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Messages - Jason

Pages: 1 ... 6 7 [8] 9 10 ... 14
106
General Chat / Re: EditObj fail
« on: Saturday, June 09, 2012, 00:57:25 AM »
i can vouch for him. his reaction on ts was hilarious. an unban would be awesome

107
mAAp Project / Re: urban assault se
« on: Friday, June 08, 2012, 23:40:54 PM »
I could do what he did to Urban Assault SE in 2 hours tops, probably less.
look at you, big man

108
Games & Programming / Re: E3 2012: What are you excited for?
« on: Friday, June 08, 2012, 22:36:43 PM »
Watch Dogs looks amazing

109
Games & Programming / Re: E3 2012: What are you excited for?
« on: Friday, June 08, 2012, 15:26:42 PM »
Crysis 3




110
General Chat / Re: Spanky ?
« on: Wednesday, May 30, 2012, 12:16:10 PM »
Spanky arguing with brussels is a waste of time.
brussels arguing with spanky is a waste of time

111
General Chat / Re: i suck! how does one play better?
« on: Tuesday, May 29, 2012, 18:19:21 PM »
This is generally what I do. Maybe it's just me but I've found the M16 to be absolutely horrible. I have MUCH greater success with a S24 or AR.
I love the AR, its all I tend to use.

learn the maps and dont always go the same way every round. It get repetitive and boring and you dont get to practice the rest of the map. and try rushing, like others have said. This will work on reflexes. anyone can sit back and camp and stare at a doorway or alley and simply wait for something to move. Close combat fire fights, if youre smart about it, should get you better at the game.

Give the AR a try...its all i use. the best part: less reloading  :P

112
General Chat / Re: start the server directly into tournament
« on: Sunday, May 27, 2012, 15:30:54 PM »
I wrote "add the line" :)
ahh....yes, yes you did  :-X haha

113
General Chat / Re: start the server directly into tournament
« on: Saturday, May 26, 2012, 20:46:24 PM »
its not in there (at least its not in my server.ini) so you might have to add that line

114
mAAp Project / Re: Rooftop Map
« on: Tuesday, May 22, 2012, 09:58:20 AM »
As for the windows being close to the ground they were made that way so it is possible to walk outside the building through them. I guess I could raise them and add a couple of doorways though.
dont change it, its a good idea

115
General Chat / Re: North American TWL for AA2.5
« on: Sunday, May 13, 2012, 23:45:31 PM »
is there a point to CDC anymore? i thought assist took care of all of that and more

116
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:16:41 PM »
"rappel" is just the more realistic word for "ladder"
you wouldnt go down the rope like you would a ladder...yall are too literal...in terms for the editor- yes a ladder rope thing. sorry for the lame idea then

117
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:12:42 PM »
Give us $50,000 and a development studio and it shall happen exactly like that.
sorry, I thought this was in the range of being possible since I've seen a rope used in MAAPs version of Urban Assault....i guess im just an asshole for giving my 2 cents then.

118
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:07:23 PM »
maybe you can add a rope on the side of teh building to teams can rappel down the rope and through the window into the floor below....just more ways to get into and out of this office area you're thinking of.

119
mAAp Project / Re: Rooftop Map
« on: Thursday, May 10, 2012, 10:57:13 AM »
it looks very open to me...im assuming you'll add stuff at the end right? otherwise i like the idea. Reminds me of Highrise

120
General Chat / Re: AAO-Daily tournament
« on: Tuesday, May 08, 2012, 18:29:48 PM »
BlueBlaster, please don't encourage Skrewy  :P
please encourage skrewy...his posts are some of the few i consistently read on these forums because he always has something good and hilarious to say

Pages: 1 ... 6 7 [8] 9 10 ... 14

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