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mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Sunday, August 25, 2013, 02:27:55 AM »
Hm, it looks fantastic. I never really though about doing that.
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may I make a suggestion? placing a small 1 cardboard box on the inside of both of the dumpsters (instead of big boxes) that way a player can still get in there (for cover when 1 side rushes hardcore) and the cardboard box will allow a player inside the dumpster to jump on it and exit the dumpster easily. anyone have opinions on this and killa I would like Ur opinonThat could easily be done.
That's something I'd like to see, larger and clearer SAI images. If you get this setup, I'll take new screenshots for all maps and put them in the package.Indeed it does. I couldn't select anything in the editor with AA forced through the AMD CCC.
Other concerns of mine would be all the actor icons and aliasing (I haven't tried forcing anti-aliasing in the editor but heard it causes problems).
This account was created in the same network. Can't we have both account in one network?I don't see why that would be a problem as long as the accounts are for different people. Can I get the BT ID to check on this?
I know in the editor, the map has your last viewpoint spot saved inside of it, maybe that could be messed with. Still though, not all maps are centered on 0,0 x,y so it would be a little tough. Plus, if you make rooftops have Invisible surface flags, you'll get rendering errors due to the zone portals so you couldn't render the inside of he building, just the outside. I really don't know how the devs did it, they must have spent a shit ton of time working on it.Honestly I think the easier way would be to just delete all of the roofs to take the shot. However, in the case of multiple floor buildings I have no idea how it was done. Maybe multiple images for each map?
I'm the one that added the SAI image for MP_Pipelinelol, Oh, well then I guess I give Spanky too much credit.
What is shown in the SAI is not the regular overheadImage.Well Spanky has it working for mAAp Pipeline so I'll just ask him how it's done. We don't need all the roofs to be removed like they are for the regular maps but that could actually be done..
It is very specific. I'll help add that if possible when you are done.
Tonight I have other things to do... the CE's