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Author Topic: No Advanced Marksman Exploit Fixed  (Read 70738 times)

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Offline =SKUL=SherminatorPT

Re: No Advanced Marksman Exploit Fixed
« Reply #75 on: Thursday, March 06, 2014, 07:34:06 AM »
Look at those unhappy escort hoes :D Ofc for you it's easier to rush ambush when they have no B to spam back :)
Exactly what i said im my first post here.

Offline Ganja

Re: No Advanced Marksman Exploit Fixed
« Reply #76 on: Thursday, March 06, 2014, 10:47:17 AM »
I agree that it's an exploit because it's not supposed to be this way. But in my opinion the map Hospital is very unbalanced, that's why you can see always the same people on Escort (no names or they'll be angry).

Offline Kenga

Re: No Advanced Marksman Exploit Fixed
« Reply #77 on: Thursday, March 06, 2014, 12:37:32 PM »
ok, But the roof exploit (players vanish) can be fixed?
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Offline -NicK.!

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Re: No Advanced Marksman Exploit Fixed
« Reply #78 on: Thursday, March 06, 2014, 12:43:44 PM »
ok, But the roof exploit (players vanish) can be fixed?
They already fixed it once by adding a railing there but the community complained too much.

Offline ELiZ

Re: No Advanced Marksman Exploit Fixed
« Reply #79 on: Thursday, March 06, 2014, 13:03:04 PM »
Some of the CVAR kicks
I've removed some of the "Private" sensitive information
Code: [Select]
Updated Violation type IP BT ID AA playername UUID Violation Text
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
2014-03-06 17:21:18 Violation x 135579 {ATAS}.GENERAL^ WnsGcOEfHDx/RQw3iy0Evbt7xxxx VIOLATION (MD5TOOL) #9002: {ATAS}.GENERAL^ (slot #2) MD5Tool Mismatch: System/pc.dat (len=34) [df0f36570cdb7acfb08daeffc13fe3d7(-) 82.169.130.241:62758]
2014-03-06 17:18:18 Violation x 135579 {ATAS}.GENERAL^ WnsGcOEfHDx/RQw3iy0Evbt7xxxx VIOLATION (MD5TOOL) #9002: {ATAS}.GENERAL^ (slot #2) MD5Tool Mismatch: System/pc.dat (len=34) [df0f36570cdb7acfb08daeffc13fe3d7(-) 82.169.130.241:62758]
2014-03-06 15:59:16 Violation x 804034 vanted WclF/x0mieEwQOkHWjMzi3n/xxxx VIOLATION (MD5TOOL) #9002: vanted (slot #15) MD5Tool Mismatch: System/pc.dat (len=34) [5acedaab25dcb9438732357477f9d126(-) 89.136.109.242:53840]
2014-03-06 15:54:34 Violation x 804034 vanted WclF/x0mieEwQOkHWjMzi3n/xxxx VIOLATION (MD5TOOL) #9002: vanted (slot #20) MD5Tool Mismatch: System/pc.dat (len=34) [5acedaab25dcb9438732357477f9d126(-) 89.136.109.242:65127]


Someone that will keep getting kicked for this I have no issue in temp bannin for an first offense.

Offline =SKUL=SherminatorPT

Re: No Advanced Marksman Exploit Fixed
« Reply #80 on: Thursday, March 06, 2014, 13:03:29 PM »
I agree that it's an exploit because it's not supposed to be this way. But in my opinion the map Hospital is very unbalanced, that's why you can see always the same people on Escort (no names or they'll be angry).
If you need me to reveal the escort hoes just ask, i love making escort nubs pissed, but we all know who they r anyway.

Offline bollie

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Re: No Advanced Marksman Exploit Fixed
« Reply #81 on: Thursday, March 06, 2014, 14:19:01 PM »
Escort whore reporting in!

Offline _Wihelm_Winter_

Re: No Advanced Marksman Exploit Fixed
« Reply #82 on: Thursday, March 06, 2014, 17:03:19 PM »
Iam escort cause i want cover VIP !

Offline eletrico

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Re: No Advanced Marksman Exploit Fixed
« Reply #83 on: Thursday, March 06, 2014, 17:59:06 PM »
This is so stupid, B class are two for both sides, It couldnt be called and exploit, because was one feacture from the original game ...

Offline bollie

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Re: No Advanced Marksman Exploit Fixed
« Reply #84 on: Thursday, March 06, 2014, 18:08:39 PM »
This is so stupid, B class are two for both sides, It couldnt be called and exploit, because was one feacture from the original game ...

Ah ok, so the roofbug is also not a bug cause its a feature from the original game.
Oh wait, lets talk about pronebugging and whatever more whats been fixed...

Offline -NicK.!

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Re: No Advanced Marksman Exploit Fixed
« Reply #85 on: Thursday, March 06, 2014, 18:11:48 PM »
Ah ok, so the roofbug is also not a bug cause its a feature from the original game.
Oh wait, lets talk about pronebugging and whatever more whats been fixed...
No, what he is trying to say is that an exploit is something that is in the game that the developers didn't intend to be in the game. The advanced marksman "exploit" isnt really an exploit since it works exactly how the developers intended it to work, people just abuse it.

 While I don't believe it is an exploit I do agree with it being removed.

Offline Alex

Re: No Advanced Marksman Exploit Fixed
« Reply #86 on: Thursday, March 06, 2014, 18:14:42 PM »
No, what he is trying to say is that an exploit is something that is in the game that the developers didn't intend to be in the game. The advanced marksman "exploit" isnt really an exploit since it works exactly how the developers intended it to work, people just abuse it.

 While I don't believe it is an exploit I do agree with it being removed.
The parental control isn't an exploit. However, players are exploiting the option to get an 18C gun instead of 18B. These players are not turning off advanced marksmanship for the reason the devs intended. Therefore they're exploiting the option.

Ah ok, so the roofbug is also not a bug cause its a feature from the original game.
Oh wait, lets talk about pronebugging and whatever more whats been fixed...
Technically the "roof bug" isn't a bug at all. It's just a product of the way the game is made. Players don't actually disappear, there's just an instance where you cannot see the other play and they can see you. Another example of this is the ledge at bravo hole on Urban Assault. In AA you shoot pretty much from the top of your head, not where your gun actually is. Sometimes if you have the high ground, this will result in the player with the lower ground not being able to see the other player, while the player with the high ground can see the lower player. It's just how the game was made. This usually only occurs when there is a small ledge in front of a player, which is the case on hospital and Urban Assault.

Offline ELiZ

Re: No Advanced Marksman Exploit Fixed
« Reply #87 on: Friday, March 07, 2014, 07:54:11 AM »
Clearly stated by AA Dev Pye that it was not intended to be in the game:

http://archive.forum.americasarmy.com/viewtopic.php?t=152368
Quote from: Pye
We found it, but not soon enough to fix it before shipping.
Quote from: 'Pye
To be clear: it is a bug. We don't like it.

I've been told that the bug was fixed in later versions of AA2.x, so I have no issues on standing my ground on this.
« Last Edit: Friday, March 07, 2014, 07:56:27 AM by ELiZ »

Offline teddy_grizzly_bear

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Re: No Advanced Marksman Exploit Fixed
« Reply #88 on: Friday, March 07, 2014, 08:09:29 AM »
It was indeed fixed/changed in later versions.

You could still do 'no Advanced Marksman' , but it would give you an m16 instead (on all maps I believe).
<image removed due to imgur stuff - probably for the best>

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Offline Bart!

Re: No Advanced Marksman Exploit Fixed
« Reply #89 on: Friday, March 07, 2014, 10:27:41 AM »
It is an exploit, just because many players are using it does not make it less of an exploit.

It's funny that some of the players who complained that some people are ini tweakers etc are the ones using this bug.

 

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