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Messages - k!cker

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121
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 23:46:47 PM »
Alright, version 1 is finished. Use it or not, it's there!

http://rand.aao25.com/

It will be used.

122
Clans, Matches & Scrims / Re: TWL Matches Tonight
« on: Wednesday, June 13, 2012, 22:38:07 PM »
neXus and Non-Sense both win and keep current positions on the ladder. GG everyone who played

123
Clans, Matches & Scrims / TWL Matches Tonight
« on: Wednesday, June 13, 2012, 20:03:56 PM »
Couple of good matches tonight on the TWL NA Ladders:

Non-Sense vs AfterFX - HQ Raid
.neXus vs Ak4 - Mout


Whoever is playing for each team, good luck and have fun!

124
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 17:42:37 PM »
If you guys want a random map generator, let me know and I can build one.

It would be cool if you could put that on the AAO25 website and have it randomly pick maps on Mondays.

125
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 17:16:25 PM »
Randomizing maps has been done in the past TNF weeks. We just decided this week that we were going to vote on maps and the map list reflects that.

126
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 17:00:38 PM »
Comments like this make me think about how shitty the community is.

How does my one sentence reflect on how shitty the community is? What I said is true and everyone who is apart of TNF (Max, {G.O.W.}, Head Hunters, Ak4) try and make the map selection as best as possible. The only negative comments/shitty things I see in this thread is bashing TNF on how lame the maplist is on people who have never shown up or even participated. Everyone has a chance to throw out new maps every week but no one really cares so the people who run it are going to pick the maps we wanna play. I myself try and get new maps voted in every week even mAAp maps but sometimes they just dont make it in. I'm sorry if I offended you with that one sentence but in its entirety its 100% true but all in all I think im trying to get the community united by supporting TNF.

127
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 16:41:45 PM »
No one is complaining about the same maps being played except for the people who don't participate and post in these forums.

128
General Chat / Re: AA2.5 PUGS
« on: Wednesday, June 13, 2012, 10:52:07 AM »
Belive me, there would be at least 3x more than NA players.

Well Assist as is predominantly Euro anyways but like I said if something like this is to be made somehow I would be more than happy to sponsor servers and team speaks.

129
General Chat / Re: AA2.5 PUGS
« on: Wednesday, June 13, 2012, 00:15:30 AM »
Nice but that would be for the NA side only :(

I was gunna give LPGS a shout and see if they could provide a couple servers and maybe a euro one as well? Idk how many euros would like something like this but if there is enough support like I have for NA then im sure we could work something out... but first we have to get all this set up lol.

130
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 23:48:16 PM »
I'm wondering now, how would you randomize teams with an application URL? Does anybody know all the variables you can use for launching AA? I'm talking command line switches. I could make a site for this but I'm thinking it might be better to do it all in Assist and with mods that randomize teams and generates a server password.

Idk how you would do any of this but I think more people would use it if it was implemented into Assist as another tab like Sitrep Training Deploy etc... but like I said if we could get this going I would provide the servers and teamspeaks.

131
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 22:55:35 PM »
But you would still need a TS or any other voice program t organize yourself during the fight. Not saying it's a bad idea, i just think there are priority things, like try to detect the new cheats out there, other banning system that can complement this one. Correct bugs, or even reduce flash time. After all that is a nice idea...

If you all could get something like this going I would provide servers and teamspeaks but I do agree about making Assist cleaner and better.

132
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 22:21:18 PM »
Like I said a PUG is to simulate a 4v4 environment. Just like any major league or ladder was 4v4 is the standard form for match play.

133
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 21:46:01 PM »
It could be done on the web or in Assist itself but the main problem is that Assist doesn't support external protocols yet. Until it does... not much any of us can do.

With that said, maybe someone could explain to me how a randomized 4v4 is better than random players in a full server? Logic tells me, you're wanting to take longer to get into the game AND play with less people. Why?

The whole point of PUGs was to simulate a 4v4 competition environment and it's pretty much standard for any league or ladder to be played as a 4v4 but all in all it's just a good way to practice with different people.

134
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 20:23:11 PM »
I know I'm asking a lot when asking for something to be made for this but the whole point of it is to make it be available at all times. I don't want to sit in TS like I have to with TNF and move people around, set the server up and advertise to get people into TS. Some of the things I mentioned to some people earlier on TS while explaining what I thought of is if whatever is made be able to control the game server as well like randomizing the password everytime there is a new match, switching to a map that was voted on or randomized. With all this being said I would love Assist to run with the idea, AA pugs were a big deal back in the day and could bring a lot of attention back to the game.

135
General Chat / Re: AA2.5 PUGS
« on: Tuesday, June 12, 2012, 14:11:29 PM »
Let me see if I get this;
You're wanting a chatroom where once there's 8 people, teams are generated and you get sent in-game to a passworded server?

The only person that could implement something into Assist is Pit. Assist as it is doesn't have a way (as far as I know, due to the new Auth) to externally launch the game, authenticate properly and join a server. You would have to actually launch Assist and join the PUG server like you would any other server.

Instead of implementing it into Assist do you think you could make a web based thing on AAO25 that does the same thing?

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