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Messages - Possessed

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1156
General Chat / Re: SAI Mod
« on: Monday, July 29, 2013, 13:07:16 PM »
dunno.. what do you think would be the best?
as an interaction and inside AP, theres almost no option to SV owners. unless you dont allow to report enemies or make Ap read from the sv.

1157
General Chat / Re: SAI Mod
« on: Monday, July 29, 2013, 09:55:16 AM »
Any idea how to solve the keybind problem?

Code: [Select]
Aliases[41]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[42]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
..
..
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn

My limited knowledge sadi it would work, but it don't
I'm not sure but, 2.5 has a limit of 39 Aliasses, use 23, 24, 29, 30 and 31 they are useless.
and SAIZoom must be an EXEC function.

1158
General Chat / Re: SAI Mod
« on: Sunday, July 28, 2013, 21:18:13 PM »
as this is an Interaction, must be built with AntiPoke.
and GJ :)

1159
Games & Programming / Re: Rapid fire macro info
« on: Saturday, July 27, 2013, 10:58:49 AM »
includes a FIX for it, not the macros, fix means that such macros aren't allowed.

1160
General Chat / Re: SAI Mod
« on: Saturday, July 27, 2013, 06:17:41 AM »
Enemy spotted is the main goal of the mod, so it will be in there or there will be no mod.
Hopefully I'll solve the replication.
lol always trying to get the best from something :P, thx

1161
mAAp Project / Re: Untitled Forest/Jungle Map
« on: Saturday, July 27, 2013, 06:07:07 AM »
Get inside the building w/e and  Rescue the hostage(s), with random spawn locations for the hostage(s).

1162
General Chat / Re: about AA2 maps
« on: Saturday, July 27, 2013, 06:01:23 AM »
ty Koden

1163
General Chat / Re: SAI Mod
« on: Saturday, July 27, 2013, 06:00:42 AM »
I dont think we will have a Enemy Spoted function, because this is server side.

1164
mAAp Project / Re: Untitled Forest/Jungle Map
« on: Saturday, July 27, 2013, 05:55:30 AM »
now add zombies.

1165
News / Re: AA2 Development roadmap
« on: Friday, July 26, 2013, 07:42:11 AM »
good, so next thing is fastswap, fastcrouch, proneshootin...?
god a lot of guys will hate me for bringing it up  :shock:
prone shooting gives u warnings, 5 = kick;

1166
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 12:36:29 PM »
Single fire rate was changed for: M9, AK-47, GP-30, AK74-su, RPK, M-16, M203 & M4A1.
when in Burst or Auto the fire speed returns to normal.

1167
General Chat / Re: about AA2 maps
« on: Thursday, July 25, 2013, 09:21:55 AM »
guys how can i create a small map like pool day and this small maps and how to put it in america's army servers so which tool i use to make one
Use the 2.8.5 AA Editor, but your map will NOT work with 2.5.
If you get something rly Good we an convert it to 2.5 and maybe add it to Assist :)

1168
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 09:17:44 AM »
Even if a weapon can shot that faster in Single mode, that's NOT the purpouse of Single fire mode, otherwise all weapons would use Auto only. We can't do much regarding hardware/software macros, so lowering Single fire rate was the best option.

All you need is to edit hackhunter a bit and thats it :)
Prone Shooting Exploit check has been added to it.
each time you do this exploit you will receive a Independent warning(this does NOT count with HH default warnings)
Limit for this is 5, just as the default HH warnings for Other exploits.

Once you get 5 warnings, you will be kicked from the server(Moved to Leavenworth :P), but NOT banned.

---
Zoom bug after a forceclass is probably fixed (I could not replicate it, but should work).

1169
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 05:54:50 AM »
I still don't get it. If the animation is played when you fire, the engine is limiting how fast you can fire. The only way to bypass that animation is with a hack.
http://forums.beyondunreal.com/showpost.php?s=333616918a442564c757ee73f358c16c&p=2270986&postcount=3
http://forums.beyondunreal.com/showpost.php?s=333616918a442564c757ee73f358c16c&p=2271160&postcount=4

found this when searching for another thing.

1170
mAAp Project / Re: The new mAAp Pipeline
« on: Thursday, July 25, 2013, 03:26:54 AM »
Intel(R) HD Graphics (2104) -> CreateTexture failed(8007000E) -> AAGP_Sun::ApplyGlowEffects

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