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Messages - Koden

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1081
Background Checks / Re: -f1ve.ilimiTZ
« on: Friday, January 11, 2013, 15:40:22 PM »
Israeli people like buying other's accounts (no offence ((thats why high ratio accounts are cool, u can sell em to them lol))

Hmm, buying someone else's virtual scoring for a free game...

1082
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 14:06:31 PM »
You ok with me doing a basic convert, and then you do the MP part of it?

Good job :) the objectives i've made for the older version are "take and hold" based ones, so that's not the way i would go for a full-size version of it. I'd rather setup something similar to Extraction, having to collect an objective inside and extract outside or at least a Vip, with maybe a few optional objectives in the woods. The things is that the map already provides so many passages and shortcuts that evading an enemy team inside out would be way too easy, at that point i would expect the enemy team to just end up waiting at the accesses. It really is a beatiful map but it was made to host a fight over dozens of AI entitites, whenever i play it i notice the lack of "life", and it would be hard to play on such a huge space with the PvP rhytm unless anyone have any ideas about how to make things quicker, or more "fitting" up to the point that even a space as wide as that doesn't feel as huge and as boring to play on, either because you can adjust your rhytm or even better, because the mission offers you at least two ways to to complete it, and you can go for one or both (depending on how many players are on the server at that given time).

1083
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 13:02:59 PM »
The Interdiction we have as of now is the interior part of it. The exterior is quite pretty, i think the entire map would be nice to have with carriable objectives (which it was born with), it would make it pretty interesting.

SF Refinery is SMU GH SF Refinery.

Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.

Snakeplain is just plain huge, but it was born with Humvees so it was fine, travelling from Viper Veranda to the fort takes at least 3 or 4 minutes already. Back in 2.8.5 it was the place to have fun with Humvees (Humvees collision acts like...nonsense :D )

1084
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 12:58:46 PM »
Isn't the case on Extraction a carriable object?

1085
General Chat / Re: Flash time Poll
« on: Tuesday, January 08, 2013, 17:25:27 PM »

LOL BOOLIE, FLASH HACK, LOL HMM

WANNA KNOW WHAT MY FLASH HACK IS????????


CALLED SUICIDE FOR ALL UR NOOBS NEED FLASHES, LMAO

would be nice gettn rid of the flashes all together  lol

In case you do also get rid of the caps lock key.

1086
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 13:02:40 PM »
Quote
Ik bedank alle mensen die dit mogenlijk hebben gemaakt en ik ben er van overtuigt dat 25Assist een game is die
nog lang niet uitgespeeld is


Quote from: Google Translate
I thank all the people who have made ​​this possible and I am convinced that 25Assist is a game that
is far from finished.

*Google Translate.

1087
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 12:34:58 PM »
Such a huge update with loads of good content :D as of now there are about 50 players playing mAAp missions (Petrol, Steamroller, Pool and CityBlock).


1088
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 12:22:34 PM »

are we going to name converted maps as mAAp's? cuz they can get full tracked instead of maap maps;

Good point. In case you want to convert other coop maps, remember that coop missions used to have a different tracking so i guess they wouldn't fit.

1089
News / Re: AA 25 Winter League - TIME TO START!
« on: Thursday, January 03, 2013, 20:02:27 PM »
Just a thought... Streaming or casting some of the top teams would be beneficial content for YouTube. In addition, the aascrimeu writers should work on their grammar and spelling.

To me the lack of content appears more striking that the form, because i honestly have little interest in visiting it. Neverthless the news are filled with spelling mistakes (having another person to counter check your draft makes wonders, i mean it).

I expected a little more activity in the forums but apparently players aren't that willing to chit-chat.

You should go on with those teams members interviews, i can think of at least a couple of players i used to know that might agree to record an audio interview or anything you can add to make it more complete (which involves preparing yourself a script and the person/people you're going to interview, plenty of time needed of course).

1090
News / Re: AA 25 Winter League - TIME TO START!
« on: Thursday, January 03, 2013, 13:44:39 PM »
GL and hf :)

1091
The Lounge / Re: Happy new year everyone!
« on: Wednesday, January 02, 2013, 12:21:27 PM »
NO ACCUSATIONS WITHOUT PROOF !!  :D

I swear it was a fog exploit.

1092
General Chat / Re: Can't seem to update my basic training progress....
« on: Tuesday, January 01, 2013, 18:18:40 PM »
I dont see any value in the trainings, perhaps we should get rid of them?
Or at least remove the tab from Assist?

Imho it's just that people rarely go through any of em, but that that aside they offer some information and basic knowledge. Not much worthy to the game itself anymore but rather to personal knowledge though (quite within the spirit which this game was made for, a promotional tool for the US army).

1093
General Chat / Re: Can't seem to update my basic training progress....
« on: Tuesday, January 01, 2013, 17:35:37 PM »
Trainings are no longer needed in order to play any of the missions (SF or similar). Trainings results can't be saved because the official America's Army authorization and tracking services have been stopped as of December 2011, the Assist runs on an authorization and tracking system that is based on Battletracker that as of now doesn't include trainings results tracking.

1094
Server Support / Re: Sniper Server
« on: Tuesday, January 01, 2013, 08:41:44 AM »
i got a kick for havin vss once :P

and ps, if its not a sniper then idk what it is.

I'd bet they wouldn't like the automatic function of a vss.

Besides, server rules say "No pistols, no smokes, no nades, no auto mode, no vss/etc", i guess it's clear enough. Noticed they also have some attack and defense rules (attack mustn't pass mid before 2 mns, defense mustn't pass 3rd pillar). Some particular rules but not necessarily bad. Of course on BC it makes it suitable for a veteran/hardcore but not for new players.

1095
The Lounge / Re: Happy new year everyone!
« on: Tuesday, January 01, 2013, 06:45:01 AM »
Happy new year :)

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