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Messages - Vanoke

Pages: 1 ... 85 86 [87] 88 89 ... 116
1291
Feedback & Suggestions / Re: [POLL] Stronghold, Select Mission type
« on: Monday, October 21, 2013, 15:55:12 PM »
I don t have played this map but i vote Classic becose you juse the whole map for obj and  Take and hold   your can choose diffrend spawns point  and you juse total map.
Its for what i see in this pictures!

1292
General Chat / Re: Border to jump 500
« on: Sunday, October 20, 2013, 14:08:35 PM »
1- Look ad courtyard its full ladders and lattice. ??

2- i wish you were born in holland it will make a lot easyer for me Hooah!

I found a ladder on courtyard i take it to Border we can juse it there better


 

It's hard as fuck to read your posts when you don't use the quote function.

Sure, ladders could be added but do most adobes and homes have ladders to get on the roof? No.

1293
General Chat / Re: Border to jump 500
« on: Sunday, October 20, 2013, 13:59:53 PM »
This is not possible also not in aa3 maps
2 - Ore (This is better )if possible that you can klimb up ore over a higher object like in gost recon ore sum adder first person shooter is that possible to intergrate in system of assist. :up:


Ganja :You know Vanoke, you keep surprising me with your dumb questions, but you always keep making me smile so I'm not sure how i must feel about you :D

GOOOOD!!! :P :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

1294
General Chat / Re: Border to jump 500
« on: Sunday, October 20, 2013, 11:07:41 AM »
question number 1 is for personal setting
number 2 is better!!

1- Sinds i don t have the mods anymore i do
wanne change in system the jumps for Border to 500 were can i do that! ore how.
2 - Ore (This is better )if possible that you can klimb up ore over a higher object like in gost recon ore sum adder first person shooter is that possible to intergrate in system of assist. :up:

is that possible!!!!
Thx real-game player Vanoke
 

1295
General Chat / Border to jump 500
« on: Sunday, October 20, 2013, 10:39:13 AM »
1- Sinds i don t have the mods anymore i do
wanne change in system the jumps for Border to 500 were can i do that! ore how.
ther must be tolerate for sum maps that make map better whit higher jumps for exe,ple to Courtyard olso ther more places to go and not unreal!
2 - Ore (This is better )if possible that you can klimb up ore over a higher object like in gost recon ore sum adder first person shooter is that possible to intergrate in system of assist. :up:

is that possible!!!!
Thx real-game player Vanoke
   

1296
Feedback & Suggestions / Re: [POLL] AA3 Bridge - Select Mission Type
« on: Friday, October 18, 2013, 16:14:13 PM »
Poeple don t see this topic.
I made a   message in border to players

1297
Feedback & Suggestions / Re: [POLL] AA3 Bridge - Select Mission Type
« on: Tuesday, October 15, 2013, 16:15:06 PM »
I stay whit my
 
1- Assault game  :up: :D
I think this is fast and actieve game!
2- Classic  :? :?
Big minus point is battle is mostly only on bridge thats way i don t play this game
3- Extraction    :shock: :mad:
Big minus point is it take to muts time you have battle on bridge and time  to get to OBJ and back to Extraction don t get kill in the begin,you must wait to long in this setting.   

1298
Feedback & Suggestions / Re: [POLL] AA3 Bridge - Select Mission Type
« on: Tuesday, October 15, 2013, 04:41:28 AM »
Looks like poll is good for idears than  we vote . ? Was it that we only gan vote for thise 3options!

1299
Feedback & Suggestions / Re: [POLL] AA3 Bridge - Select Mission Type
« on: Monday, October 14, 2013, 14:27:35 PM »
Assault is the way I see one of the best situation to play the game , but if its possible think about this setting
I think it would be better if  the defenders  3-3 on both sides of the bridge so you can start the battle  in the village. now you create a defence spot around the tower. And whit this setting defenders can choose if they run to the tower ore make it assault  already difficult in village.

Assault can slip trow ore around the defence line and go to tower. but you do not know what you can find there is the extration point whit ore whitout defence players. 

And a little more obstacles on the bridge if possible its to open in my opinion!

Negatieve point of setting of Assault like you described in above picture :
If you led defence players on the tower they must wait there till assault is comming on bridge (Its not actieve the guys that start on both sites of bridge they have the best of the game) they kill the assault and the guys in tower diddent see nobuddy!!!!!!!!! :oops:

1300
General Chat / Re: Waiting for hours for activation
« on: Saturday, October 12, 2013, 13:32:24 PM »
its to long yes ,but they need to look also if you not have a bad history. hope it takes not long.

1301
Media & Art / Re: One Music A Day!
« on: Saturday, October 12, 2013, 10:54:11 AM »
Hardcore tender love Weard! fun.

1302
Bug Reports / Re: Walking on air
« on: Friday, October 11, 2013, 18:30:39 PM »
Its good to have a   kids

1303
Bug Reports / Re: Walking on air
« on: Friday, October 11, 2013, 18:15:31 PM »
Now than grrrrrrrrrrrrrrrrrrrr

link is way

1304
Bug Reports / Re: Walking on air
« on: Friday, October 11, 2013, 17:55:48 PM »
its oke now try it

1305
Bug Reports / Re: Walking on air
« on: Friday, October 11, 2013, 17:52:16 PM »
i made it so its oke

Pages: 1 ... 85 86 [87] 88 89 ... 116

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