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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Critical Error  (Read 36850 times)

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Offline ELiZ

Re: Critical Error
« Reply #75 on: Sunday, August 18, 2013, 08:07:56 AM »
strange message at all, because I have 16GB ram :(

It is logical, since AA is 32-bit...

Offline Ganja

Re: Critical Error
« Reply #76 on: Sunday, August 18, 2013, 08:11:47 AM »
Windowed mod CE

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Offline Ganja

Re: Critical Error
« Reply #77 on: Sunday, August 18, 2013, 09:08:38 AM »
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

I guess it's the same one over and over again right? Happened at the moment I got shot


Offline ]-KTA-[Helldiver

Re: Critical Error
« Reply #78 on: Sunday, August 18, 2013, 09:14:45 AM »
Actually since todays update I got CE´s every 2 minutes. Unplayable :-( :cry:

Offline noobslayer

Re: Critical Error
« Reply #79 on: Sunday, August 18, 2013, 09:19:18 AM »
Actually since todays update I got CE´s every 2 minutes. Unplayable :-( :cry:

I guess that explains why AA is kinda dead today
I only slay noobs, so if you die to me, you're a noob.

Admin of Instagram: americasarmy2

Offline ]-KTA-[Helldiver

Re: Critical Error
« Reply #80 on: Sunday, August 18, 2013, 09:30:31 AM »
Oh I managed to play 10 minutes in a row now and then got auth slot closed lol

Offline noobslayer

Re: Critical Error
« Reply #81 on: Sunday, August 18, 2013, 09:45:08 AM »
For me another CE on windowed mode after 2 minutes of playing on Poolday while I was alive.
Everything enabled (SAI, Names)
I only slay noobs, so if you die to me, you're a noob.

Admin of Instagram: americasarmy2

Offline noobslayer

Re: Critical Error
« Reply #82 on: Sunday, August 18, 2013, 09:45:59 AM »
Another CE for me on windowed mode after 2 minutes of playing on Poolday while I was alive.
Everything enabled (SAI, Names)
I only slay noobs, so if you die to me, you're a noob.

Admin of Instagram: americasarmy2

Offline [iNV]Spartan

Re: Critical Error
« Reply #83 on: Sunday, August 18, 2013, 10:21:51 AM »
Receiving this while launching the game.

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 1697 MHz with 1023MB RAM
Video: Intel(R) HD Graphics Family (3107)

LockRect failed: D3DERR_DEVICELOST

History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Rifle Range [Infantry M16 Training] <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Offline ELiZ

Re: Critical Error
« Reply #84 on: Sunday, August 18, 2013, 10:30:00 AM »
It seems that we are having 2 different CE's


Code: [Select]
LockRect failed: D3DERR_DEVICELOST
Code: [Select]
General protection fault!
Atm I'm trying to resolve  General protection fault!.
Jonny Is investigating LockRect failed: D3DERR_DEVICELOST

Next person that gets  General protection fault!, can you please PM me your ArmyOps.log file

Offline heroica

Re: Critical Error
« Reply #85 on: Sunday, August 18, 2013, 10:42:22 AM »
since new update u get a critical error every 10 minutes really annoying plz fix asap  :up:

Offline [SWISS]Merlin

Re: Critical Error
« Reply #86 on: Sunday, August 18, 2013, 12:00:25 PM »
what i can say for sure:
it is NOT the new function SAI. i did disable it on all of my servers, also the players did it on client side. and some have CE's every 4-5 minutes, some none of it.
myself i got 3-4 in 30 mins. now i did download the newest nvidia drivers for my graphic card (was not old, but you never know) and i played 20 mins without CE.
so i enabled SAI on my client again. i will post more informations when i will have played more...
maybe it could have someting with the graphic drives at all. remember with the updates from 2 weeks ago or maybe more, the message on win7 did say "prog not compatible with the graphic settings..." or something like that. and the coloc scheme was changed while assist was running. maybe somewhere there....

Offline ]-KTA-[Helldiver

Re: Critical Error
« Reply #87 on: Sunday, August 18, 2013, 12:16:51 PM »
Same here newest AMD Catalyst installed :-)

Its funny sometimes I can play half an hour before the next CE happens and then I get it every 2 minutes.

Thats why I dont believe in a driver issue aswell.

Offline SuperTNT

Re: Critical Error
« Reply #88 on: Sunday, August 18, 2013, 12:17:52 PM »
the game is all fuck up, whith this update.
put it back like it was, simple

Offline Spanky

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Re: Critical Error
« Reply #89 on: Sunday, August 18, 2013, 12:20:56 PM »
the game is all fuck up, whith this update.
put it back like it was, simple

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