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1171
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 03:23:17 AM »
Maybe because an M9 cycles faster?

Slomo scales pretty well and I can't fire any faster in slowmo with a M16.

Hopefully the fix isn't just lowering fire rate...
animations are only called once you fire, so lowering the firerate works.

1172
Bug Reports / Re: Logged in elsewhere
« on: Wednesday, July 24, 2013, 13:36:48 PM »
I find this happens also if your ip changes. - if you dont have a static ip your ip changes occasionally
You can't logout from a different IP( the one you had when you logged in ).

1173
Ban Appeals / Re: ban jasonlepolak :(
« on: Wednesday, July 24, 2013, 10:16:23 AM »
US
GER
PT
:P

1174
Ban Appeals / Re: ban jasonlepolak :(
« on: Wednesday, July 24, 2013, 08:15:38 AM »

1175
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 06:14:41 AM »
what do you guys think about lower fire rate em in Single fire mode? so while using macros it won't shoot like in Auto mode.

and other fire modes(Burst and Auto) will keep un changed.

Single mode will not be above human limits ofc.

1176
General Chat / Re: AA BUGS. Can they not be fixed?
« on: Wednesday, July 24, 2013, 03:36:13 AM »
Yes these are annoying bugs, we all agree, but ATM we have other more pressing concerns to deal with. we will get around it though. The zoom glitch can be solved by turning off widescreen fov in assist settings.
I don't think so, there was a zoom bug for weapons like M9 wich the sight were messed, i fixed this while back.
I can see if the player isnt in zoom, if so set the fov(btw thats how I fixed m9 prob), gonna try it later, it its harder to replicate teh bug :P

about lean thing, its not a bug, Lean is replicated to the server and to other clients, so if the server says you were at X position(while you can see you are at Y pos), server will shot at X pos.

1177
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 02:37:11 AM »
would be cool to have a New map from the real AA devs :) anyone?

1178
Background Checks / Re: snooka
« on: Wednesday, July 24, 2013, 02:32:07 AM »
Yea whatever, but the fact is that I still need to see some1 using hacks on aa4, probably i'm lucky :D
cmon, turn your monitor on.

1180
Bug Reports / Re: Keep getting Lag spikes
« on: Tuesday, July 23, 2013, 13:52:57 PM »
run chkdsk, defrag your disk;

1181
Background Checks / Re: 3 japanese teamkilling
« on: Tuesday, July 23, 2013, 08:42:33 AM »
they must be BRs :)

1182
General Chat / Re: FPS Capped?
« on: Tuesday, July 23, 2013, 08:42:00 AM »
250 FPS in COD 4 = advantage, high Jump, 250 fps on AA = no advantage of any kind.

1183
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 06:48:01 AM »
UAC currently supports AA 2.5, I've asked for support long time ago.

1184
General Chat / Re: FPS Capped?
« on: Tuesday, July 23, 2013, 02:15:18 AM »
read this -> http://www.unrealnorth.com/forum.php?action=viewtopic&id=28957 scroll down to the last reply.
ArmyOps.ini - >
[Engine.LevelInfo]
MaxClientFrameRate=100.000000
in-game: netspeed 15000

btw: netspeed / 100 = Max FPS;
ex: if you have a 120hz monitor, netspeed 12000 -> MaxClientFrameRate=120.000000, again, read the link above.

1185
Bug Reports / Re: Keep getting Lag spikes
« on: Tuesday, July 23, 2013, 00:39:33 AM »
interesting, can't change the Priority...
run assist as admin?

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