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Messages - Alex

Pages: 1 ... 75 76 [77] 78 79 ... 217
1141
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 15:04:07 PM »
This is something I never understood. Why wouldn't you want more players in a server? Constantly I see 2 hospital servers full. Imagine the gameplay if they were all in the same server! Of course, if it's laggy, we wouldn't do it but why not 32 slots? Why not 36?
Who would want to wait that long to play between rounds? I know I wouldn't. Large player servers are great in games with respawn. in AA, not so much.

1142
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 15:01:21 PM »
Which one did you make again? Pretty sure iZi made the gas station... :)
:D Good one.

1143
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 14:59:09 PM »
Someone is just jealous of my map.

1144
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:28:57 PM »
lol what am i, chopped liver? lol. I never messed with terrain before, but I guess I could learn from the border/dusk tutorial.
haha. I didn't really know how good you were with the editor so I didn't say you. But give terrain a go. It's more frustrating than fixing zones.

1145
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 14:08:58 PM »
It's not insulting. :P Thanks a lot for doing it.  :up:

1146
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:07:26 PM »
Well Spanky would have to do it because I cannot stand working with terrain and that's pretty much all that IC is.

1147
Honor Claims / Re: Honor claim -{ECI}-Gurilla69
« on: Tuesday, August 27, 2013, 14:06:10 PM »
Do you have any proof that you were once 100 honor? We need proof in order to update it.

1148
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 03:02:53 AM »
Make sure you get the updated meshes file or the houses won't have roofs on them. :P

1149
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 02:59:55 AM »
Love it.

Except for that pole at the end of the video... where did that come from?
Well my though was that the military placed it there so they could get across and get a better position on the enemy. I wanted it to be a board to be more realistic but I couldn't actually find any in the meshes.
I thought it would be fairer to have another roof for that side since the other side has 2.

Tell me when you are done(ready to release) so that I can make a new SAI Image
The layout isn't going to change anymore so you can make the image if you'd like. 

1150
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 02:42:20 AM »
1080p video for those of you that care. :P

[youtube]http://www.youtube.com/watch?v=hdINjp4ZG80[/youtube]

No sound because I forgot to check the record windows 7 audio in FRAPS but oh well.

1151
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 00:36:16 AM »
Asisst doesn't support up to 64 as far as I know. I think 30 is the max. I might be wrong though.

Destructible lights are possible and there is even one in mAAp Pipeline on the watchtower outside.

1152
mAAp Project / Re: Petrol
« on: Monday, August 26, 2013, 14:36:30 PM »
Shipment the most laggest map in the game, it could be caused of the rain and the texture, or because its a small map and lots of players playing it, anyways can you guys get rid of it, or fix it? also i don't like petrol because its a big map that no one plays, not realistic at all...
How so?

Also, we have 24 players playing it the other night on the Mafioso server.
The map isn't even big. It's smaller than 90% of AA maps.

Are u guys thinking about adding new custom maps ?
We don't have any lined up right now but that's certainly possible in the future. I know Spanky was working on a forest map. I'm not sure where he is on it though.

1153
mAAp Project / Re: Petrol
« on: Monday, August 26, 2013, 02:21:15 AM »
I was actually thinking this before I saw your post. I agree.

Killa, take a look at Dockside or Blizzard.
Dockside doesn't have rain. I don't think any AA map does. I do love those moving trees though.

I can't seem to get the rain to even show up. It doesn't help that you can't view weather effects in the editor.
I would just copy the one from Blizzard and mess around with it but trying to paste it into Petrol crashes the editor. :P

1154
mAAp Project / Re: Petrol
« on: Monday, August 26, 2013, 02:04:09 AM »
Its very clean, Which is good.
Now add some atmosphere, Some fog maybe? or a sandstorm copied and pasted from sf sandstorm?
As of right now I do have some fog/dust moving throughout the city. I want more but the problem is that it goes through BSP (so you have moving fog/dust in buildings) and I have yet to figure out how to stop that. I'll look into it again but I'm not promising anything. Thanks for the comment though.

1155
mAAp Project / Re: Petrol
« on: Monday, August 26, 2013, 01:54:22 AM »
Alright. I've spent a lot of time doing some fixes to the map. You can refer to my previous list on most of them. I have fixed some other stuff I forgot to mention like the Objective letters are now A,B, and C instead of all being A. :P

I have almost completely redone the lighting. The lighting is stolen Inspired from Spanky's mAAp Pipeline. It still doesn't look as good as mAAp Pipeline's, but it's definitely better than the lighting Petrol had before. More work will likely be done but I figured I'd give an update.

Here are some 1080p Screenshots for ya guys.

















Let me know what you guys think. Suggestions and comments are always welcomed and greatly appreciated.

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