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Messages - Alex

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1261
General Chat / Re: A mass honor reset.
« on: Wednesday, July 24, 2013, 15:10:16 PM »
So if it does absolutely nothing like you say (which is true) then why would we need a reset? What would that accomplish?

1262
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 15:07:48 PM »
that is absolutely based on nothing. What are you actually saying with this?

Do you really think most of the competitive players play a lot more at the moment? I think it's quite the opposite. For me and most of the people I play matches with, we only play once in a time when we can get a scrim against others. That is a lot less compared to people who pub nearly daily.

The problem of at least some of the teamsis their mentality, they quit leagues or do not join them because they play better in pubs, and do not like to get beaten in matches by most teams.

There is a major difference in being good solo or being good in teamwork and actually covering each other or luring other people out (which does not happen in pub because people want the kills themselves.)
I'm not talk at the moment, I'm talking overall. If you want to be really good at a game you have to play it, a lot. Most people don't have that much dedication or they don't have that much time to play. You don't just pick up a game and instantly become amazing at it. The "pro" players have been playing this game for a very long time and thus are much better than the newcomers. That's just the way things are.

1263
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 04:06:13 AM »
The last line you said sums it all up. The mentality of some people is soemthing like: Bah they are cheaters this is impossible, we quit.

In that way indeed noone will play competition.

You'll need different groups for that, based on level. However we do not have enough teams for that.
It has nothing to do with mentality, it has everything to do with not playing the game nearly as much as the "pro" players.

1264
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 21:59:07 PM »
Competitions are a good way to entice people out of their comfort zones.
Like Ganja said, this is only relevant for those that are "pro" players. It's just a small group of the same people that will play. Those that play the game randomly for fun are always left out or will get destroyed and quit early on.

1265
mAAp Project / Re: mAAp Pipeline - What to fix?
« on: Tuesday, July 23, 2013, 16:33:13 PM »
There isn't much but if my opinion is worth anything I would say to take out the door to main pump room from outside. Defense has to camp spawn because it's so easy for Assault to get inside.

1266
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 16:27:13 PM »
yes i did, SIR
Either you're lying or delusional. Every map I posted is as realistic, if not more so than most official AA maps. Hell, just about anything is more realistic than Bridge Crossing. I suggest you play them again. They all contain completely possible scenarios in realistic settings. Hell, mAAp pipeline is just a remake of pipeline, how can it be less realistic?

1267
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 16:01:09 PM »
Read my posts Killa, yeah we tried new maps but they were silly maps
No wonder nobody wants to play them. Why do you think that Hospital Bridge
or Pipe are Legendary maps ? because there is a story behind them & because
they are strategically meaningful and challenging.

We have to bring back those characteristics by enabling each map to support
different objectives and missions.
How are mAAp Pipeline, Petrol, City Block, SF Contingency, Office Assault, and Rooftop "silly maps?" Did you play them?

1268
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 15:02:18 PM »
That's why we start 1 at a time, make a news post in Assist, gather ideas, implement ideas, release a test version and once we make something that's better, we move on.

We either succeed or fail. If we fail, we can try it again but if we succeed, NEXT MAP!
Fail? The world would simply not be able to understand the greatness that we created.

Seriously though, I would need the editor again since I deleted all that stuff a while back after wasting all of my time on City Block, Rooftop, and Petrol. :) Yes, I'm still bitter about that. :P

1269
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 14:55:53 PM »
Most of the newer maps were only created on a fun basis, i think it's time we give
back AA the credit it had at the beginning. New Maps should be created / Existing maps
should be modified on a regular basis with new realistic strategic goals to accomplish / reproduce
possible real life combat situations. For that purpose i propose the creation of a forum section
to discuss their design (not the coding) in terms of military strategics.
Maybe that way even the army would maybe retake interest in the whole thing one day who knows.

We tried new maps. People played them for a couple of days and then back to SF Hospital and Bridge.
We tried editing existing maps. Spanky simply added a fucking railing and everyone bitched. What do you think will happen if we change important stuff?

I'm all for editing existing maps, but it would be a shame to sacrifice some of the community to make it happen.

1270
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 04:21:11 AM »
Well I have word from the AA dev team... To sum up the answer is no! for legal reasons.
But they suggest we keep doing what we are doing because we are doing a outstanding job.
I will make 2.5 the best and cleanest game it can possibly be and hopefully one day eliz will come back to continue his work on 2.8
That's a shame but completely understandable .Assist is doing a fantastic job and to be honest the fact that we still have over 200 people playing this game is astonishing. Keep up the good work.

1271
General Chat / Re: FPS Capped?
« on: Monday, July 22, 2013, 23:54:17 PM »
Echo... echo... echo... echo... echo... echo...
Nothing wrong with agreeing with someone else. If anything, it gives the person more reason to believe the post. :P

1272
General Chat / Re: FPS Capped?
« on: Monday, July 22, 2013, 22:25:54 PM »
Not that its a problem, but my pc runs AA at 80-85 fps with max settings with a resolution of 1920x1080. If I move my settings to low and at a much smaller resolution my FPS does not change. I know I can push more FPS and was wondering if anyone had any ideas on how I could do it.

Vsync is not on btw.

i have a MSI 2gb 7870 OC GPU
Unless you have a 120hz monitor going over 60 is completely useless. V sync should be on.

1273
General Chat / Re: Training !
« on: Monday, July 22, 2013, 21:36:11 PM »
He's the first guy who creates so many accounts for annoying purposes
Not he's not. When I was still an admin we have like 2 or 3 hackers that made new account pretty much every day.

1274
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 15:18:40 PM »
2.8 has better graphics, more FPS, updated engine, more maps, AI and a few things like that.

Killa, I wouldn't rule out getting the source code. It's unlikely and what could we possibly do with it but I wouldn't say it's impossible.
Like I said, I doubt they would ever let random people use their brand name for a game. Hell, some game companies shut down mods for using their brand name. I doubt they would even consider it.

1275
The Lounge / Re: no Signature anymore ?
« on: Monday, July 22, 2013, 15:17:10 PM »

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