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Messages - ELiZ

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1081
Server Support / Re: Assist Server Manager 8.02 issue in playeradmin(s) list
« on: Saturday, January 04, 2014, 12:05:45 PM »
Already reported, use search next time

1082
Bug Reports / Re: AA3 Impact
« on: Saturday, January 04, 2014, 07:21:13 AM »
Down to 256K

1083
Bug Reports / Re: AA3 Impact
« on: Saturday, January 04, 2014, 06:53:29 AM »
Down to 264K

1084
Bug Reports / AA3 Impact
« on: Saturday, January 04, 2014, 05:57:19 AM »
I've gotten reports of people feeling the map has been having low fps.

I spent a few hours setting the CullDistance for most of the Staticmeshes, with the result :

Before fix, 337K polys visible from Default spawn location
After fix, 270K polys visible from Default spawn location


I've fixed the whole map, but spawn was the only location I recorded the amount of polys before starting to fix things.
I'll continue to fix the polys.

1085
General Chat / Re: Random Spawn Points?
« on: Saturday, January 04, 2014, 04:37:41 AM »
There could be both.

Random spawns for pubbing and Normal spawn for scrims.

Only 1 set of spawn type is allowed per map, it's either or.

1086
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Saturday, January 04, 2014, 03:27:05 AM »
I actually tried replace the texture with a final blend but it didn't seem to work. I'm not sure how I missed the anti portal though. :P

Check the ztest and zwrite variables on the map on DB, that is what makes it work.

1087
Bug Reports / Re: Post all your problems towards new update
« on: Saturday, January 04, 2014, 02:37:43 AM »

I said I'll look into it... not the same thing :)

That said.. I think I've fixed it.
IdealPlayerCountMax was set to low, I'l currently checking the other maps.
Guess I was wrong, almost all other maps had a low value on that property.
bAllowLateJoin as set to True on aa3_bridge, and that might be the problem.

1088
Bug Reports / Re: Post all your problems towards new update
« on: Saturday, January 04, 2014, 02:27:52 AM »
Also idling kick will be fixed by eliz reports.


I said I'll look into it... not the same thing :)

1089
Bug Reports / Re: AA3 Airfield weapon selection
« on: Saturday, January 04, 2014, 02:19:24 AM »
We(I) used the same weapons on all map, with the full intention of allowing changes to that, balancing Smoke/Frags count as well.. but I had to start somewhere.

Post your suggestions

Weapon/Smoke/Frags/Flashes you would like to see on this map

1090
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Saturday, January 04, 2014, 02:15:49 AM »
I'm curious, what did you do to fix the revolving door?

There was 2 issues

1) smoke/emitters didn't show
2) stuff disappearing when looking though some of the glass.

Solution
1) use a finalblend instead of a Texture, you get some additional Z options.
2)  There was an Antiportal that covered some of the door, I fixed that.

1091
Bug Reports / Re: AA3 Bridge
« on: Saturday, January 04, 2014, 02:12:06 AM »
Seems to be an issue with the class Random sound don't use the volume property, could this be true?

1092
Server Support / Re: 25Assist Server Manager
« on: Friday, January 03, 2014, 10:25:57 AM »
I removed the server password from your text Vanoke

1093
Bug Reports / Re: AA3 Ranch bugs
« on: Friday, January 03, 2014, 09:31:38 AM »
A lot of the bushes (but not all of them) are totally solid. You can't even shoot through them. I don't mind not going through them, but they definitely shouldn't stop bullets (and frags/flashes IMHO).

Same goes for the hay. It definitely shouldn't stop any bullets. And what's worse with that, it's bullet stopping ability doesn't stop at the visible edge of the hay balls. If you just fire too close to it, you wont be able to shoot "past" it.

I'm adding ambient sounds right no to Ranch, I'll look into the collision on the foliage.

1094
Bug Reports / Re: AA3 Bridge
« on: Friday, January 03, 2014, 09:09:32 AM »
Happens when you die at your spawnpoint. Bridge being a camper map, happens more I guess ^^
there have been reports about people getting idle kicked the first round after they joined.. just as they spawned.. we'll look into it.

1095
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Friday, January 03, 2014, 05:46:30 AM »
I've found the issue, there were Antiportal actors covering some of the windows, and also half of the Swinging doors on the hotel.

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