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Messages - Alex

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1006
General Chat / Re: I cant join servers
« on: Tuesday, January 07, 2014, 17:37:23 PM »

1007
General Chat / Re: AA25 Assist wont let me play :-(
« on: Tuesday, January 07, 2014, 17:34:29 PM »
Hi !

I installed AA2.5 Assist a while ago and updated may honor which was 72 and joined and played on servers normally. But now when I try to join servers assist warns me that I am not qualified and that I have to complete basic training. Well I completed all the training missions years ago and I am not looking forward to do all those boring missions again.
Can you please tell me is this normal and is there a way that I can avoid doing training missions again.

Tnx.
If your battletracker account was created before Januray 1st 2012 you do not need to do training. If it was created after, you will have to do the training over again.

1008
Ban Appeals / Re: DrunknChicken
« on: Monday, January 06, 2014, 19:59:38 PM »
can someone tell me how to delete assist? it doesnt give me option from add/remove programs i have to find programs in my downloads and it doesnt give me option to remove. just delete icon.. something is up with it.. it keeps trying to load on its own and i'm banned so it just keeps popping up over and over and nothing i can do about it..
c/users/[yourusername]/appdata/roaming/25Assist

Delete it.

1009
General Chat / Re: Random Spawn Points?
« on: Monday, January 06, 2014, 15:10:16 PM »
I don't see random spawns ever getting implemented. There would be too much player backlash, even if the majority seems to want it. We can't afford to lose any players.

1010
Bug Reports / Re: AA3 Stronghold Bugs
« on: Monday, January 06, 2014, 15:09:05 PM »
At least the Alpha leader spot on one of the teams doesn't force SF but forces m16.
Also, just like it's done on impact, is there anything polygon related you can change about the fps on the map? Heard several players (including myself) say it's really graphically demanding which is logical, but it would be awesome if there's anything you could do.
The weapon spawns have already been fixed for the next release. The AA3 maps are already optimized very well so if there is any thing that can be done, it isn't going to do much.

1011
Ban Appeals / Re: Ban Appeal {=A.A.S.=} America's Army Soldiers
« on: Sunday, January 05, 2014, 21:53:03 PM »
Ganja you buddy with rapture and them all the time , I never see you our server , free kills? i seen alot of rage quitting in our server , frag rate metrosexuals  ,your just use to playing in servers were they joke alot , the admin will say "Behind you" you joke around 24 7 on ts , can't hear shit in the game, in AAS we are hardcore gamers we  are not buddy buddy with every person like that unless you spend time on ts with us , and when we are in ts we like to hear sounds of the game , not laugh and giggle and say the same things over and over like a weirdo ,  Can't prove certain hacks anyways but the numbers never lie . So like spanky said admins can ban whoever they want , as long they don't f around with the assist system . and yes we do not need proof to ban , you can say ohhh that makes you guys look bad etc , the same bad things said about us , are no different from all the negative talk about assist and how they run thiings , words like that will never affect me or any of my clan mates personal life, I know dudes that snatched up wives playing this game even if that happen to me it will still not affect me . We are cool we respect people but our server AAS is designed for Hardcore Gaming . "hardCore Gaming" No bs .

hahahaha. This is one of the better posts I've read in a long time. Thanks for that.

1012
Bug Reports / Re: AA3_Pipeline Bug Reports
« on: Sunday, January 05, 2014, 21:20:53 PM »
I added playerblocks to the fences by assault spawn so people can't jump on them. I also fixed west entrance and having to jump to get in the door. I'm not going to touch the railings in main pump room for now. Were they higher in AA3? Does anyone remember?

1013
Bug Reports / Re: AA3 Bridge
« on: Saturday, January 04, 2014, 22:40:23 PM »
Well, it's just programming. Full volume is 255 on the scale. You can't set it to be 300 or 400.
Right, but aren't some sounds louder by default? As in, one is louder than another at the same volume in Unreal Ed.

1014
Bug Reports / Re: AA3 Bridge
« on: Saturday, January 04, 2014, 22:32:48 PM »
If both are full volume, then one can't be louder than the other. At worst they're equal, at best, the weapon in your hands is louder.
Do all sounds have the same volume to them? I didn't think they did. I thought one sound at full volume could be louder than another.

1015
Bug Reports / Re: AA3 Bridge
« on: Saturday, January 04, 2014, 22:23:01 PM »
Shits loud in the military...

http://youtu.be/llEWrL9ghyg?t=1m51s

If you want to go that route, then you have to up EVERY sounds to make it realistic. The distant machine gun fire should not be louder than the machine gun fire from the gun in my hands.

1016
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Saturday, January 04, 2014, 22:20:53 PM »
I told him to use those settings... he didn't listen =\
No, I did listen. I tried setting both of them to false and still got nothing. I tested it in-editor so unless it loaded an old version of the map to test, It must have been something else I was doing wrong.

1017
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Saturday, January 04, 2014, 03:13:35 AM »
There was 2 issues

1) smoke/emitters didn't show
2) stuff disappearing when looking though some of the glass.

Solution
1) use a finalblend instead of a Texture, you get some additional Z options.
2)  There was an Antiportal that covered some of the door, I fixed that.
I actually tried replace the texture with a final blend but it didn't seem to work. I'm not sure how I missed the anti portal though. :P

1018
General Chat / Re: Random Spawn Points?
« on: Friday, January 03, 2014, 20:28:57 PM »
Which maps are too small?

The whole point is to randomize gameplay and make things more dynamic and fun. Right now, you know where you spawn, you know what slot spawns where and you know where the enemy spawns and which direction they're coming from. This creates 2 issues:
1. Predictable, stagnant and boring gameplay.
2. Non-realistic scenarios.
I think a bigger point is balancing.

Killa's  list of maps that wouldn't work well with Random spawns.
1. Weapon's Cache
   sure you could start defense on the second floor, but that would put assault at an even bigger disadvantage than before. The same goes for staring assault outside. Due to balancing issues, there is no good way to do it.

2. Bridge Crossing
This is pretty self explanatory

3. Mout Mckenna
Simply too small to do it and it would screw up balancing. What if one team starts in blue and the other at normal spawn? too much of an advantage.

4. Insurgent Camp
Just as self explanatory as Bridge. There would be no way to do it without starting assault closer to the building. The same thing goes for Farm Raid.

5. SF CSAR
No idea where the random spawns would be that wouldn't fuck up balancing. You can't spawn assault right next to the helicopter and you can't spawn defense there either.

6. Pipeline
Can't do it because of balancing. Where else is assault going to spawn? right next to the building?

7. Collapsed Tunnel
Pretty self explanatory.

Maps that I believe could benefit from random spawns.

Urban Assault
alternate spawns at delta and alpha alley.

Swamp raid
for assault only

SF Hospital
for VIP only. random spots inside the hospital. Must be careful not to break the balance.

SF Sandstorm
alternate spawns at outer objectives.







1019
Bug Reports / Re: [AA3]Alley map - Graphic bug. Hotel 2nd Floor window bug.
« on: Friday, January 03, 2014, 18:28:29 PM »
This has already been addressed and fixed awaiting for update. Please check the previous thread to make sure you're not double reporting bugs.

1020
Media & Art / Re: One Music A Day!
« on: Friday, January 03, 2014, 16:45:55 PM »
Tool - Rosetta Stoned

Actually 2 songs. The lead-in song Lost Keys(Blame Hofmann) for the first 4 mins, and then Rosetta Stoned.

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