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Author Topic: AA2 Development roadmap  (Read 121866 times)

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Offline Ganja

Re: AA2 Development roadmap
« Reply #105 on: Tuesday, July 23, 2013, 16:53:47 PM »
Oldschool players don't like changes, they like their habbits, every day, join same server, with same people, on same side, they even doing the same score maybe ... True it's sad I, and others, haven't played on the new maps, there should be a way to promote them ;)

JonnyM

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Re: AA2 Development roadmap
« Reply #106 on: Tuesday, July 23, 2013, 16:55:20 PM »
Competitions are a good way to entice people out of their comfort zones.

Offline Saltuarius

Re: AA2 Development roadmap
« Reply #107 on: Tuesday, July 23, 2013, 17:07:33 PM »
- consistent improvement of the assist-tool: news tab, integration of aa-watcher, scrim-system...
- consistent improvement of the aao25-page: make it more interesting/valid information 2 gather the comm here, bootcamp for new players, help to config the settings etc.
- rethink the honor-system/reward system, connect it to tracker ranks (u have to play diff maps...)
- maybe the tracker gets revived with aa4, hang in there to make it interesting for aa2, probl a lot of old players who try out aa4 and dont like it, would come back...
- fix the mapbugs, no need for new maps
- fix and improve tournament-mode
- training, ac...already mentioned
...

Offline Ganja

Re: AA2 Development roadmap
« Reply #108 on: Tuesday, July 23, 2013, 17:50:13 PM »
Competitions are a good way to entice people out of their comfort zones.

Competitions will always be held between same people. Competition means pro's means good sound good fps good everything, so normal players will never stand a chance in competition, and that's sad.

Offline Alex

Re: AA2 Development roadmap
« Reply #109 on: Tuesday, July 23, 2013, 21:59:07 PM »
Competitions are a good way to entice people out of their comfort zones.
Like Ganja said, this is only relevant for those that are "pro" players. It's just a small group of the same people that will play. Those that play the game randomly for fun are always left out or will get destroyed and quit early on.

Offline mamerize

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Re: AA2 Development roadmap
« Reply #110 on: Wednesday, July 24, 2013, 02:27:33 AM »
Good luck all.. btw, i m leaving this game already... Maybe i'll be back or not in future.. Depends....

Peace all..


Offline Possessed

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Re: AA2 Development roadmap
« Reply #111 on: Wednesday, July 24, 2013, 02:37:11 AM »
would be cool to have a New map from the real AA devs :) anyone?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Bart!

Re: AA2 Development roadmap
« Reply #112 on: Wednesday, July 24, 2013, 02:48:31 AM »
Like Ganja said, this is only relevant for those that are "pro" players. It's just a small group of the same people that will play. Those that play the game randomly for fun are always left out or will get destroyed and quit early on.
The last line you said sums it all up. The mentality of some people is soemthing like: Bah they are cheaters this is impossible, we quit.

In that way indeed noone will play competition.

You'll need different groups for that, based on level. However we do not have enough teams for that.

Offline Bart!

Re: AA2 Development roadmap
« Reply #113 on: Wednesday, July 24, 2013, 02:49:10 AM »
I think fixing and improving things is more important than new maps. The main focus from now on is to get aa back to its roots,  we have succeed in tackling the modded servers, now we need to work on cleaning up the accounts piss take with training requirement. And we need to tackle macros and hacks. And of cause bug fixes and improvents.
Quoted this again because I fully agree

Offline Yahoo

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Re: AA2 Development roadmap
« Reply #114 on: Wednesday, July 24, 2013, 03:40:31 AM »
I think fixing and improving things is more important than new maps. The main focus from now on is to get aa back to its roots,  we have succeed in tackling the modded servers, now we need to work on cleaning up the accounts piss take with training requirement. And we need to tackle macros and hacks. And of cause bug fixes and improvents.

Offline Alex

Re: AA2 Development roadmap
« Reply #115 on: Wednesday, July 24, 2013, 04:06:13 AM »
The last line you said sums it all up. The mentality of some people is soemthing like: Bah they are cheaters this is impossible, we quit.

In that way indeed noone will play competition.

You'll need different groups for that, based on level. However we do not have enough teams for that.
It has nothing to do with mentality, it has everything to do with not playing the game nearly as much as the "pro" players.

Offline [SWISS]Merlin

Re: AA2 Development roadmap
« Reply #116 on: Wednesday, July 24, 2013, 06:10:42 AM »
don't change too much, because atm this game is better than ever.
and please do not hang on "old school players". bring more new players, that's the point.
and for that, they should really have a playground to start with that game.
if I would hear about aa2, I would install the game and start to play on a map with a lot of players.
then maybe I would kill one or two, but I would really not know, what the map is like at all. then - for sure - I would leave the game, because I would get killed many times by well known players.

so maybe a map for new players - like training, but not really. old players should not go there (maybe a limit with honors from 10 until 20, and an account not longer then 30 days). - yes, I know that with the multiple accounts, but maybe there is a solution for.

Offline Bart!

Re: AA2 Development roadmap
« Reply #117 on: Wednesday, July 24, 2013, 06:12:48 AM »
It has nothing to do with mentality, it has everything to do with not playing the game nearly as much as the "pro" players.
that is absolutely based on nothing. What are you actually saying with this?

Quote
are always left out or will get destroyed and quit early on

Do you really think most of the competitive players play a lot more at the moment? I think it's quite the opposite. For me and most of the people I play matches with, we only play once in a time when we can get a scrim against others. That is a lot less compared to people who pub nearly daily.

The problem of at least some of the teamsis their mentality, they quit leagues or do not join them because they play better in pubs, and do not like to get beaten in matches by most teams.

There is a major difference in being good solo or being good in teamwork and actually covering each other or luring other people out (which does not happen in pub because people want the kills themselves.)

Offline Possessed

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Re: AA2 Development roadmap
« Reply #118 on: Wednesday, July 24, 2013, 06:14:41 AM »
what do you guys think about lower fire rate em in Single fire mode? so while using macros it won't shoot like in Auto mode.

and other fire modes(Burst and Auto) will keep un changed.

Single mode will not be above human limits ofc.
« Last Edit: Wednesday, July 24, 2013, 06:18:36 AM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Ganja

Re: AA2 Development roadmap
« Reply #119 on: Wednesday, July 24, 2013, 07:21:28 AM »
that is absolutely based on nothing. What are you actually saying with this?

Do you really think most of the competitive players play a lot more at the moment? I think it's quite the opposite. For me and most of the people I play matches with, we only play once in a time when we can get a scrim against others. That is a lot less compared to people who pub nearly daily.

The problem of at least some of the teamsis their mentality, they quit leagues or do not join them because they play better in pubs, and do not like to get beaten in matches by most teams.

There is a major difference in being good solo or being good in teamwork and actually covering each other or luring other people out (which does not happen in pub because people want the kills themselves.)

Yes it could be true that some pubbers play more than competitive players. But I was more refering to stuff like sound and teamwork etc. I don't blame pros for being too good lol, it's their job to own in competition, but it won't be fun for a 'new-to-competition-team' to play against the "used-to-competition-teams" because they are probably better equipped and prepared since ages ..

Mayb you guys should change the mentality of the tournament instead of the mentality of the players ... Don't try to be 'the best team' but try to make some original teams, random teams etc. That would be a nice improvement.

 

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