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Messages - !Phon3^-

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1
General Chat / Re: Ladies & Gentleman, We got him!
« on: Sunday, August 18, 2013, 19:33:44 PM »
See the first post of this thread :)

*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.

I have a full debug file from when I crashed. Want me to save it just incase?

Last function called was the same before the CE.

2
General Chat / Re: SAI v0.19 Update (CE Fix Attempt) *UPDATED*
« on: Sunday, August 18, 2013, 18:33:49 PM »
Code: [Select]
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2800 MHz with 1790MB RAM
Video: ATI Radeon HD 4200 (1077)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


ArmyOps with DeBug info (500k+ lines so just took last part): http://pastebin.com/Dj2DNsqq

3
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 17:13:12 PM »
plz eliz someone do something for this game error more than 10 players told me they will leave this game for this error
plz fix it fast

I was on a server with people complaining about this is saying about how bad a job the Assist admins are doing. See tbh, without them you wouldn't be playing this game at all. I can imagine when they were trying to build Assist there was a hell of a lot more bugs than there is now. These things take time and as it's already been said, it only CE's when there's a lot of people online, and with only a few admins able to test it might take a little longer.

/rant

This probably isn't the root of the problem, but I just tried to disable SAI, reset assist then went in-game and the SAI is still there. I thought it was a client and server option?


4
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 16:02:14 PM »
Also noticed that I never seem to CE unless I have died the previous round.

Ignore that. Just CE'd after 1 round of playing. No one reported 'Enemy Spotted' the whole round.

5
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 15:48:02 PM »
Code: [Select]
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2800 MHz with 1790MB RAM
Video: ATI Radeon HD 4200 (1077)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

http://pastebin.com/u3ees5VC

Happened when the round was about to start. As Spanky said, there's also a lot of Username has left the server.

Doesn't seem to CE that much when there is only a couple of people on the server, it's when the amount of players is fairly high. Also noticed that I never seem to CE unless I have died the previous round.

6
General Chat / Re: can not join server
« on: Sunday, August 18, 2013, 12:36:05 PM »
yes, wait and restart. I guess something behind the curtain is changing now :)
I got a "antipoke version mismatch" for about 30 mins.
so good luck

x2

7
Bug Reports / Re: [Release] SAI Bug/Issues
« on: Friday, August 16, 2013, 13:51:13 PM »
IIRC in 2.8.5 players names used to fade away when they got far enough away, then reappear when they got within range.

8
Bug Reports / Re: [Release] SAI Bug/Issues
« on: Friday, August 16, 2013, 12:27:12 PM »


Here is an example of the bug.

Also @Eliz/Jonny: I have no idea how you's have set up the SAI, however as I used to understand it, only some of the player info was available at a certain distance. So for example on hospital if a player is across the other side of the map, his indicator will not show the correct way he is facing. It will show the last way he was facing before he went out of range? I could be completely wrong but there's been a few times I have noticed that on hospital if you stay at spawn while people rush Garage all their indicators seem to point the exact same way even when they move through the hospital. I'll try get some screenshots when I'm on to visually explain what I mean.

9
News / Re: SAI is released!
« on: Friday, August 16, 2013, 08:33:35 AM »
Can't edit above post but I now see someone reported it in Bug Reports. Sorry about that.

10
News / Re: SAI is released!
« on: Friday, August 16, 2013, 08:21:38 AM »
Not sure if it's been reported yet, dont have the time to read back but I've encountered a bug every now and again where the SAI says the place is facing the opposite to the direction he is actually facing. I tried to take a screenshot of it ingame using the 'shot' in console but doesn't seem to have saved, not sure if that was a feature in 2.8.5 that's gone now or not.

11
News / Re: Auth problems now solved.
« on: Friday, January 25, 2013, 17:08:11 PM »
I'm not sure if it's just myself having problems, but I'm receiving no response from the authentication server.

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