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Messages - Spanky

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1276
News / Re: Welcome to the new AAO25.com!
« on: Monday, February 03, 2014, 11:56:03 AM »
Spanky?
I didn't have anything to do with the new site. Jared (utRoda) deserves all the credit here.

1277
News / Re: Welcome to the new AAO25.com!
« on: Sunday, February 02, 2014, 21:26:21 PM »
Should the 'buttons': Getting Started, Media and maybe Servers be avaliable in the Main page of the site along with Forum / Login / Admin 'buttons'?
I agree.

1278
News / Re: Welcome to the new AAO25.com!
« on: Sunday, February 02, 2014, 21:07:41 PM »
Then perhaps say "0 Unread Private Messages" :)

1279
News / Re: Welcome to the new AAO25.com!
« on: Sunday, February 02, 2014, 19:53:53 PM »
My personal suggestions:
- Less gap between user info column and forum post.
- Link and stats for unread private messages towards the top of the page.
- Link to view unread messages/threads on the forum.

1280
News / Welcome to the new AAO25.com!
« on: Sunday, February 02, 2014, 19:42:30 PM »
Welcome to the redesigned AAO25.com. utRoda has been working hard to make this site easier to use and navigate as well as add features the previous website was missing or didn't implement properly.

Please note that not everything is 100% finished. There will be bugs and issues. If you find one or would simply like to make a suggestion, reply to this thread and be as detailed as you possibly can. Thank you.

1281
General Chat / Re: Binocularbug
« on: Saturday, February 01, 2014, 14:11:43 PM »
gg pro admin asking that in public forums.
You're the one that started the thread. How are we supposed to know what you're talking about if you just say "remove it". I didn't ask you how to do it, I asked what it is.

I guess posting a screenshot or even sending a PM is too difficult for you.

1282
General Chat / Re: Binocularbug
« on: Saturday, February 01, 2014, 00:23:15 AM »
So... what's the bug?

1283
Feedback & Suggestions / Re: User created map
« on: Friday, January 31, 2014, 18:21:41 PM »
Tim Sweeney's gotta love the absolute shit I talk about his life's work.

1284
Feedback & Suggestions / Re: User created map
« on: Friday, January 31, 2014, 17:16:02 PM »
Rapture, the only mistake you make is thinking there are mistakes in UnrealEd. Everything breaks/crashes/glitches for a reason. That reason is because satan himself coded the engine and trolls level editors to insanity.

1285
Feedback & Suggestions / Re: User created map
« on: Friday, January 31, 2014, 16:58:30 PM »
A good reason why the editor isn't public and why custom maps aren't automatically allowed in Assist. While a lot of people have good ideas and good intentions, it takes a lot of time and skill to execute them properly. I hate to sound harsh but there's a lot of shit maps out there.

1286
Feedback & Suggestions / Re: User created map
« on: Thursday, January 30, 2014, 15:19:51 PM »
That's exactly what I said you SHOULDN'T do. Assist runs on 2.5, but what I said was to use 2.8.5.
Reason is, 2.8.5 maps are encrypted and AA 2.5 doesn't know how to read that stuff so all the regular map information is like, in another language and it crashes because it doesn't understand.

1287
Feedback & Suggestions / Re: User created map
« on: Wednesday, January 29, 2014, 18:48:04 PM »
Opening in the 2.8.5 editor worked fine for me.

1288
Support / Re: Problem In Update AA2
« on: Wednesday, January 29, 2014, 18:47:21 PM »
Well, it's like... anything could be causing it. You're showing us 1 case out of thousands. It's not a common problem so it's something on your end. Could be firewall? Antivirus? Internet quality? ISP blocking? Who knows.

1289
Feedback & Suggestions / Re: User created map
« on: Wednesday, January 29, 2014, 14:59:52 PM »
Looks like a Swamp Raid clone.

1290
AA3 Maps / Re: AA3 Impact - Take and hold
« on: Tuesday, January 28, 2014, 15:24:37 PM »
I say green because it takes both teams time to get there and they could be ambushed/flanked easier. You don't want the objectives close to spawn so each team gets one within 20 seconds of round start and then it's just a standstill in the middle of the map. You should have to fight and push your way through.

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