Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BlueBlaster

Pages: 1 ... 66 67 [68] 69 70 ... 150
1006
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Saturday, January 07, 2012, 14:34:57 PM »
Well since we're the only ones who see the textures and stuff, there's no real need to rename those :)

1007
News / Re: BETA test auth system
« on: Saturday, January 07, 2012, 14:28:06 PM »
Quote from: Koden on Today at 06:45:14 AM
Hmmz. Right after joining Defense (you were on assault) i received the message "you will join this team as soon as possible". But it ended up switching me to your side! Funny 

Btw joining assault on your server worked fine (joined after you left)

This map has something wierd to it, i can hide inside a tree (in a standing position). That's because some trees reach the water/ice level (which seems to be not "water" but rather a trasparent texture object) but they don't reach the lake bottom and are empty too.

Yea Ice is a problematic map. I forgot who made it but I remember it was quickly made by that person and the map suffers from a lot of real world problems (floating trees). Also I have a feeling the map might be set to start only after a certain amount of players join.

Unless we're talking about Ice SE, which is one I made long ago and I never finished it lol.


Edit: The Spanks is on target.

1008
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Saturday, January 07, 2012, 02:10:45 AM »
Environmental impacts? That's fucking amazing.

Also nice find on that tutorial I made a long time ago. Probably the best tutorial on aaotracker and only 1 comment. Although I remember making tutorials and helping people a loooooot back then.

Also whats up with the 'apeopleied'? Did homey set a 4chan word filter on apply? :)



Came back to say I remember I wrote that as a freshmen in highschool. We've been mapping for quite some time :)

1009
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Saturday, January 07, 2012, 01:37:33 AM »
Some things.
In the bedroom in the break room, there's no light fixtures. Light comes from no where.
I feel like the light dust particles are too big sometimes. Also they need to fade out when they die. They jsut die abruptly.
There's a random guy in jesus pose in the maintenance tunnels in that one room you added.


I like the details in the map. You actually made that crappy grass texture work well :D
Also this is first time I noticed that guy with the leg by assault spawn.

1010
General Chat / Re: Assist and mAAp
« on: Saturday, January 07, 2012, 00:47:47 AM »
mAApFriend is boss. Also custom entry screens are boss. Do it Jonny.

1011
Media & Art / Re: My flickr gallery - Koden -
« on: Friday, January 06, 2012, 00:25:51 AM »
Love film :)

They look great

1012
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 21:44:00 PM »
Hahaha mout. I remember we tried to get matrix telephone boxes to work on those :D

1013
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 19:38:06 PM »
I found the old mAAp disc Spanky made a long time ago and poked through some folders. Here's a file with screenshots of almost every map that was ever included.

http://www.mediafire.com/?7g3rdar04uax9a1

1014
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 18:45:54 PM »
Holy seatbealts, I remember that site :D
And I lol'd hard when I went to the to-do list and saw 're-do partyboy song on bridge construction.'

1015
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 18:33:20 PM »
I have no idea where the maap site is supposed to be located.

AimwayTE got cut after version 4 because Spanky and I were cutting all the 'avant-garde' maps :)

1016
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 18:17:13 PM »
AimwayTE???

1017
General Chat / Re: No cd on Unit????
« on: Wednesday, January 04, 2012, 17:54:55 PM »
Restart and try again

1018
mAAp Project / Re: mAAp Aim Maps
« on: Wednesday, January 04, 2012, 17:53:45 PM »
There were 2 other aim maps. One was paintball. The other was a room with 2 levels.

1019
mAAp Project / Re: mAAp Pipeline
« on: Wednesday, January 04, 2012, 14:42:30 PM »
There's more to it than that, but I guess that's a pretty accurate statement.

1020
mAAp Project / Re: mAAp Pipeline
« on: Wednesday, January 04, 2012, 14:36:50 PM »
"Private" and retarded. The editor has more bugs than the game itself.

But don't mind me, I'm bored and lurking right now.

Pages: 1 ... 66 67 [68] 69 70 ... 150

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager