Which maps are too small?
The whole point is to randomize gameplay and make things more dynamic and fun. Right now, you know where you spawn, you know what slot spawns where and you know where the enemy spawns and which direction they're coming from. This creates 2 issues:
1. Predictable, stagnant and boring gameplay.
2. Non-realistic scenarios.
I think a bigger point is balancing.
Killa's list of maps that wouldn't work well with Random spawns.
1.
Weapon's Cache sure you could start defense on the second floor, but that would put assault at an even bigger disadvantage than before. The same goes for staring assault outside. Due to balancing issues, there is no good way to do it.
2.
Bridge CrossingThis is pretty self explanatory
3.
Mout MckennaSimply too small to do it and it would screw up balancing. What if one team starts in blue and the other at normal spawn? too much of an advantage.
4.
Insurgent CampJust as self explanatory as Bridge. There would be no way to do it without starting assault closer to the building. The same thing goes for Farm Raid.
5.
SF CSARNo idea where the random spawns would be that wouldn't fuck up balancing. You can't spawn assault right next to the helicopter and you can't spawn defense there either.
6.
PipelineCan't do it because of balancing. Where else is assault going to spawn? right next to the building?
7.
Collapsed TunnelPretty self explanatory.
Maps that I believe could benefit from random spawns.
Urban Assaultalternate spawns at delta and alpha alley.
Swamp raidfor assault only
SF Hospitalfor VIP only. random spots inside the hospital. Must be careful not to break the balance.
SF Sandstormalternate spawns at outer objectives.