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Messages - Alex

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1126
mAAp Project / Re: Got two ideas one old and one new........
« on: Wednesday, August 28, 2013, 00:25:56 AM »
Right, I'm just kidding :) I've always thought UA is pretty small. It could easily be extended. Hell, we could even base off of Urban Assault SE *sudders*.
We'll put CSAR upside down floating over UA and have jump pads to change what map you're on!
Not sure if that's even possible but it would be funny.

1127
mAAp Project / Re: Got two ideas one old and one new........
« on: Wednesday, August 28, 2013, 00:12:03 AM »
Killa, you're good at copy-paste, why not just copy SF CSAR into UA?
I see you've heard of my legendary work on SF HospitalBridgeCrossingPooldayAssault.

lol. It would have to be an extension. There's nowhere to fit CSAR in UA or the other way around. Technically not impossible but very impractical.

1128
mAAp Project / Re: Got two ideas one old and one new........
« on: Wednesday, August 28, 2013, 00:03:34 AM »
Again like i said the 64 player was lost in translation, it could be 32 or 40 it was the map that was being asked about.
Oh, well that's not likely to happen. It's possible but I doubt anyone would be willing to put the time and effort into it.

1129
Honor Claims / Re: Honor claim -{ECI}-Gurilla69
« on: Tuesday, August 27, 2013, 22:13:18 PM »
Yep tried the wayback machine.
No dice.

Can you guys un-mess the situation I have caused? Will I ever see my 86 honor account again?
Oh, so you lost the password to your 86 honor account? Unfortunately we can't do anything about that. Updating honor is about the only thing we can do. Anything else needs to be taken up with Battletracker.

1130
Media & Art / Re: One Music A Day!
« on: Tuesday, August 27, 2013, 22:11:31 PM »
[youtube]http://www.youtube.com/watch?v=dDhPY0fKjzQ[/youtube]

1131
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 22:03:36 PM »
Looked around the map some more. I'd suggest turning those 4 tunnel looking things on the edge of the map into meshes as well as some of the decorations on the fast food rooftop. Same for the signs at the gas pump, maybe even the gas pumps themselves. There's still a TON of BSP cuts on the map. Wouldn't hurt.

Other than that, I'm really liking it Killa :)


*EDIT*
The little grass meshes should have all collision options set to false so players can lay in them and so they don't stop bullets/coronas.
I'll Mesh-ify a bunch of stuff tonight. Also, i figured the grass already had all that set. I'll change that. Thanks for the post.

1132
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 22:02:05 PM »
I think the 64 player was lost in translation. I was wanting to know if we could implement a map of Mogadishu (Black Hawk Down for those who don't know) which was a game with 64 players on a map. Create our own map and test it to it's limits. I keep hearing camping, why is he camping? and all that jazz........folks real  Assault and Defence requires tactics and strategy, none of which is without teamwork or sitting in one position to defend an objective. Example AR is cover fire on Assualt and means basically cover an area with field of fire. On Defence it means hold your ground at all costs by laying suppression fire across the filed to keep the enemy at bay. I think you all got CS issues here. AAO was never intended to be a CS replacement. Teamwork, Strategy and tactics which I see little in a game. Everyone forgets the objectives and wants kills. Wins are either objectives taken or other team has all died  trying to reach their objectives. The game is about Objectives..............my opinion so fire away
The concerns still remain. The lag would be huge and the wait times would be very long. Nobody wants to wait that long just to play.

1133
Honor Claims / Re: Honor claim -{ECI}-Gurilla69
« on: Tuesday, August 27, 2013, 15:11:57 PM »
Nope I didn't register my 100 account with BT. No worries, I guess I'll stick with 86
Do you have an screenshots that show the honor you had? That would work as well.

1134
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 15:04:07 PM »
This is something I never understood. Why wouldn't you want more players in a server? Constantly I see 2 hospital servers full. Imagine the gameplay if they were all in the same server! Of course, if it's laggy, we wouldn't do it but why not 32 slots? Why not 36?
Who would want to wait that long to play between rounds? I know I wouldn't. Large player servers are great in games with respawn. in AA, not so much.

1135
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 15:01:21 PM »
Which one did you make again? Pretty sure iZi made the gas station... :)
:D Good one.

1136
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 14:59:09 PM »
Someone is just jealous of my map.

1137
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:28:57 PM »
lol what am i, chopped liver? lol. I never messed with terrain before, but I guess I could learn from the border/dusk tutorial.
haha. I didn't really know how good you were with the editor so I didn't say you. But give terrain a go. It's more frustrating than fixing zones.

1138
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 14:08:58 PM »
It's not insulting. :P Thanks a lot for doing it.  :up:

1139
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:07:26 PM »
Well Spanky would have to do it because I cannot stand working with terrain and that's pretty much all that IC is.

1140
Honor Claims / Re: Honor claim -{ECI}-Gurilla69
« on: Tuesday, August 27, 2013, 14:06:10 PM »
Do you have any proof that you were once 100 honor? We need proof in order to update it.

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