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Messages - rifkenhausen

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1
General Chat / Re: Increasing chat text size?
« on: Monday, April 09, 2012, 02:19:32 AM »
No, I wasn't. My point still stands, even if AA locks FPS to 90 in online mode, there's no point to unlock it past that because YOU'RE NOT GOING TO GET ANYTHING ABOVE 60 FPS UNLESS YOUR MONITOR IS A 120HZ TV! MOST LCD MONITORS DISPLAY 60HZ AT THEIR NATIVE RESOLUTION THUS THEY CAN ONLY HANDLE 60FPS. HZ = PER SECOND, FPS = PER SECOND. DO THE MATH.

Tards.
[/quote

This is only valid if you have enabled v-sync which I strongly oppose. V-sync prevents tearing of the sequential frames and you should only enable v-sync if you can't stand it. Me, myself, do not even notice tearing.

2
General Chat / Increasing chat text size?
« on: Saturday, April 07, 2012, 14:59:20 PM »
Is there a way to increase chat text size because it is very hard to read on higher resolutions?

3
General Chat / Re: server pass?
« on: Saturday, March 31, 2012, 08:56:42 AM »
Actually, for me it could not be easier using the Assist utility.

All I had to do is set the player password in "Server" tab and run the server. Had my server going with 6 people in no time.

4
General Chat / Re: Let OPFOR be OPFOR
« on: Saturday, March 31, 2012, 02:42:22 AM »
what I'm making is a Server mod, just dont play in those servers, and I wan't to see turbans too lol

about the mod, no one have it already, if u want jusk ask me for it.

Hello there! Let's go and test it RIGHT NOW! :)))

5
General Chat / Re: Let OPFOR be OPFOR
« on: Saturday, March 31, 2012, 02:34:15 AM »
Ok, you are right, that was stupid of me. I only mentioned it because I was pissed off that people were saying how AK47 would be automatic win against M16...

But what do you say about this server mod? Do you know if there is a server running it right now?

6
General Chat / Re: Let OPFOR be OPFOR
« on: Saturday, March 31, 2012, 02:21:32 AM »
Dude, you're full of yourself.

It may look like that to you, but I am trying to prove something. Let's see for real how M16 compares to AK47.

7
General Chat / Re: Let OPFOR be OPFOR
« on: Saturday, March 31, 2012, 02:05:26 AM »
everyone play as opfor, but i think its possible to make two diferent teams, like,
if(Team0)
SetEnemySkin bla bla bla
if(Team1),
blablabla, understood?

edit, guess i got it now, but i need someone to test in a server with atleast 2 ppl :D

That's great news! Let me know at what time to test it, and I will help you! Do you already have a server running this?

P.S. Why are so many people scared that US will get ran over by OPFOR? I will challenge anyone in here for a duel with M16 against AK47, close quarters or any map they want.

P.P.S. @soupcakes; I think it's called turbans(head wear), not turbines(rotation generator)

8
General Chat / Re: Let OPFOR be OPFOR
« on: Friday, March 30, 2012, 15:06:02 PM »
Quote
Terrorists and counter-terrorists are in the crap CS 4 kids.

Ability to chose sides is standard feature of Cs and EVERY SINGLE FPS game out there. Ever. And who mentioned terrorists? Lets not bring politics in here please.

Quote
However, having a terrorist and counter-terrorist mod without touching in the original game, but just as a server mod, I wouldn't mind. Now changing the game would kinda kill it a bit.
This is what I was thinking exactly. Server side mod which would just switch the "code" and not art since models, textures, sounds and voice comms all have their opposite analogue in the game already.

Quote
ps: And also USA would get M16 single and burst while you would get the AK which kills better. It would require too many changes to make it that way...
I would not worry about balance too much. Mosin gets no sidearm. AK 47 kicks like a mule in full auto, M16 is fine in both modes. I think the balance of the game would not change at all.

9
General Chat / Re: Let OPFOR be OPFOR
« on: Friday, March 30, 2012, 14:47:36 PM »
I agree in this being useless...

What's the point of; instead of seeing a ally skin, we would see a terrorist skin or so?

No, I meant the ability to chose team - play as OPFOR against US or vice versa.

10
General Chat / Re: Let OPFOR be OPFOR
« on: Friday, March 30, 2012, 14:43:37 PM »
Nah, I did not want to play reverse. I wanted 2 teams to always be different, kind of like the normal games are.

I had the idea after seeing the "bug" many times on first round, upon joining on server. Your own team had opfor mesh/skin, so I thought this was doable.

But just for the heck of it: Is it possible to reverse this on client side if it's only cosmetic?

11
General Chat / Re: Let OPFOR be OPFOR
« on: Friday, March 30, 2012, 14:34:45 PM »
It's just a skin coupled with a mesh, nothing else.

I don't understand quite well. Can this be implemented or not?

12
General Chat / Re: Let OPFOR be OPFOR
« on: Friday, March 30, 2012, 14:30:04 PM »
Quote
The AK is way better than the m16.
I am pretty sure that M16 is better on long distance maps. And I don't think it would be so big of a balance problem since I regularly take out those AR's in CQB with M16, and they are more powerful thank AK.

Quote
We can't edit the game code
How about an automatic class forcing on the round start to switch skins and every weapon with its opposite analogue one? M16 for AK, M24 for Mosin, etc... On some servers this is done automatically, but everyone gets the same weapon.

13
General Chat / Re: Let OPFOR be OPFOR
« on: Friday, March 30, 2012, 14:19:53 PM »
I think that would be a useless feature and something that won't enhance the game at all. We could make it to where you have opfor guns and skins, but that would be too time consuming for such a useless feature.  This game has been around for a long time and people are used to the way it is. Don't fix what isn't broken.

While this game has America's Army's name, they ditched the support for this game long before they shut down the auth servers. I was thinking it is time to shape the game to our liking now, because without changes people might lose interest.

First step towards this would be to have an option to select the side with preferred weaponry. How often do you get to use SVD sniper rifle now? I feel it's a shame that so many good weapons are going to waste.

I am confident that that this change would bring a lot of more new players in, than it would take out, and this matters very much.

Think about it: You hear that you can finally play as OPFOR in this AA, would you install the game again, just for the curiosity?

14
General Chat / Let OPFOR be OPFOR
« on: Friday, March 30, 2012, 13:30:34 PM »
Hello there, (for the lazy ones, just jump down to last sentence)

Let me first start by a little bit of introduction: I am a newly registered user of the Assist tool and I must say I am quite impressed by it, and by the state the game is in now (because of it). I was so impressed by it that I actually advertised it on FPS forums along with small videos of America's Army unique features and gameplay.

The thing I was looking forward to mostly was the fact that it is released from the hands of the US Army, and into the hands of true gamers. Thanks to the Army(or, should I say, the tax payers) we have a good game today, but there were also some things that annoyed me once I first tried it in December of 2003.

One of those things is that you always got to see yourself as American soldier, and you always saw your enemy as the OPFOR. This brought up some interesting questions like: If I pick up their AK47, does it still have fire power of M16 but in full auto?

Anyways, to cut the story short: Is it possible for "new developers" to make it so we can finally play as OPFOR, starting off with their weapons, shooting into Army personal?

Pages: [1]

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