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General Chat / Ping levels, possible to fix?
« on: Sunday, February 05, 2012, 05:46:07 AM »
Hello developers,
As you might know, the pings on the scoreboard are displayed wrongly. This happened somewhere around the 2.3 patch. The ping that shows for yourself is correct, but the pings of other people have been divided by 1000/255. So if it shows an opponent has 15 ping, it's actually about 60 ping (which is a lot more realistic). The number is also 'capped' by 255, and starts counting from 0 again if you exceed 255 (modulo 255). It has always bothered me.... and especially that other people do not know this and think they really have only 15 ms lag.
Is it in your ability to modify the output on the hud to finally show it correctly? The fixes I've seen for AA25assist are all pretty much workarounds that do not touch the ingame code, so I have my doubts. If it's not possible, then this post is at least somewhat informative
.
As you might know, the pings on the scoreboard are displayed wrongly. This happened somewhere around the 2.3 patch. The ping that shows for yourself is correct, but the pings of other people have been divided by 1000/255. So if it shows an opponent has 15 ping, it's actually about 60 ping (which is a lot more realistic). The number is also 'capped' by 255, and starts counting from 0 again if you exceed 255 (modulo 255). It has always bothered me.... and especially that other people do not know this and think they really have only 15 ms lag.
Is it in your ability to modify the output on the hud to finally show it correctly? The fixes I've seen for AA25assist are all pretty much workarounds that do not touch the ingame code, so I have my doubts. If it's not possible, then this post is at least somewhat informative
.