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Author Topic: BETA test auth system  (Read 20315 times)

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Offline urban-ninja

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Re: BETA test auth system
« Reply #45 on: Saturday, January 07, 2012, 02:50:38 AM »
excellent work! will do my best to spread the word to all the long lost AA players out there! :)

question, where do i enter my authentication? in the 'private server password' under deploy?

EDIT: also, how do i set a server to use this authentication method? i see no option for it in assist (latest version, just downloaded)

« Last Edit: Saturday, January 07, 2012, 03:02:27 AM by urban-ninja »

Jonnym

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Re: BETA test auth system
« Reply #46 on: Saturday, January 07, 2012, 03:49:10 AM »
You do not enter your authentication, your battletracker login authenticates you.
To run auth server, server settings screen - make sure free play mode if OFF.

Offline Koden

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Re: BETA test auth system
« Reply #47 on: Saturday, January 07, 2012, 04:25:24 AM »
This happened when i tried to start the server to host an mAAp map, so far it only happened with the mAAp Pipeline and Breakout, while it doesnt crash on other maps like Square Bridge Construction,etc.

Quote
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading mAAp Mode Configuraion ======
====== ASSIST SERVER MANAGER - Server Process Priority set to HIGH ======
====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading mAAp Mode Configuraion ======
====== ASSIST SERVER MANAGER - Server Process Priority set to HIGH ======
====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading mAAp Mode Configuraion ======
====== ASSIST SERVER MANAGER - Server Process Priority set to HIGH ======
====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading Normal AA Mode Configuraion ======

« Last Edit: Saturday, January 07, 2012, 04:36:08 AM by Koden »

Jonnym

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Re: BETA test auth system
« Reply #48 on: Saturday, January 07, 2012, 04:59:24 AM »
The only was i see this happening is the mp60_pipeline and breakout have gone missing, Re-install maap pack should fix it.

EDIT: Wait a minute....
Failed to enter MP60_Breakout.aao: Servers can't open network URLs
Executing UObject::StaticShutdownAfterError

Breakout was missing from the mapname - filename translation table, Well spotted sir!
Can't find an issue with pipeline though?
« Last Edit: Saturday, January 07, 2012, 05:24:50 AM by Jonnym »

Offline urban-ninja

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Re: BETA test auth system
« Reply #49 on: Saturday, January 07, 2012, 05:38:18 AM »
You do not enter your authentication, your battletracker login authenticates you.
To run auth server, server settings screen - make sure free play mode if OFF.

yes but where do i input battletracker login? user.ini?

Jonnym

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Re: BETA test auth system
« Reply #50 on: Saturday, January 07, 2012, 06:30:00 AM »
On the sitrep screen when you first open assist...


Jonnym

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Re: BETA test auth system
« Reply #51 on: Saturday, January 07, 2012, 06:38:59 AM »
If no more bugs are found I will make final release in a couple of hours...

Offline Koden

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Re: BETA test auth system
« Reply #52 on: Saturday, January 07, 2012, 07:16:58 AM »
The only was i see this happening is the mp60_pipeline and breakout have gone missing, Re-install maap pack should fix it.

EDIT: Wait a minute....
Failed to enter MP60_Breakout.aao: Servers can't open network URLs
Executing UObject::StaticShutdownAfterError

Breakout was missing from the mapname - filename translation table, Well spotted sir!
Can't find an issue with pipeline though?

Trying to test all the mAAp maps, so far only had issue over mAAp Pipeline and Ice (taking out Breakout since it's solved): about Ice, i have the same bug i had before as i can join but after doing that the match doesn't start. This however isn't Beta related as i had the same issue with the normal assist (and i don't know if the maps features a minimum amount of players required to start the match, either).

EDIT: tried hosting mAAp Pipeline again, now it seems to be working fine.

« Last Edit: Saturday, January 07, 2012, 07:37:50 AM by Koden »

Jonnym

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Re: BETA test auth system
« Reply #53 on: Saturday, January 07, 2012, 07:39:58 AM »
Can join ice ok on my server.

Offline Koden

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Re: BETA test auth system
« Reply #54 on: Saturday, January 07, 2012, 07:45:14 AM »
Can join ice ok on my server.

Hmmz. Right after joining Defense (you were on assault) i received the message "you will join this team as soon as possible". But it ended up switching me to your side! Funny :D

Btw joining assault on your server worked fine (joined after you left)

This map has something wierd to it, i can hide inside a tree (in a standing position). That's because some trees reach the water/ice level (which seems to be not "water" but rather a trasparent texture object) but they don't reach the lake bottom and are empty too. ;D
« Last Edit: Saturday, January 07, 2012, 08:13:36 AM by Koden »

Offline Spanky

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Re: BETA test auth system
« Reply #55 on: Saturday, January 07, 2012, 14:26:37 PM »
Hmmz. Right after joining Defense (you were on assault) i received the message "you will join this team as soon as possible". But it ended up switching me to your side! Funny :D

Btw joining assault on your server worked fine (joined after you left)

This map has something wierd to it, i can hide inside a tree (in a standing position). That's because some trees reach the water/ice level (which seems to be not "water" but rather a trasparent texture object) but they don't reach the lake bottom and are empty too. ;D

I believe Blueblaster rebuilt Ice from scratch and I think it's unfinished. I'll take a look at it soon but it's most likely not Assist.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: BETA test auth system
« Reply #56 on: Saturday, January 07, 2012, 14:28:06 PM »
Quote from: Koden on Today at 06:45:14 AM
Hmmz. Right after joining Defense (you were on assault) i received the message "you will join this team as soon as possible". But it ended up switching me to your side! Funny 

Btw joining assault on your server worked fine (joined after you left)

This map has something wierd to it, i can hide inside a tree (in a standing position). That's because some trees reach the water/ice level (which seems to be not "water" but rather a trasparent texture object) but they don't reach the lake bottom and are empty too.

Yea Ice is a problematic map. I forgot who made it but I remember it was quickly made by that person and the map suffers from a lot of real world problems (floating trees). Also I have a feeling the map might be set to start only after a certain amount of players join.

Unless we're talking about Ice SE, which is one I made long ago and I never finished it lol.


Edit: The Spanks is on target.
« Last Edit: Saturday, January 07, 2012, 14:30:01 PM by BlueBlaster »



Offline krIz+

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Re: BETA test auth system
« Reply #57 on: Sunday, January 08, 2012, 09:51:08 AM »
can i stream my server to some aci group? already a cheater on my server

and how to add his guid or nickname to server banlist in most comfy way?

Jonnym

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Re: BETA test auth system
« Reply #58 on: Sunday, January 08, 2012, 11:43:14 AM »
ACI does not work without GUID. There is no more GUID.
You can join as admin and add an IP and MAC ban.
Or open your server right click on his player name and choose kick and ban.
How was he hacking? Do he get authenticated? did auth try and kick him?
« Last Edit: Sunday, January 08, 2012, 11:56:39 AM by Jonnym »

Jonnym

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Re: BETA test auth system
« Reply #59 on: Sunday, January 08, 2012, 12:04:07 PM »
Submit evidence of hacking and we can Globally ban player from all 2.5Assist server using their AAO Tracker account ID.

 

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