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Author Topic: Upcoming AAO25.com Changes  (Read 10556 times)

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Offline MothaGoosE

Re: Upcoming AAO25.com Changes
« Reply #30 on: Wednesday, July 18, 2012, 20:36:04 PM »
Personally, I think it needs more cowbell. :P

Offline wickid

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Re: Upcoming AAO25.com Changes
« Reply #31 on: Thursday, July 19, 2012, 16:58:53 PM »
it's almost impossible to bring "new features" to the game, but, we are working on an Assist update.
tell me, what kind of updates the game needs? You know, we have alot of limitations when it comes to modding the game :).

can it be ran like 2.85 was running??

Offline zoxee

Re: Upcoming AAO25.com Changes
« Reply #32 on: Thursday, July 19, 2012, 17:00:33 PM »
Can u change the gay radio music on IC and play some sepultura instead ?  :D
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Possessed

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Re: Upcoming AAO25.com Changes
« Reply #33 on: Thursday, July 19, 2012, 17:31:49 PM »
can it be ran like 2.85 was running??
In a FAAAAAAAAARRRRR future, who knows :-)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline JunK

Re: Upcoming AAO25.com Changes
« Reply #34 on: Thursday, July 19, 2012, 17:38:42 PM »
it's almost impossible to bring "new features" to the game, but, we are working on an Assist update.
tell me, what kind of updates the game needs? You know, we have alot of limitations when it comes to modding the game :).

Personally I'd like to get the digital camo back we still using to old shitty woodland camo....
Also it will be nice, to see if you guys can remove glitches in-game if that could be possible

Offline JunK

Re: Upcoming AAO25.com Changes
« Reply #35 on: Thursday, July 19, 2012, 17:40:49 PM »
Can you guys maybe create some AA3 maps to AA2? I love to play Ranch :)

Offline [Majestic]tidididi

Re: Upcoming AAO25.com Changes
« Reply #36 on: Thursday, July 19, 2012, 17:46:54 PM »
The main problem of AA2.5 is the number of servers. More servers than players. 10 servers would be really enought. It would be full whole time on different maps.

Now every1 is big boy cause he has his own server.

Offline Possessed

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Re: Upcoming AAO25.com Changes
« Reply #37 on: Thursday, July 19, 2012, 17:57:21 PM »
The main problem of AA2.5 is the number of servers. More servers than players. 10 servers would be really enought. It would be full whole time on different maps.

Now every1 is big boy cause he has his own server.
Assist just made it easier, now days almost everyone can host a server fine.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [Majestic]tidididi

Re: Upcoming AAO25.com Changes
« Reply #38 on: Thursday, July 19, 2012, 18:04:26 PM »
Assist just made it easier, now days almost everyone can host a server fine.

And this is HUGE PROBLEM.

I said one day. Let's imagine.

There is 150 players online, and only 10 servers active (on 10 different maps).

1 server = ~15 players

This is the only one way to bring activity back. Now 2 servers on Bridge Crossing- 6 players, 9 players. One server and 15 players would be much better.


Offline Possessed

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Re: Upcoming AAO25.com Changes
« Reply #39 on: Thursday, July 19, 2012, 18:47:39 PM »
early AA had more than 1000 servers, most of them unused, nothing new.
IMO, less servers will make ppl think that the game is dying again, isntead of reducing servers, try to bring more ppl to fill em.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [Majestic]tidididi

Re: Upcoming AAO25.com Changes
« Reply #40 on: Thursday, July 19, 2012, 18:54:22 PM »
Quote from: Possessed link=topic=2159.msg30113#msg30113 date=1342738059 try to bring more ppl to fill em.
[/quote

But the question is- how to do it?

People write "mod x" when they join to the server. They love mods, not normal, pure gameplay. That's sad, and that's not simple. Full server on Border for few hours yesterday. Why? Because of SF weapons and respawn.

Fucking sad.

Offline [Majestic]tidididi

Re: Upcoming AAO25.com Changes
« Reply #41 on: Thursday, July 19, 2012, 18:55:03 PM »
Why I can't edit previous post?

I've made mistake with quote.

Offline Possessed

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Re: Upcoming AAO25.com Changes
« Reply #42 on: Thursday, July 19, 2012, 19:06:42 PM »
idk, I noticed some changes on the board, maybe uTroda / Sapnky can explain :)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline JunK

Re: Upcoming AAO25.com Changes
« Reply #43 on: Thursday, July 19, 2012, 19:07:18 PM »
maybe we should organise some tourney's??

Offline Possessed

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Re: Upcoming AAO25.com Changes
« Reply #44 on: Thursday, July 19, 2012, 19:10:49 PM »
maybe we should organise some tourney's??
ppl are already doing this, at least na NA side, tidi is coming with something too.

also, thats for both NA & EU >>>>>> http://aao25.com/general-chat/wogl-league-new-aa-comp-read/
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

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