue this. I've seen people complain about it before, but haven't seen someone claim it not to be a bug.


You're right, people generally don't know what they want nor what is good for the general good. They will say they want 1 thing and then a week later they want the opposite. But then again we have people like you complaining about things YOU don't like about the game and things that YOU would like to see different.
Believe me, there's been plenty of decisions we've made that don't go exactly the way majority voters voted because we know it to be better for the future of the game.


And to be quite honest, I've never changed this game in a meaningful way, most of the work has been done by other admins.

1312
The server was not responding and I had it restarted and then restarted it's services.

Everything should work fine now.

1313
Feedback & Suggestions / Re: My feedback for what it's worth
« on: Tuesday, February 02, 2016, 01:44:21 AM »
Undortunately, since shooting while going prone is a bug, I see no reason to change hackhunter on that point.
You can, however, change your prone button to something you can't hit accidentally so easily.

Removing 203 and adding RPG to Hospital were community votes.

You're right, you can't spam single fire as fast as possible. It's limited to how long the actual fire animation takes in the game.

Flashbangs are less effective than they actually originially were on 2.5. They were changed to what they were on 2.8.

Field dressing yourself was a feature in later versions of the game (2.8 I believe), this one doesn't have that feature. We use 2.5 because of mac/linux compatibility and other problems on trying to move to 2.8.5 (it has been attempted and ELiZ put many an hour into it).

Stamina is a little weird sometimes, but it's exactly the way they have set it up originally.

1314
AA Support / Re: PB Problem
« on: Monday, February 01, 2016, 15:55:27 PM »
What exactly is happening?
Are you getting kicked after joining a server or before? If after joining, then how long are you able to play before you're kicked?
What does the kick message say?
A screenshot of the kick message would help.

Did you have any other kind of changes made to your computer lately? i.e Windows updates, firewall updates, changes to router or something similar?

All in all we need more information.

1315
Games & Programming / Re: Squad
« on: Sunday, January 31, 2016, 08:30:16 AM »
If you like the game, feel free to advertise it.

1316
Support / Re: i need account acctivation
« on: Sunday, January 31, 2016, 08:24:07 AM »
Your account was automatically activated within 10 minutes of your first login to Assist.

There is no need to post anything unless an account gets rejected.

1317
Server Support / Re: Random weapons
« on: Thursday, January 28, 2016, 06:29:46 AM »
Interesting, I could see the source for random forceclassing, but I suppose maybe it's not implemented.

1318
Server Support / Re: Random weapons
« on: Thursday, January 28, 2016, 06:07:52 AM »
so if that afc random would work, we would be able to run totally random weapon servers by forcing random gun from .ini. I need to test this straight away
Code: [Select]
weaponforcer=1
forceweapon=random
I'm not entirely sure how the server side of things work, but if the setting was there (in the .ini) before the "afc" command was introduced, I'd be willing to bet random won't work there.

1319
Server Support / Re: Random weapons
« on: Thursday, January 28, 2016, 05:59:09 AM »
This is the way the tracking should behave:

If you're not forceclassing, everything tracks as is.
If you run an automatic mod (as in the server automatically forceclass in the beginning of every round), 50% of score and no kills/deaths will be tracked.
Just using the Admin Forceclass commands (which is what the files do) will be the same as a normal server.

Another possibility is to use the "afc" command to more efficiently forceclass a weapon to everyone. It also effectively falls on the Admin Forceclass category.
I know ELiZ was working on "afc random" but I couldn't find confirmation that he finished it (but I'm pretty sure he did), you can have a try with that as well.
In fact I had a look and the "afc random" should take a random from most all weapons (if not all) including Recruit, 25 altogether.

1320
Drama & Spam / Re: AA id dead and here is why.
« on: Wednesday, January 27, 2016, 16:48:02 PM »
While it is true that the Assist project was started way back in 2008, it had a different purpose then. Official auth was still up and the client was to unify all of the custom content as well as help people on OS X get into servers.
Assist as we know it today didn't really start until 2012, after the oifficial auth was shut down. Look at version 2.2 in the history wiki.

EDIT: It seems to be that's what you were saying and I just missed it. :P
Never doubt a teddy bear ;)

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