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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: AA2 Development roadmap  (Read 121709 times)

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Offline marten77

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Re: AA2 Development roadmap
« Reply #30 on: Sunday, July 21, 2013, 15:55:27 PM »
I don't think that the U.S. Army will give their sources to some randoms.... nor to someone else.

What would be the point not giving it to ppl who are trying to keep the game alive or you think they would rather let the source code to rot somewhere?

Offline [SWISS]Merlin

Re: AA2 Development roadmap
« Reply #31 on: Sunday, July 21, 2013, 15:58:38 PM »
good idea with the training jonny. much better then paypal and others.
go ahead, good work.

JonnyM

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Re: AA2 Development roadmap
« Reply #32 on: Sunday, July 21, 2013, 16:03:28 PM »
Lets see how receptive they are to the idea? My guess is they would prefer people stopped playing aa2 and moved onto 3 or 4.

Offline Vanoke

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Re: AA2 Development roadmap
« Reply #33 on: Sunday, July 21, 2013, 16:16:55 PM »
Go for it. Reach out if you can. I don't know if the AA4 devs had anything to do with AA2 but it's worth a shot. The worst they can do is say no.

I've reached out twice to try and talk to devs and the AACM to see what the possibility is and I never got a response.

The only reason they should say no is because it's a license paid for by tax dollars. However, it's old, we're trying to keep it alive and ANY free publicity for the Army should be a good thing. Maybe they'll make us sign something that says we'll keep it for true AA values or something like that. Keep mods & silly maps out and restore original gameplay. I could see them saying yes and saying no. Who knows.

*EDIT*
There's also that guy that beta tested for quite a while and got his hands on stuff that he wasn't supposed to. ancients_[GRINDER] or something like that. I was in touch with him a bit and I know he has an editor for the unencoded version of 2.7. I'm sure he's got other stuff as well. I just looked through my e-mails and can't find any contact info for him.

Meaby they say can Vanoke help us whit the special effects and game play.  :D

Offline pit-23

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Re: AA2 Development roadmap
« Reply #34 on: Sunday, July 21, 2013, 16:19:12 PM »
Good discussion, only usefull information and ideas, no trolling, keep it up.

Offline Koden

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Re: AA2 Development roadmap
« Reply #35 on: Sunday, July 21, 2013, 16:19:58 PM »
Lets see how receptive they are to the idea? My guess is they would prefer people stopped playing aa2 and moved onto 3 or 4.

The amount of players is negligible, most likely they simply don't care about.

Offline bRU$seLs.2004-

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Re: AA2 Development roadmap
« Reply #36 on: Sunday, July 21, 2013, 16:58:07 PM »
Lets see how receptive they are to the idea? My guess is they would prefer people stopped playing aa2 and moved onto 3 or 4.

-Without a nice anti hack system, this game 2.5 will not survive.
- If AA4 comes and if its good, players will leave to aa4.
Some players will stay here at 2.5 but you cant build the community bigger in 2.5, if aa4 runs well...

We need a anti hack thing or the code for .2.8.5

Offline Ganja

Re: AA2 Development roadmap
« Reply #37 on: Sunday, July 21, 2013, 17:00:15 PM »
Good discussion, only usefull information and ideas, no trolling, keep it up.

Offline Spanky

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Re: AA2 Development roadmap
« Reply #38 on: Sunday, July 21, 2013, 17:19:50 PM »
- If AA4 comes and if its good, players will leave to aa4.

Only if their computer supports it. I'd bet AA4 requires as much if not more resources than AA3.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline carmel7

Re: AA2 Development roadmap
« Reply #39 on: Monday, July 22, 2013, 03:49:07 AM »
I HAVE SOMTHING TO ADD TO THE GAME I THINK THAT THE COMPASS IN THE TOP PF THE PAGE SHULD SHOW ALL YOUR TEAM BECAUSE IT WILL HELP TO PREVENT FRINDLY FIRE OR ADD THE LITTLE MAP LIKE IN AA2.8.3

JonnyM

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Re: AA2 Development roadmap
« Reply #40 on: Monday, July 22, 2013, 04:18:19 AM »
there were some people working on a sai for 2.5
anyone know who was involved or how it was progressing?

Offline ]-KTA-[Helldiver

Re: AA2 Development roadmap
« Reply #41 on: Monday, July 22, 2013, 05:57:14 AM »
Nooo plz dont add that "battlefield like" SAI.....

Offline R!$kX

Re: AA2 Development roadmap
« Reply #42 on: Monday, July 22, 2013, 06:48:06 AM »
Awsome feedback  :up:

JonnyM

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Re: AA2 Development roadmap
« Reply #43 on: Monday, July 22, 2013, 07:46:50 AM »
Do we actually have any c+ coders here that could work with the source code?

Offline marten77

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Re: AA2 Development roadmap
« Reply #44 on: Monday, July 22, 2013, 08:06:12 AM »
Do we actually have any c+ coders here that could work with the source code?

Yea I think we would need atleast 3-4 coders for it

 

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