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News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 23:46:47 PM »Alright, version 1 is finished. Use it or not, it's there!
http://rand.aao25.com/
It will be used.
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Alright, version 1 is finished. Use it or not, it's there!
http://rand.aao25.com/
If you guys want a random map generator, let me know and I can build one.
Comments like this make me think about how shitty the community is.
Belive me, there would be at least 3x more than NA players.
Nice but that would be for the NA side only
I'm wondering now, how would you randomize teams with an application URL? Does anybody know all the variables you can use for launching AA? I'm talking command line switches. I could make a site for this but I'm thinking it might be better to do it all in Assist and with mods that randomize teams and generates a server password.
But you would still need a TS or any other voice program t organize yourself during the fight. Not saying it's a bad idea, i just think there are priority things, like try to detect the new cheats out there, other banning system that can complement this one. Correct bugs, or even reduce flash time. After all that is a nice idea...
It could be done on the web or in Assist itself but the main problem is that Assist doesn't support external protocols yet. Until it does... not much any of us can do.
With that said, maybe someone could explain to me how a randomized 4v4 is better than random players in a full server? Logic tells me, you're wanting to take longer to get into the game AND play with less people. Why?
Let me see if I get this;
You're wanting a chatroom where once there's 8 people, teams are generated and you get sent in-game to a passworded server?
The only person that could implement something into Assist is Pit. Assist as it is doesn't have a way (as far as I know, due to the new Auth) to externally launch the game, authenticate properly and join a server. You would have to actually launch Assist and join the PUG server like you would any other server.