Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alex

Pages: 1 ... 76 77 [78] 79 80 ... 217
1156
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Sunday, August 25, 2013, 02:27:55 AM »
Hm, it looks fantastic. I never really though about doing that.

1157
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Sunday, August 25, 2013, 02:03:28 AM »
Looks great. I'm not sure how you got the lighting to look that good.

1158
mAAp Project / Re: Petrol
« on: Saturday, August 24, 2013, 14:46:01 PM »
may I make a suggestion? placing a small 1 cardboard box on the inside of both of the dumpsters (instead of big boxes) that way a player can still get in there (for cover when 1 side rushes hardcore) and the cardboard box will allow a player inside the dumpster to jump on it and exit the dumpster easily. anyone have opinions on this and killa I would like Ur opinon
That could easily be done.

1159
mAAp Project / Re: Petrol
« on: Saturday, August 24, 2013, 02:02:18 AM »
So I spent last night and some of tonight editing/fixing the map. Here is a list of what I did.

- Turned restaurant into radio station. The building on the outside is the same, just new interior. I though the restaurant was too boring.
- You can now walk behind the radio station(formerly restaurant) between it and the river.
- Fixed the train depot doors. They no longer go through the sidewalk.
- Added plank to get onto the gas pump roof from the gas station roof
- Added boxes to the dumpster behind the gas station. No more getting stuck in them. :P
- Various lighting and mesh fixes.
- Added bushes and various obstacles for more cover. Also removed some useless stuff.
- Performance should be a little bit better.

Not much has really changed to the overall look but I might make a video.

1160
Honor Claims / Re: Honor Claim
« on: Saturday, August 24, 2013, 00:38:51 AM »
Why does it bother you? It's meaningless. I believe you, but if we give one person honor with no proof we will surely have to do it for others.

1161
News / Re: Beta Test Army Combat Uniform (Digital Camo) *UPDATED TO v0.30*
« on: Friday, August 23, 2013, 02:57:41 AM »
EST. The only timezone that matters.  :cool:

1162
News / Re: Beta Test Army Combat Uniform (Digital Camo) *UPDATED TO v0.30*
« on: Friday, August 23, 2013, 02:49:53 AM »
I can test any time before 3:30pm or after 10pm.

1163
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 23:49:16 PM »
That's something I'd like to see, larger and clearer SAI images. If you get this setup, I'll take new screenshots for all maps and put them in the package.

Other concerns of mine would be all the actor icons and aliasing (I haven't tried forcing anti-aliasing in the editor but heard it causes problems).
Indeed it does. I couldn't select anything in the editor with AA forced through the AMD CCC.

1164
General Chat / Re: nowy_arm - activation denied
« on: Thursday, August 22, 2013, 15:18:52 PM »
This account was created in the same network. Can't we have both account in one network?
I don't see why that would be a problem as long as the accounts are for different people. Can I get the BT ID to check on this?

1165
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 14:37:59 PM »
I know in the editor, the map has your last viewpoint spot saved inside of it, maybe that could be messed with. Still though, not all maps are centered on 0,0 x,y so it would be a little tough. Plus, if you make rooftops have Invisible surface flags, you'll get rendering errors due to the zone portals so you couldn't render the inside of he building, just the outside. I really don't know how the devs did it, they must have spent a shit ton of time working on it.
Honestly I think the easier way would be to just delete all of the roofs to take the shot. However, in the case of multiple floor buildings I have no idea how it was done. Maybe multiple images for each map?

1166
Miscellaneous / Re: Please verify
« on: Wednesday, August 21, 2013, 20:23:39 PM »
Done. Have fun!

1167
General Chat / Re: nowy_arm - activation denied
« on: Tuesday, August 20, 2013, 15:10:56 PM »
The account either had the same IP as a current account or was made on the same computer. It's often both. A sign that someone is trying to made a second account.

1168
Bug Reports / Re: SAI Probs in mAAp Breakout
« on: Sunday, August 18, 2013, 22:01:50 PM »
I'm the one that added the SAI image for MP_Pipeline :)
lol, Oh, well then I guess I give Spanky too much credit. :P  It would be nice if you could explain it whenever you get time. There is no rush.

1169
Bug Reports / Re: SAI Probs in mAAp Breakout
« on: Sunday, August 18, 2013, 21:55:38 PM »
What is shown in the SAI is not the regular overheadImage.
It is very specific. I'll help add that if possible when you are done.
Tonight I have other things to do... the CE's
Well Spanky has it working for mAAp Pipeline so I'll just ask him how it's done. We don't need all the roofs to be removed like they are for the regular maps but that could actually be done..

1170
Bug Reports / Re: SAI Probs in mAAp Breakout
« on: Sunday, August 18, 2013, 21:21:43 PM »
We do not have overhead map images for most mAAp maps so it shows that instead. I'm not sure what's up with the upper left corner though. I'm gonna ask spanky what needs to be done and hopefully start adding some overhead images tonight.

Pages: 1 ... 76 77 [78] 79 80 ... 217

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager