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Honor Claims / Re: Honor claim
« on: Saturday, October 04, 2025, 22:24:23 PM »
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We know when people had what name. So if you've got a screenshot from some time that doesn't match your name at the time, we will be able to tell.I must not be understanding the requirements to have one's honor claim approved. It seemed like you just needed to say "here's my name on the toplist, which is the same as my Assist username." If a screenshot is always required, I would guess that 95% of return players won't be able to reclaim honor. I'll shut up about this, but that seems not great.
And we obviously can also tell if/when an account is brand new. Though someone who used to be on the top list could very well come back with no 25Assist account (or no access to one) and thus create a new account. We treat these cases on a case by case basis based on the information/evidence that's provided to us.
You're talking about paying for an advantage. Like you said, by paying for a higher honor, you're paying for easier access to a better weapon/slot compared to someone who's not paid for the higher honor.I agree that you're paying for an "advantage" in that your higher honor might give you a class slot pick before someone else. However, my point is that that "advantage" in no way helps you or your team win, thus I don't consider that "pay to win." It can, in some circumstances, give you priority over someone else in class selection. But that does not give you or your team an advantage toward winning.
While I'm sure everyone defines "pay-to-win" in their own way, I would say that this certainly qualifies.
Even wikipedia mentions gaining an advantage in this regard:(not that wikipedia is necessarily the best source, but it's one from a person other than me).
I think this is a great idea, in principle.Would you be ok if I created a poll and at least polled active players? I could post it in the Shoutbox periodically. Worse case scenario, nothing changes--so no one gets mad. I'd make sure to ask people of their current honor to see if higher honor players are more opposed than lower honor players.
But I'm afraid this wouldn't go too well with the parts of the community that are already at high honor. I'd be willing to bet that it'd feel to them as if they were punished for something.
We're talking about players who've played this game for (close to) 20 years. And have achieved a high honor score. And now we'd be telling them that this effort was futile.
I think it would have been different if:
a) this was communicated from the start of the project, or
b) there were technical reasons for us to not be able to continue with existing honor levels.
But unfortunately, we do not live in either of these scenarios. And people generally do not like something to be taken away that they feel they've been promised (even if there was no explicit promising anywhere).
In today's era, I don't really see how this could go well. Even ChatGPT could probably answer most of the questions we'd be able to come up with. We could probably work through a bunch of questions to find ones that ChatGPT answers incorrectly, but that would make it likely that actual experienced players don't know the answers, either. Not to mention that the knowledge base for each individual player may be very different. One player could play exclusively Bridge Crossing for long enough to get 100 honor (these players existed! I checked map top lists back in the day - I must have been a bored ass teenager). Another could have played competitively for years and know many intricate details of the game, yet never amassed honor higher than 50 (again, these players existed!) and could now ask for 100.Yeah, I see those as problems too. Just brainstorming.
Plus since we had a fixed number of questions, the answers would surely circulate among those who'd be interested in gaining honor.
We're used to not hitting the donation goal. We're currently capable of covering our costs. While it is a minority of the team taking this burden on right now, others have offered to pitch in as well.Can you make it so that people can just donate with a credit card? I don't use PayPal.
And that's one of the reasons we semi-disabled (i.e broke) the donation link as well. The other being the non-existent actual active development on the project.
But I still maintain that this would be paying for an advantage. And I personally don't like that. I suppose if enough players agreed/wanted this, we could do something with this. But I don't really see this being too popular (on the basis of the good old "eBay honor!" shaming of the olden days).I could add this to the poll, too.
I can't just take someone's word for "trust me, I was 100 honor".I agree and don't think that I suggested that; if I did, I did not intend to. I intended to suggest that the framework should be more workable than nearly "screenshot or no honor," such as a demonstration of special game knowledge or something else. I'm not saying that I have a perfect solution or that purely "trust me" is better.
And if this is such a dead game, then why are you here and why do you care?I meant no offense with that. I meant "dead" in a factual sense in that the creator of the game no longer supports it. I apologize that that came across offensively. Maybe I could have used a less ambiguous word. I care about this game and enjoy it, which is why I thanked you multiple times.
Also, we do have name history. So if you show me a random name on the toplist, I can tell that it's not yours.You match Assist username to toplist account name? That is essentially as susceptible to fraud as "trust me." All one needs to do is create an Assist username that matches a toplist account name, correct?
The problem with everyone being at the same honor is that we loose the progress aspect that people enjoy. The absence of progress (with respect to honor, anyway), has been here for a few years until we were able to enable honor gain through AATracker. And while I may be wrong, I do think this was deterring some people from playing the game.That's a fair point, and I completely agree with that. I too really like the new honor tracking.
As for the pay-to-win scenario you're proposing, I don't even know what to say about that, really."Pay to win" is a strawman of that suggestion. Honor does nothing other than factor into, along with previous set performance, an individual's class slot selection order. No one on the team gets a stronger gun, more health, etc. from anyone being 100 honor, nor does the team get an additional class slot. Honor is just one of two factors in an individual's class selection order; the class slot will be accessible to the team no matter what. Paying for 100 honor would not be "paying for more ability to win" but paying for more personal enjoyment by getting to play your ideal class more often. Even then, 100 honor does not guarantee that you will get your preferred class. All of that being said, I do agree that paying for honor could be problematic. I just quickly threw out that idea.
With that said, if you can provide a better framework with at least some accountability, I'm more than willing to hear you out. I.e if you could get such info reliably from TWL/ESL or whatever (if I remember correctly, some of them required you to take a SS of the result at the end of matches).Here are a few suggestions, some that I've already mentioned but am listing here for accessibility: