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Messages - Alex

Pages: 1 ... 67 68 [69] 70 71 ... 217
1021
General Chat / Re: Random Spawn Points?
« on: Friday, January 03, 2014, 16:30:11 PM »
Neither Urban not Pipeline have random spawns. What are you on about?

There is a poll up asking whether people want randoms pawns or not. Surprisingly, most people seem to want them. The TC wants to know how it would be possible for competitive play.

I don't like the poll, especially since most maps are simply too small or the layout is too difficult to add in random spawns without effecting the balance of the map.

1022
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Friday, January 03, 2014, 14:04:29 PM »
Sure, it's fixed.
Fix will be pushed with the rest of them.
I'm curious, what did you do to fix the revolving door?

1023
Bug Reports / Re: AA3 Bridge
« on: Friday, January 03, 2014, 14:03:09 PM »
No map changes like this without proper discussions.
Bridge has the sounds that is in the original map(AA3).
If that mean that you cant exploit sound, hearing people walk from half the map.... good.
The sound is ridiculously loud. If you want to stop people hearing footsteps, turn up an ambient sound that constantly plays, like the water. This random gunfire is horrible. I ended up muting the game just to play on the map.
Hell, it's louder than the machine gun I'm holding in my hand in the game. It shouldn't be like that, it makes no sense. Why is that good?

I'm all fine for not changing it if you don't want to. This is your stuff, but I still want to know where it is coming from. Couldn't find it at all. :P

1024
Bug Reports / Re: AA3 Bridge
« on: Friday, January 03, 2014, 02:09:02 AM »
I wanted to turn the machine gun sound down but there's a problem. I can't find it. Every ambient sound I can find is for the water. The sound doesn't exist...

1025
Bug Reports / Re: AA3 Stronghold Bugs
« on: Friday, January 03, 2014, 02:02:59 AM »
I fixed all of them.

The only spawns on black that had m16 were fireteam alpha. I think it's because they are so far away from the rest of the team's spawns he didn't notice them. Hell, I didn't even know they existed until I went to test the map out.

1026
Bug Reports / Re: AA3 Ranch bugs
« on: Friday, January 03, 2014, 00:42:39 AM »
OK, the Ranch spawns should be fixed.

For some reason a defense spawn was set as a proxy to the random assault spawns, meaning a defense player would spawn with assault. I simply deleted the proxy tag from the defense spawn.

To further explain it and why the assault squad leader was in a field.

Assault has random spawns. This is achieved by a default assault spawn set that branches out to a bunch of proxy spawns on the corner of the map. Assault is never supposed to spawn at the default spawn. However, since the one defense spawn was linked to the assault squad leader spawn proxies, the only place the assault squad leader could spawn was at the default spawn.

This should all be fixed in the next update of the map.

1027
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Friday, January 03, 2014, 00:07:05 AM »
I fixed everything but the revolving door bugs.

After messing with it for almost 2 hours I can't seem to get it to work right. Spanky and I are out of ideas. Might have to replace it with something simpler. I'll wait to see if Eliz can come up with anything.

1028
General Chat / Re: AA3 Alley: Realistic effects test (by spanky and Eliz)
« on: Sunday, December 29, 2013, 20:29:25 PM »
That does look pretty cool. How exactly did you get the trees to move?

1029
Matches & Scrims / Re: Tournament maps
« on: Sunday, December 29, 2013, 13:22:20 PM »
Idea: We could strip-down maps and modify them to cater towards tournaments and competitive playing BUT make them a separate version, not overwrite the original. Win-win?
I guess. Nobody would play the stripped down maps though. A competitive community isn't going to magically appear due to more comp friendly maps.

1030
Matches & Scrims / Re: Tournament maps
« on: Sunday, December 29, 2013, 13:16:33 PM »
I agree.

I still think most pub players are already within their opinion about competitive players before even knowing what it exactly is. The thing is that most competitive players have played the game in more perspectives: as a pubber and as a competitive player, they usually looked through maps and thought out strats in way more detail compared with the majority of the pub players.

You can call them no-lifers for this, arrogant people or anything, but the fact is that because they looked at the game from many different perspectives and that because they played the game in a different way as well and thought out strats and tactics they think about more factors which influence the game, and balance the game compared with regular pub players.

This is why I do think the opinion of a competitive player is based on more variables in the game which leads to the fact that the chance of them calling the right thing to do is higher compared with a regular pub player calling the right thing to do based on their gut feeling.

They just have more experience, whether you like it or not.
That is such bullshit. Him wanting to make the game better for comp players won't make the game better in general. You have 2 different styles of play. Why should competitive play outweigh pub play? It's stupid.

He wants to dumb down all the cool and fun maps so they're better for comp play and not as hard on FPS. That is not going to happen and only benefits competition, not pub play.

A lot of competitive players always have this "holier than thou" attitude and it's pathetic.

1031
Matches & Scrims / Re: Tournament maps
« on: Sunday, December 29, 2013, 01:32:00 AM »
Right. This is why 127 people are playing the game. Still going to download it and im sure I'll be called a cheater for pressing the crouch key too many times, if anyone who used to really play this game sees this pm me.
You know what? Fuck you. If your goal with this thread was to look like a complete douche you pulled it off wonderfully.

It must be difficult to talk to all us pub peasants from way up there on competitive player mountain.

1032
Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 21:36:56 PM »
Go ahead. Change the maps and kill the game for some ploy to get more competitive players.

The project was supposed to preserve America's Army so people can play the game they loved. Since when did competitive players start taking precedent over those that play the game just to have fun? Hell Spanky, everything you hate about AA is what the competitive scene is. Supped up sound hardware, sound camping, glitching, custom visual settings to see farther, ini tweaking, and all that shit.

If you guys want to, go ahead and start changing everything, do it. See what happens. I hope it turns out well, but I doubt it will. You'll have to find some more people to change the maps though, I doubt Spanky would be willing to put in all the time by himself.

1033
Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 18:22:53 PM »
The new maps are part of what killed this game before it grew in the first place. Sf maps are shit. Always have been shit, too much graphic demand... Escort missions are terrible for competition.. Etc.. The only thi they did do right with SF was the silenced m4. If there is any chance of getting this game out of the grave it's going to be with original/updated versions of orignal maps. Mout McKenna, insurgent camp, weapons cache, pipeline, hq raid maybe river basin or mountain ambush. Maybe modify those maps to simplify objectives to make the maps more evenly sided. Game needs to be dumbed down so the average pubstar can understand how to play at a competitive level. Game is too small to divide the population with 20 maps...in its peak it was too small to do that.

TL.DR;    don't make the same mistakes the devs made by adding shitty maps before perfecting the great ones the game already has.
There were 2 things that were promised when this project started. The first being that we would never do anything to change the core gameplay of America's Army. The second being that we would never change any of the original maps that people love. We made that promise to the community and I doubt they will turn back on it now. You're the first person in favor of editing the regular maps I've seen so it is not going to be done.

Look, AA is an old game. News players are going to be hard to come by. Most of the people that play this game now are old timers that just want to play the game they have always loved. If we take that away by changing the game a bunch, what are we left with? No players.

1034
Media & Art / Re: One Music A Day!
« on: Wednesday, December 25, 2013, 12:31:24 PM »
One of ym favorite songs. Tool - Lateralus

1035
Media & Art / Re: Hiroshima/America
« on: Tuesday, December 24, 2013, 21:02:02 PM »
... on american street? ... very high ...
lol. Is that an American stereotype? That people get shot on the street for no reason? That's pretty funny. :D

People be gettin smoked like errday.

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