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Messages - Crusader

Pages: [1] 2 3
1
Server Support / Re: POLL, Server Mods
« on: Thursday, May 02, 2013, 16:05:50 PM »
It depends on what your definition of a server mod is. In my opinion installing any kind of software that changes the game, as it was originally designed by the game developers, in any way is a server mod.

Some other poeple define a servermod only as a servermod when it changes the gameplay.

In my definition everyone that is currenlty having a server that runs the 25assist has a servermod.  which would make this vote pointless because the tracking system becomes useless if no one is tracked, or when they all are banned.

Another points that i would like to make is that no matter how hard you try to ban a servermod. they will always find a way to bypass it.

2
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:54:26 PM »
You can use the excisting tcp client. Or you can use 1 from the other mods.(auth.u already uses 1 if i remember correclty)

But thanks for your help. when i start my server from assist and then join it works :D. now i just hope i won;t get global banned when i add some packages to my server.

Will i be global banned if some unknown package is found? or will i only be banned on my own server?

3
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:43:26 PM »
yea, it;s really hard to secure. it seemds like they fixed some crucial bugs in the security already since my last recommendations (scanning for the key in memory). However it can still be bypassed with a tcp steam editor.

I personally wouldn;t use mutate but a tcp actor.

4
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:35:10 PM »
Well. 1 of the problems with the security feature is that it depond on the mutate command. If i would make a hack i would just simply destroy my own mutate command. (unfortuanlty the devs need to change this).

and to avoid the hackhunter i would just simply set PC.bInitialAuthComplete to false after i am logged in.
This will disable the whole hackhunter scan

5
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:30:04 PM »
haha, i just want to change some things in the auth.u, antipoke.u and hackhunter.u

I found some strange things in anti poke. Just make a antipoke.ini and add bws=true

6
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:20:20 PM »
Yea, it downloaded allot of crap into my clean AA install. i am currenlty reverse engineering all the package so i can return a fake md5 value to i can edit all the packages for my server

7
General Chat / Re: Nat loopback
« on: Saturday, January 26, 2013, 16:15:28 PM »
Thanks!
Unfortunatly i can not use that since i run the server from my AA folder. want full control over my server so i can add new files without the chance of getting banned for new packages i make.

I might start a new server on the same port with this methode and then close it again when i connect. However it would be much easier if i would get some kind of command line ability.

8
General Chat / Nat loopback
« on: Saturday, January 26, 2013, 15:56:32 PM »
Hey,

My crappy provider gave me a modem/router without Nat loopback so i can not connect to my own server since it shows port as closed.  (also can't buy a new router since they won't give me the adsl password) How do i connect to my server? is there some kind of open 127.0.0.1 command in assist? if i try it through armyops.exe i get invalid password.

i just want a assist test server for some software i am writing. so don;t care if other poeple can;t connect. For now i just added my server to the DMZ zone and disabled all firewalls and anti virus. (just to be sure it wasn;t a software problem). Server name is -{DG}- Death Guardians.

X berry

9
Server Support / Re: [Tutorial]Add Weapon Pick To Your Home Server.
« on: Wednesday, January 23, 2013, 16:34:31 PM »
Yea, i don't have time to code for AA. But nice to see some mods are still being used.

10
Server Support / Re: [Tutorial]Add Weapon Pick To Your Home Server.
« on: Wednesday, January 23, 2013, 06:21:19 AM »
Wow, i am impressed that this is still alive :D, I just renewed the aamods.com domain so it will be there for another year.

11
General Chat / Re: Anti-Cheat in AA2.5
« on: Monday, March 12, 2012, 04:17:21 AM »
I think the current system is a little better then the one ACI had because you guys can add packages (and thereby local checks for recoil exc.) to someones system. And you guys can do HWID bans which would really suck for someone without proper knowledge. The disadvantage of HWID bans is when 2 poeple use the same computer. Same go's for IP bans.

The risks of being cought for a hacker is much higher now then when ACI was up. I have never been cought by ACI and hacked AA to pieces. you could easily bypass them and only had to worry about PB (wich wasn't mutch better)

12
General Chat / [TUTORIAL] How to install mods on assist servers
« on: Saturday, March 10, 2012, 14:56:33 PM »
A short introduction.

  • Mods are not allowed by assist or pb since they can be detected as hacks!
  • First try to get a server running without mods!
  • Make sure invisible folders are disabled in your windows configuration.
  • This methode should allow you to play and run a server with a mod undetected!
  • Make sure to disable hackhunter since it might be conflicting with other mods (or at least test it)

Finding the folder
First you need to find your Americs's army 25assist folder.
  • for windows 7 the folder is located in C:\Users\NAME\AppData\Roaming\25Assist\ 
  • for windows XP it's located at c:/Documents & Settings/NAME/AppData/25Assist\
(if not seach for armyops.exe with the windows search function)
(You can also use pb_getss to let AA tell you where they saved assist)


Adding the mod
This folder contains 2 subfolders. Armyops and server. If you want to change PB settings (or other server settings) you can go to the server folder and edit the files

To get the mod installed add the  .u file and .ini file to the system folder (located in 25assist/amyops/system/)

Changing the settings
There are 2 methodes loading the mod now. (the 3the one 1 won;t explain since it only works for mutators

start assist and go the the SERVER tab.
Go to options -> edit server.ini    (or just simply go to the aa25srv.ini file in the aa25assist/server folder)

Edit the file as explained in the readme of the mod.

Starting the server
Now you should start the server. Please note that assist can delete the mod again if you are not fast enough. SO BE FASTER :P.

Remove the files
Now the most important part. You need to delete the .u and .ini file. For this you need a program called unlocker. this programs removes all connections to a file and makes it possible to remove a file. A download can be found here. http://www.filehippo.com/download_unlocker/

Once installed go the the 25assist/amyops/system/.u file. right click on it and pick UNLOCK.
After unlocking it. remove the file and start playing.

Hope you enjoy the mods again that you loves so much in the past.


13
General Chat / Re: compilation request
« on: Saturday, March 10, 2012, 04:57:12 AM »
thanks!

14
General Chat / compilation request
« on: Friday, March 09, 2012, 17:40:05 PM »
I don't wana rebuild my uscript compiler. can someone compile it for me?

Code: [Select]
class U extends BaseStatsInterface;

event PostBeginPlay() {
  Log("[Auth] Auth Loaded");
  AGP_GameInfo(Level.Game).SetServerMode(1,"Authorized");
}

function RecordLogOn(Controller C) {
C.PlayerReplicationInfo._iTrust=10;
HumanController(C).bInitialAuthComplete = True;
HumanController(C).EnableStateChange(True);
        HumanController(C).ClientEnableStateChange(True);
        HumanController(C).GotoState('PlayerAuthorizationComplete');
        HumanController(C).ClientGotoState('PlayerAuthorizationComplete','None'); 
        HumanController(C).ReadyForFinishPostLogin();
}


15
General Chat / Re: server settings for instant auth
« on: Sunday, March 04, 2012, 11:13:14 AM »
well, i copied the assist folder. maybe there is where it went wrong ;). also i have it set on global not lan. in lan i auth instantly.

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