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Messages - Koden

Pages: 1 ... 72 73 [74] 75 76 ... 131
1096
Server Support / Re: Sniper Server
« on: Monday, December 31, 2012, 13:32:07 PM »
We are running a bridge server and allow players to spawn their own sniper weapons some come with smoke and others dont follow the rules at all and spawn whatever they want. i would need to know which server ini file to change if you happen to Know. Thanks,

How are you going to allow the players to choose their weapons? Are you using any mod by chance? (i remember SASF used to host a random weapons server and it used to pick weapons from a list).

1097
News / Re: Auth Down
« on: Sunday, December 30, 2012, 20:36:18 PM »
I apologize in case any of you happen to find the latest posts in a different order as i try to keep all the info and the debate on a single thread. Also, please take a look at this thread before opening a new one regarding inability to log in.

1098
mAAp Project / Re: Overhead Screenshots for mAAp
« on: Sunday, December 30, 2012, 19:22:03 PM »
I have no idea what you're talking about :)

I'd guess he was talking about the water leak maybe (and again, i guess he was asking about placing it into Border).

1099
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 04:52:14 AM »
So I first started playing in '03, stopped in '06, just came back today and wow I was so excited, until I started playing.  Might as well be call of duty or something.  All the servers are using the modded weapons and wild rules, the skill is gone.
Why are there no more Mountain Pass, Bridge, Pipeline with the ol' fashioned ironsights/203's/SAWs.  I did like the SE versions of these too but today I only found one classic server.  are you still forced to suffer through the training these days where you had to go min. 36/40 on the range with a basic m16 to prove your worth???

Almost ten years has passed since you started mate :) . Wouldn't even be fair for it to be the same, but i get what you mean, it's harder to find classic missions. Trainings aren't needed anymore but I think they were useful to some point though (i'd rather see new players starting with them before anything else).

1100
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Friday, December 28, 2012, 17:41:00 PM »
Office: not a big concern but i noticed that the cameras disappear after you shoot them 2-4 times.

Interdiction: one of the glass panels in the production room is off.


Fixed. Thanks for reporting, I'm also fixing some other small things on this map, so if you notice anything else or just want to share some feedback you're all welcome.

1101
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 15:47:17 PM »
jumped around on Petrol for a bit.


Nice idea about the power unit and the cables around ;)




bridge rails (meshes align)

in the Cafeteria, the closest table to the doors stops you to walk through when the door is opened towards the inside of the room, you have to walk around it (it also happens at the 2nd floor).

a few small size textures used for interior ceilings.

You can crawl and get under the yellow van at the petrol station (can't tell if you wanted it to be like this?)

The tank truck ladder is not really usable, again not sure if you want it to be or not. (and the truck fuel side tanks protrudes slightly so the ladder area is not even).

You can reach a small space between the wall and the sinks in the kitchen of the small restaurant close to the burning tank (you can crouch and hide in there, as much as lying on the floor but that's rather useless).

1102
mAAp Project / Re: Weapons Cache Elevator
« on: Thursday, December 27, 2012, 14:14:12 PM »
well you are kinda screwed if you are going up there. As soon the door opens a flash will find you.
Leave the elevator as it is :D

The elevator ladder will still be usable. Its an add on, not a drawback.

1103
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 14:07:35 PM »
i also noticed inside the building with those pile of wood boxes at the ground floor, the inner stairs are a bit stretched (under scaled) horizontally so you happen to slip, especially if your not walking ahead but slightly sideway and/or aiming.

There are some other things but theyre not showstoppers, and i dont wanna clog the thread up with single posts, ill rather update this one or fill another one with all the findings.

1104
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 13:52:26 PM »
Testing Petrol:

There's some clipping through at the truck corner, it allows you to look "behind" the fuel pumps.




1105
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 13:37:04 PM »
It's because of TeamView being enabled with HackHunter enabled or something like that...

*facepalm* darn yap. Yes we should test the new missions and the modified ones, i could also show a couple of spots you probably rarely run into :D

1106
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 13:30:51 PM »
Well i start with one, i run my homeserver to test out the new missions but after a few minutes i've joined my server i get kicked for a "splash interaction" cvar (happens every time).




Quote
-----------WARNING-----------
Kicking MP_INTERDICTION.HumanController PunkBuster kicked player '.player' (for 5 minutes) ... MD5Tool Mismatch: Maps/MP_Glass_Kill_House.aao (len=256)
-----------WARNING-----------
Close TcpipConnection 127.0.0.1:52698 12/27/12 19:24:42
25AssistSM: Lost Connection (slot #1) 127.0.0.1:52698 ?(-) .player
Open myLevel 12/27/12 19:24:47 127.0.0.1:52698
Close TcpipConnection 127.0.0.1:52698 12/27/12 19:24:47
Open myLevel 12/27/12 19:25:00 127.0.0.1:52795
Client netspeed is 10000
Checking Ban Policy for: Name=player; IP=127.0.0.1; MAC=f8:d1:11:08:f5:47
New Player Recruit id=22e43ba8cf596238f8f2726b4cbe5a4d
25AssistSM: New Connection (slot #1) 127.0.0.1:52795 [?] "Recruit" (seq 8937097)
AGP_Pawn::Dying::EndState() - entered
25AssistSM: VIOLATION (CVAR) #9001: . (slot #1) Cvar SplashInteraction Class * =  [?(-) 127.0.0.1:52795]
PbSvDropClient Info->eventPBKickPlayer: PunkBuster kicked player '.' (for 5 minutes) ... Cvar SplashInteraction Class * =
25AssistSM: Kick Command Issued (Cvar SplashInteraction Class * = ) for (slot#1) 127.0.0.1:52795 ? _
-----------WARNING-----------
Kicking MP_INTERDICTION.HumanController PunkBuster kicked player '_' (for 5 minutes) ... Cvar SplashInteraction Class * =
-----------WARNING-----------
Close TcpipConnection 127.0.0.1:52795 12/27/12 19:26:19
25AssistSM: Lost Connection (slot #1) 127.0.0.1:52795 ?(-) .player
Open myLevel 12/27/12 19:26:22 127.0.0.1:52795
Close TcpipConnection 127.0.0.1:52795 12/27/12 19:26:22

1107
mAAp Project / Re: Weapons Cache Elevator
« on: Thursday, December 27, 2012, 13:09:29 PM »
That's cool, it's working and smoothly too.

1108
The Lounge / Re: Christmas
« on: Tuesday, December 25, 2012, 13:42:15 PM »
Christmas is a religion-based holiday. If you don't celebrate the religious aspect then you're not celebrating the holiday.

I also firmly believe that showing people you appreciate them by giving gifts once a year is pretty stupid. If you really appreciate someone then you shouldn't have to wait to give them something. Being spontaneous and unexpected means much more and it also shows that person that you truly thought about them instead of instead of being forced into tradition and doing the same boring thing that everyone else does.

As far as family, I believe that just because you're related (aren't we all to some degree?) doesn't mean that you have to like them or be forced to spend time with them. I know I'm not the only person that think that you can have friends that are much closer than your family could be. Family means nothing, it's like being neighbors. Another forced relationship. On the other hand, if you care about your family and want to spend time with them, why wait until a holiday when everybody else in the world is running around in a rat race to do the same thing?


TL;DR: Why wait for a once-a-year holiday to show someone you appreciate them or spend time with people?

I work as an employee so i don't really have freedom of choice over my holydays (sorry for the term! :P ), i'm after Xmas for the amount of time i'm given to be with my family and my 2 cats, in my town (which i love too). I think so many people places the religious aspect of Christmas after that, for the same reasons i do, even though so many others still celebrate Nativity. And even if i'm not practicing nor actively believing Catholicism i respect them for the values they practice (at least whose who actually practice them). Of course there's an amount of "passive" believers but that's going to be true for a lot of religions (and not even simply for religions, too).

1109
The Lounge / Re: Christmas
« on: Tuesday, December 25, 2012, 04:44:26 AM »
Christmas is a religion-based holiday. If you don't celebrate the religious aspect then you're not celebrating the holiday.

I also firmly believe that showing people you appreciate them by giving gifts once a year is pretty stupid. If you really appreciate someone then you shouldn't have to wait to give them something. Being spontaneous and unexpected means much more and it also shows that person that you truly thought about them instead of instead of being forced into tradition and doing the same boring thing that everyone else does.

As far as family, I believe that just because you're related (aren't we all to some degree?) doesn't mean that you have to like them or be forced to spend time with them. I know I'm not the only person that think that you can have friends that are much closer than your family could be. Family means nothing, it's like being neighbors. Another forced relationship. On the other hand, if you care about your family and want to spend time with them, why wait until a holiday when everybody else in the world is running around in a rat race to do the same thing?


TL;DR: Why wait for a once-a-year holiday to show someone you appreciate them or spend time with people?



 :P

1110
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Tuesday, December 25, 2012, 04:38:09 AM »
Would love to test em new maps :)

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