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Messages - BlueBlaster

Pages: 1 ... 6 7 [8] 9 10 ... 150
106
Clans, Matches & Scrims / Re: TWL Matches Tonight
« on: Wednesday, June 13, 2012, 20:40:03 PM »
It would make it hilarious actually.

107
Clans, Matches & Scrims / Re: TWL Matches Tonight
« on: Wednesday, June 13, 2012, 20:06:38 PM »
I'm curious to see who will win. Place your guesses here!

I think the winners will be: AfterFX and .neXus

108
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Wednesday, June 13, 2012, 19:55:47 PM »
Spanky if you make a random map generator, let me know because from reading through the thread I've come up with some nifty ideas.

109
The Lounge / Re: 2012
« on: Wednesday, June 13, 2012, 14:51:31 PM »
*shrug* Joking aside, you don't know what I enjoy. Am I the only one here that doesn't have to be in an altered mind state in order to enjoy life or the last moments of it?

Killaman.

Btw I'm viewing the forums on an android right now. It's very nifty.

110
The Lounge / Re: 2012
« on: Wednesday, June 13, 2012, 00:14:36 AM »
There are too many important things to do for the world to end this early. When I finish the digi camo skins, we can start thinking about the world ending.

lul jk 2013 niggas pop pop

111
General Chat / Re: Steam Group
« on: Wednesday, June 13, 2012, 00:11:25 AM »
We should submit it after the next update.

112
General Chat / Re: Name Stealing
« on: Wednesday, June 13, 2012, 00:10:04 AM »
-YourMotherIsAWhore-Ganja

Problem solved.

113
mAAp Project / Re: Editor
« on: Tuesday, June 12, 2012, 14:31:00 PM »
Lets take it easy for now. It's just 2 people and they seem to know some stuff. But the important thing is we don't know how they work as a team. So I guess the best way to go about this is a community vote on their maps. If they win, their map gets included officially but the thing is they need to remake their map on 2.5. So we only grace them with the editor if their map wins. It's not necessary to include them on our dropbox shared folder. Bueno?

114
mAAp Project / Re: eKC0mm wants the editor!
« on: Tuesday, June 12, 2012, 14:25:12 PM »
Reminds me of DeltaThunder's Prison Break map from when they first handed out the official editor.

115
mAAp Project / Re: Latest Project
« on: Tuesday, June 12, 2012, 14:22:07 PM »
Even simple pipes can change a lot. When I added them to glass kill house I think it made a difference.

116
General Chat / Re: 12 Slot German Server
« on: Tuesday, June 12, 2012, 02:58:12 AM »
Lies, you must accept cookies to login.

117
mAAp Project / Re: mAAp News
« on: Tuesday, June 12, 2012, 02:13:39 AM »
One day I was browsing the forums and said, 'fuck this' and re-opened the page.

118
mAAp Project / Re: mAAp News
« on: Tuesday, June 12, 2012, 02:02:13 AM »
BTW the news also gets sent to our facebook page as well since it picks it up from twitter.

119
News / Re: Round 9 (June 14) - Thursday Night Fights
« on: Tuesday, June 12, 2012, 01:52:54 AM »
Nice max :D

I don't know if anybody had noticed the Xfire calender, but I'll continue adding the events to the Xfire community. http://www.xfire.com/communities/aa25/events/

120
mAAp Project / Re: Latest Project
« on: Monday, June 11, 2012, 16:00:41 PM »
I think it needs pipes running through the ceiling and large rooms need the structure support mesh like in weapons cache. Of course these are all just cosmetics.

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