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Author Topic: Critical Error  (Read 15428 times)

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Offline ELiZ

Re: Critical Error
« Reply #75 on: Sunday, August 18, 2013, 08:07:56 AM »
strange message at all, because I have 16GB ram :(

It is logical, since AA is 32-bit...

Offline Ganja

Re: Critical Error
« Reply #76 on: Sunday, August 18, 2013, 08:11:47 AM »
Windowed mod CE

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Offline Ganja

Re: Critical Error
« Reply #77 on: Sunday, August 18, 2013, 09:08:38 AM »
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

I guess it's the same one over and over again right? Happened at the moment I got shot


Offline ]-KTA-[Helldiver

Re: Critical Error
« Reply #78 on: Sunday, August 18, 2013, 09:14:45 AM »
Actually since todays update I got CE´s every 2 minutes. Unplayable :-( :cry:

Offline noobslayer

Re: Critical Error
« Reply #79 on: Sunday, August 18, 2013, 09:19:18 AM »
Actually since todays update I got CE´s every 2 minutes. Unplayable :-( :cry:

I guess that explains why AA is kinda dead today


Everybody, one day will die, and be forgetten. Act and behave in a way that will make life interesting and fun, fuck a mundane predictable life working monday to friday with something you derive no pleasure from; just living life out till you grow old and wither away. Find a passion, form relationships, dont be afraid to get out there and fuck what everyone else thinks, trust me its alot more fun that way.

Dont ever pay people out or put people down. Instead just put yourself up and let the haters do their thing. Id rather be a person thats hated on, than a person that does the hating. A wise man one said...

Offline ]-KTA-[Helldiver

Re: Critical Error
« Reply #80 on: Sunday, August 18, 2013, 09:30:31 AM »
Oh I managed to play 10 minutes in a row now and then got auth slot closed lol

Offline noobslayer

Re: Critical Error
« Reply #81 on: Sunday, August 18, 2013, 09:45:08 AM »
For me another CE on windowed mode after 2 minutes of playing on Poolday while I was alive.
Everything enabled (SAI, Names)


Everybody, one day will die, and be forgetten. Act and behave in a way that will make life interesting and fun, fuck a mundane predictable life working monday to friday with something you derive no pleasure from; just living life out till you grow old and wither away. Find a passion, form relationships, dont be afraid to get out there and fuck what everyone else thinks, trust me its alot more fun that way.

Dont ever pay people out or put people down. Instead just put yourself up and let the haters do their thing. Id rather be a person thats hated on, than a person that does the hating. A wise man one said...

Offline noobslayer

Re: Critical Error
« Reply #82 on: Sunday, August 18, 2013, 09:45:59 AM »
Another CE for me on windowed mode after 2 minutes of playing on Poolday while I was alive.
Everything enabled (SAI, Names)


Everybody, one day will die, and be forgetten. Act and behave in a way that will make life interesting and fun, fuck a mundane predictable life working monday to friday with something you derive no pleasure from; just living life out till you grow old and wither away. Find a passion, form relationships, dont be afraid to get out there and fuck what everyone else thinks, trust me its alot more fun that way.

Dont ever pay people out or put people down. Instead just put yourself up and let the haters do their thing. Id rather be a person thats hated on, than a person that does the hating. A wise man one said...

Offline [iNV]Spartan

Re: Critical Error
« Reply #83 on: Sunday, August 18, 2013, 10:21:51 AM »
Receiving this while launching the game.

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 1697 MHz with 1023MB RAM
Video: Intel(R) HD Graphics Family (3107)

LockRect failed: D3DERR_DEVICELOST

History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Rifle Range [Infantry M16 Training] <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Offline ELiZ

Re: Critical Error
« Reply #84 on: Sunday, August 18, 2013, 10:30:00 AM »
It seems that we are having 2 different CE's


Code: [Select]
LockRect failed: D3DERR_DEVICELOST
Code: [Select]
General protection fault!
Atm I'm trying to resolve  General protection fault!.
Jonny Is investigating LockRect failed: D3DERR_DEVICELOST

Next person that gets  General protection fault!, can you please PM me your ArmyOps.log file

Offline heroica

Re: Critical Error
« Reply #85 on: Sunday, August 18, 2013, 10:42:22 AM »
since new update u get a critical error every 10 minutes really annoying plz fix asap  :up:

Offline ~=W!CK!D=~

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Re: Critical Error
« Reply #86 on: Sunday, August 18, 2013, 11:23:25 AM »
yea whats going on with all these crits??????????????????

Offline ~=W!CK!D=~

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Re: Critical Error
« Reply #87 on: Sunday, August 18, 2013, 11:31:22 AM »
5th 1 in 10 mins lol

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 4218 MHz with 4095MB RAM
Video: AMD Radeon HD 6900 Series (1191)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Offline [SWISS]Merlin

Re: Critical Error
« Reply #88 on: Sunday, August 18, 2013, 12:00:25 PM »
what i can say for sure:
it is NOT the new function SAI. i did disable it on all of my servers, also the players did it on client side. and some have CE's every 4-5 minutes, some none of it.
myself i got 3-4 in 30 mins. now i did download the newest nvidia drivers for my graphic card (was not old, but you never know) and i played 20 mins without CE.
so i enabled SAI on my client again. i will post more informations when i will have played more...
maybe it could have someting with the graphic drives at all. remember with the updates from 2 weeks ago or maybe more, the message on win7 did say "prog not compatible with the graphic settings..." or something like that. and the coloc scheme was changed while assist was running. maybe somewhere there....

Offline ~=W!CK!D=~

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Re: Critical Error
« Reply #89 on: Sunday, August 18, 2013, 12:03:48 PM »
what i can say for sure:
it is NOT the new function SAI. i did disable it on all of my servers, also the players did it on client side. and some have CE's every 4-5 minutes, some none of it.
myself i got 3-4 in 30 mins. now i did download the newest nvidia drivers for my graphic card (was not old, but you never know) and i played 20 mins without CE.
so i enabled SAI on my client again. i will post more informations when i will have played more...
maybe it could have someting with the graphic drives at all. remember with the updates from 2 weeks ago or maybe more, the message on win7 did say "prog not compatible with the graphic settings..." or something like that. and the coloc scheme was changed while assist was running. maybe somewhere there....

well there is no update for my card i have the most update drivers, so it can't be the driver issuse

 

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