If your running a LAN game you don't need hackhunter on as your not getting tracked anyway.
I have no idea about your friends behindview problem, all i know is we have 3000 odd players and this does not happen to them, the code is also very simple, if behindview is ON then issue warning, how can there be any bugs in that 1 line of code.
No, the Lans are made in 2.8.5, and we have none problems with anything at all...
Now on the assist, sniperarmy is always being kicked by PB for connection issues...
About behindview exploit, it's really impossible for him to know anything about it.
As I said it must be some kind of bug since it's always reporting that he is joining the server, but he is already inside (but I think in his PC, he is already out of the game), but his account continues joining, and joining the server, and after a while the behindview warnings start to increase and then kick...
About PB, I don't know WTF is wrong, since 2 of my friends couldn't play in any server for a few time, they were always being kicked by loosing key packets...
I have no idea WTF is wrong, since their Internet connection is probably way better than mine, cause they live in the big city and have better pings for any server than me.
Also one bug:
-> I mutated force D and Hack Hunter warned everyone for grenade exploit too and removed all grenades including the door breacher (6 door breachers seem to also trigger a warning)...
ps: They are really noobs as I said. Just to teach them how to install AA and play it online, it kinda took me like 30 minutes to each. Then I had to say blahblahblah it will appear a firewall warning... So they used fix-pb, and I think they have given access on the firewall. I have no clue why they always get kicked for packet lost (any clue?)...
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