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Assist Support / Re: critical error in function:getps
« on: Wednesday, October 22, 2025, 07:26:02 AM »
I started the Assist Client with Admin privilege and the error is not showing so far ...
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Am I hallucinating or is there a shotgun mod floating around for 2.5 Assist?. I seem to recall seeing a few servers running it and perhaps even playing it here and there over the years but I can't say for certain. I'm also not sure if there is a difference between the mod and 2.8.5, but figured I'd throw that out there.
I haven't worked on the tracker in some time due to needing a break but in response to this incident a few ideas popped into my mind to ease myself back into some work before I begin tackling some overdue plans.
I feel like this sort of thing is relatively uncommon, but on the odd chance suspicion arises in the future I've added a few tools that will hopefully help spot this sort of thing (at least to the point it can be brought to a Assist administrators attention for a proper investigation).
Searching for a name will now consider previous display names. The current name will be displayed along with an asterisk which when hovered will display a tooltip with the matching alias.
If a players name history is longer than 10 names, you'll be able to load the entire (tracked) history in increments of 10.
Finally, you're able to filter match history by matches played with another player. In this example, matches with both myself and Mr_Gunman-GB are being displayed rather than just my personal match history.
I'll just reiterate what teddy said. It'd be either killing people from spawn, or inhumane snapping to targets. Outside of that, it's incredibly difficult to tell between the best players and cheaters. The sad reality is that this game is over 20 years old on a 3 generation old Unreal Engine. It's not like cheat detection for Unreal 2 is still ongoing.
The biggest cheat deterrent this game has is the fact that committing resources to cheating in such an old game doesn't really make much sense. There's no clout in it.