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Messages - Alex

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1261
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 15:02:18 PM »
That's why we start 1 at a time, make a news post in Assist, gather ideas, implement ideas, release a test version and once we make something that's better, we move on.

We either succeed or fail. If we fail, we can try it again but if we succeed, NEXT MAP!
Fail? The world would simply not be able to understand the greatness that we created.

Seriously though, I would need the editor again since I deleted all that stuff a while back after wasting all of my time on City Block, Rooftop, and Petrol. :) Yes, I'm still bitter about that. :P

1262
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 14:55:53 PM »
Most of the newer maps were only created on a fun basis, i think it's time we give
back AA the credit it had at the beginning. New Maps should be created / Existing maps
should be modified on a regular basis with new realistic strategic goals to accomplish / reproduce
possible real life combat situations. For that purpose i propose the creation of a forum section
to discuss their design (not the coding) in terms of military strategics.
Maybe that way even the army would maybe retake interest in the whole thing one day who knows.

We tried new maps. People played them for a couple of days and then back to SF Hospital and Bridge.
We tried editing existing maps. Spanky simply added a fucking railing and everyone bitched. What do you think will happen if we change important stuff?

I'm all for editing existing maps, but it would be a shame to sacrifice some of the community to make it happen.

1263
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 04:21:11 AM »
Well I have word from the AA dev team... To sum up the answer is no! for legal reasons.
But they suggest we keep doing what we are doing because we are doing a outstanding job.
I will make 2.5 the best and cleanest game it can possibly be and hopefully one day eliz will come back to continue his work on 2.8
That's a shame but completely understandable .Assist is doing a fantastic job and to be honest the fact that we still have over 200 people playing this game is astonishing. Keep up the good work.

1264
General Chat / Re: FPS Capped?
« on: Monday, July 22, 2013, 23:54:17 PM »
Echo... echo... echo... echo... echo... echo...
Nothing wrong with agreeing with someone else. If anything, it gives the person more reason to believe the post. :P

1265
General Chat / Re: FPS Capped?
« on: Monday, July 22, 2013, 22:25:54 PM »
Not that its a problem, but my pc runs AA at 80-85 fps with max settings with a resolution of 1920x1080. If I move my settings to low and at a much smaller resolution my FPS does not change. I know I can push more FPS and was wondering if anyone had any ideas on how I could do it.

Vsync is not on btw.

i have a MSI 2gb 7870 OC GPU
Unless you have a 120hz monitor going over 60 is completely useless. V sync should be on.

1266
General Chat / Re: Training !
« on: Monday, July 22, 2013, 21:36:11 PM »
He's the first guy who creates so many accounts for annoying purposes
Not he's not. When I was still an admin we have like 2 or 3 hackers that made new account pretty much every day.

1267
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 15:18:40 PM »
2.8 has better graphics, more FPS, updated engine, more maps, AI and a few things like that.

Killa, I wouldn't rule out getting the source code. It's unlikely and what could we possibly do with it but I wouldn't say it's impossible.
Like I said, I doubt they would ever let random people use their brand name for a game. Hell, some game companies shut down mods for using their brand name. I doubt they would even consider it.

1268
The Lounge / Re: no Signature anymore ?
« on: Monday, July 22, 2013, 15:17:10 PM »

1269
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 14:55:00 PM »
heh, i know its not that easy ;) it is doable. 2.8.5 would attract a huge amount more players, and its more fun to play!
No, it's not doable. There is no way we could get the source code to bring back a game they discontinued. It's not going to happen. They're not going to give random people free reign over a game using their America's Army brand. That would be stupid.

1270
The Lounge / Re: no Signature anymore ?
« on: Monday, July 22, 2013, 14:38:10 PM »
Did you guys intentionally break the signature image feature on the site? Because it seems like it...
It won't allow you to use the img code.

1271
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 14:35:36 PM »
Brussel's, imagine being the man behind the revival of AA2. Both competitively and public. All you need to do is spare enough dollar to fund some good coders.

Think of it as an investment, when the game is bigger then AA4 and the USA want to buy the code back you'll make a ton of money.
It's not as simple as that. There is no way in hell we would be able to get the source code for AA2. It just won't. happen. We can't make any big changes without the source code.

1272
News / Re: AA2 Development roadmap
« on: Sunday, July 21, 2013, 14:15:14 PM »

Some more offline/single player maps. Looking at Spanky our lead map developer when he has some time, I would like to see more 'Spankyville' types single player maps.
Do you mean maps with AI? Because spankyville is about the best it's going to get from what I understand. There is no good way to do AI in the 2.5 editor.

1273
General Chat / Re: LEGENDS OF AAO!
« on: Friday, July 19, 2013, 23:04:56 PM »
why does no one miss me?? like...fuck man
I miss you.... :P

1274
Hardware/Software / Re: Post Your Desk!
« on: Thursday, July 18, 2013, 22:57:00 PM »
you buy any turtle beach check them very closely as tend to be fragile where they pivot and turn. They have decent sound but I have broken four sets from 29.00 up too 100.00
You just quoted a post from 3 years ago...

1275
General Chat / Re: LEGENDS OF AAO!
« on: Thursday, July 18, 2013, 22:30:39 PM »
Legends? For playing a video game? What a joke.


If anyone Jonny should be the only AA legend for keeping AA2 alive with his program. How many of those players listed contributed that much to the community?

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