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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Critical Error  (Read 35467 times)

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Offline Ganja

Re: Critical Error
« Reply #60 on: Sunday, August 18, 2013, 06:26:30 AM »
Im not sure if im always having the same ce's but i keep posting them, tell me if i should stop :D

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level fy_pool_day_5v5 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Happened on poolday, I have the feeling 1 person had ce at every begining of new round. That's the moment I had ce. Maybe it could be coincidence, but the last enemy i killed was a guy idle cauz of ce ...

JonnyM

  • Guest
Re: Critical Error
« Reply #61 on: Sunday, August 18, 2013, 06:30:36 AM »
Oh, so the sai criticals remain.
Fucking dam it!

Offline Ganja

Re: Critical Error
« Reply #62 on: Sunday, August 18, 2013, 06:31:47 AM »
They are more present than ever I have to admit :(

Could it be that, the same way someone gets kicked by picking up a -kicked-guys-gun, someone gets CE when killing a guy just having CE?

Offline BKnights

Re: Critical Error
« Reply #63 on: Sunday, August 18, 2013, 06:36:48 AM »
yup im having like 20 c'es in 30 minutes ...
mostly are when the round starts... same as the others it says ...

"General Protection Fault"

ill try to disable the names and SAI.. and will try it out and ill update

Offline BKnights

Re: Critical Error
« Reply #64 on: Sunday, August 18, 2013, 06:42:57 AM »
ok tried everything , even reinstalling GFX drivers and aa ... disabling sai and names nothing helped most of the c'es to all who played with me happend when the round starts

JonnyM

  • Guest
Re: Critical Error
« Reply #65 on: Sunday, August 18, 2013, 06:59:45 AM »
what about playing in windowed mode?

Offline Ganja

Re: Critical Error
« Reply #66 on: Sunday, August 18, 2013, 07:14:47 AM »
I tried doing it, didn't get any CE, while others had, but at the end i still got kicked for auth slot closed

Offline Bart!

Re: Critical Error
« Reply #67 on: Sunday, August 18, 2013, 07:15:46 AM »
at the  moment everybody just gets kicked within 5 rounds it seems.

JonnyM

  • Guest
Re: Critical Error
« Reply #68 on: Sunday, August 18, 2013, 07:17:07 AM »
When you get a slot closed assist will tell you why at the bottom next to the donate button.

Offline Ganja

Re: Critical Error
« Reply #69 on: Sunday, August 18, 2013, 07:17:41 AM »
Connection to auth lost.

JonnyM

  • Guest
Re: Critical Error
« Reply #70 on: Sunday, August 18, 2013, 07:19:07 AM »
Yep, i just reset the auth server to try and fix something else.

Offline [SWISS]Merlin

Re: Critical Error
« Reply #71 on: Sunday, August 18, 2013, 07:28:44 AM »
ok tried everything , even reinstalling GFX drivers and aa ... disabling sai and names nothing helped most of the c'es to all who played with me happend when the round starts

did you play on a server with SAI disabled too?
try this one maybe - all [SWISS] servers are with SAI disabled for the moment.
I do not have criticals so far (had 2 of them, but with SAI enabled). maybe I am completely wrong, but as an IT specialist I do always step back if something goes wrong. I know, this is only one way, but let's see.

JonnyM

  • Guest
Re: Critical Error
« Reply #72 on: Sunday, August 18, 2013, 07:50:24 AM »
So can everyone confirm this does not happen in windowed mode.

Offline [SWISS]Merlin

Re: Critical Error
« Reply #73 on: Sunday, August 18, 2013, 07:51:02 AM »
now I played on ganja's server too. had 4 rounds, then I get killed and I did leave (without CE) the game. then I got this:

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2808 MHz with 4095MB RAM
Video: NVIDIA GeForce 8400 GS     (1106)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

strange message at all, because I have 16GB ram :(

JonnyM

  • Guest
Re: Critical Error
« Reply #74 on: Sunday, August 18, 2013, 08:03:33 AM »
Well we pretty much fucked it then.

 

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