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Messages - ronski

Pages: 1 ... 67 68 [69] 70 71 ... 75
1021
Assist Support / Re: Mc Afee scan reports aao25.com as "threat"
« on: Tuesday, July 28, 2015, 19:11:04 PM »
Wouldn't give too much value for McAfee reports at the first place. If no one is able to come up with the same results and you have nothing to show for to prove your statements, no wonder that nobody believes you in this. There are more reliable results shown by Spanky below.

PS. Pretty cheap to throw language card on the table, not everyone is native English.

1022
Big Clan Day / Re: Home agan so Changes in BCD can be done agan.
« on: Tuesday, July 28, 2015, 12:43:26 PM »
People have to understand that the idea behind BCD is to play maps that are NOT played on a regular basis.  We try and go through all the maps throughout the year.  Granted there will be times that the maps are those that are played quite often.

I personally like playing all the maps even though I have my favorites.  Some people will just come play a map or two and leave, and that is okay.  No one is forced to play the maps, but we do like to have as many people as we can.  The more people who play, the more fun we have.

word.

1023
Big Clan Day / Re: Home agan so Changes in BCD can be done agan.
« on: Tuesday, July 28, 2015, 12:27:30 PM »
and the NA maps have been really bad

They should have been the same that we had in EU, of course it's impossible to find every week 4 maps that everyone likes. Otherwise it would be like Hospital, Pipe, Urban and Bridge every week :)

1024
Slots & Loadouts / Re: SF Hospital
« on: Monday, July 27, 2015, 05:42:35 AM »
It would be a nice improvement to the map, VIP couldn't rush from first lobby that much if ambush side timespamms underpass with rpg, it makes playing escort side more interesting.

1025
General Chat / Re: good bye to all
« on: Sunday, July 26, 2015, 17:06:33 PM »
ggs mate, I hope you'll come back later.

1026
Drama & Spam / Re: stop
« on: Sunday, July 26, 2015, 08:20:36 AM »
And I am not a first who make a post about that guy .. I play yesterday 2 hours pipeline with him and 2 hours dont say nothing  when he with admin say comand call all our team guys fukers, fuking campers and etc. When I got mad with countinios insults ( i want add what that insults dont go for me) i writte him stop acting like kid and insult how the fuk admin can have this acctitude. He begin bla bla bla and  he warning me if I call him kid he kick me lolq

Which server / who are you talking about? Maybe he was just drunk :)

1027
Feedback & Suggestions / Re: Player base dropping, new features needed?
« on: Sunday, July 26, 2015, 06:27:16 AM »
Lots of great ideas there! Especially forced side swap where you cant remain, but should it be after the set instead of some amount of rounds? Mines would have been nice improvement to prevent rushing.

Ps. Loved the remix of ppk resurection

1028
Slots & Loadouts / Re: Steamroller
« on: Saturday, July 25, 2015, 02:23:12 AM »
So basically a duplicate of Bravo squad? Why not have 34 slots, even if servers only do 32? Sometime down the road it may be changed.

Why not, sounds good.

1029
Slots & Loadouts / Re: SF Dockside
« on: Friday, July 24, 2015, 14:36:13 PM »
I've asked ELiZ to take a look and see if he can fix the missing code in the editor. I tried my solution and haven't gotten it to work yet. If ELiZ can't do anything about it (who am I kidding, he's a code wizard) then I'll re-visit my doors and work on them some more. In the mean time, Dockside will be on hold. New map anyone?

I would like to see some slot increasing in some of these 26 slot maps: Extraction, PCR, CSAR, Insurgent Camp, Weapons Cache, Border, Steamroller and Hospital. They have room for extra slots which would refresh them nicely. I havent played this game enough to suggest what slots would be nice to have added so please guys, we have activated admins to work around this, so share your ideas, about some of these or other maps that you would like to discuss about. Every map in own thread.

1030
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Friday, July 24, 2015, 10:26:34 AM »
@Ronski:
you are right with the 2 players. just to be precise, here we go

Dankscope=SgtMonicaBrown (same player)
FollowOrder66=SGTJasonMike (same player)

now we can close it. thanks again to all.

I would like to say thanks too for all of you, we can now focus on enjoying the game. And thanks Merlin for bringing their another accounts in, that info I was waiting for, so we can watch out if they are online.

1031
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Thursday, July 23, 2015, 19:00:47 PM »
takes 2 minutes to bypass that easy shit, your ms excell skills are too low
:suck:

1032
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Thursday, July 23, 2015, 18:50:58 PM »
I can hear it coming.. :banned:

1033
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Thursday, July 23, 2015, 18:37:31 PM »
Holy shit arent these enough?!

1034
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Thursday, July 23, 2015, 17:21:41 PM »
aa admins pls ban that guys they are making all leave.... and killing the game.. you dont need screen shots all players can told you that lol,,

I agree with you, but I understand too if admins must have more evidence of their behaviour. Otherwise a group of players could like "vote" someone out with one screenshot ( which could even be photoshopped hehe ). Okay poor example and this case is quite obvious alredy, these guys have their trackers score on minus, if I remember right - every session has ended up with huge roe and negative score. And those serverlogs.. And what they wrote to shoutbox before their messages were deleted.. But lets take another screenshot to end up this - if they come back, I guess tho that they are now afraid if their primary accounts gets banned as well.

1035
Slots & Loadouts / Re: SF Dockside
« on: Thursday, July 23, 2015, 15:09:22 PM »
Killaman rudely pointed out that by editing Dockside, the breachable doors are able to be opened from the outside without breaching them. Of course he mentioned this after I had added all the player slots. So, now I'm making new doors that will hopefully work properly.

But how nice is it that you guys are taking this seriously and already started to work around it!  :up:  :up:  hooah

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