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Author Topic: A seven day experiment.  (Read 7585 times)

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Offline Vanoke

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Re: A seven day experiment.
« Reply #15 on: Friday, March 14, 2014, 12:11:14 PM »
Led it show you  the top 5 player ore 10 ore 25

Offline budHa

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Re: A seven day experiment.
« Reply #16 on: Friday, March 14, 2014, 12:34:27 PM »
I think it would give you more satisfaction when only the top 5 players are included. Besides, how many players are really active these days? Considered that amount a top 10 or 25 is kinda broad

Offline Ganja

Re: A seven day experiment.
« Reply #17 on: Saturday, March 15, 2014, 09:21:18 AM »
I think it would give you more satisfaction when only the top 5 players are included. Besides, how many players are really active these days? Considered that amount a top 10 or 25 is kinda broad

Yeah let's make top 200 so everyone's happy :D

Gj on this Eliz !

Offline ELiZ

Re: A seven day experiment.
« Reply #18 on: Wednesday, March 19, 2014, 20:37:21 PM »
7 days has now passed and I'll start a poll where you can express your opinion.
Use this topic for further discussions....

Offline Alex

Re: A seven day experiment.
« Reply #19 on: Wednesday, March 19, 2014, 21:07:04 PM »
It's not something that is really needed, but it's a cool feature. It doesn't take anything away from the game, but I don't really care if it gets implemented or not.

Offline ELiZ

Re: A seven day experiment.
« Reply #20 on: Wednesday, March 19, 2014, 23:18:55 PM »
The current build I'm working on has a couple of new features.


Stats loading is done by the server and replicated to the clients, so now all client see the same screen.
Stats will now update after 5 10 minutes.
« Last Edit: Wednesday, March 19, 2014, 23:53:56 PM by ELiZ »

Offline ELiZ

Re: A seven day experiment.
« Reply #21 on: Wednesday, March 19, 2014, 23:47:28 PM »
This is the current build...
I've added a bg(The same that are used in Assist Loading screen)


I plan to deploy it in a few hours to Bridge Crossing.

Offline bollie

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Re: A seven day experiment.
« Reply #22 on: Thursday, March 20, 2014, 02:53:37 AM »
Like!

Offline teddy_grizzly_bear

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Re: A seven day experiment.
« Reply #23 on: Thursday, March 20, 2014, 04:22:38 AM »
This is the current build...
I've added a bg(The same that are used in Assist Loading screen)


I plan to deploy it in a few hours to Bridge Crossing.
I think the first thing we could do is add it to maps like Yeti's lair and the UT map, which are otherwise not tracked.
For example on Yeti's lair it could be a huge screen on the ceiling :)

Other than that, it looks like it would fit some maps (like SF Extraction, SF Hospital, SF Blizzard, Pipeline (SF) ...) while it may look a out of place on others (like Urban Assault, SF Sandstorm, HQ Raid, Farm Raid, SF Arctic, SF Taiga, SF Recon...).

Just my thoughts.
<image removed due to imgur stuff - probably for the best>

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Offline Ganja

Re: A seven day experiment.
« Reply #24 on: Thursday, March 20, 2014, 05:56:55 AM »
It encourages people playing for their stats, which is kinda of sad. But still it's a nice feature, so I voted 'I don't really care'

Offline Vanoke

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Re: A seven day experiment.
« Reply #25 on: Thursday, March 20, 2014, 09:50:08 AM »
I like it when ther are 20 players ore more on it  :up: and yes puth it on our Border please THx Eliz GJ

Offline -{GcC}-Bockmist

Re: A seven day experiment.
« Reply #26 on: Thursday, March 20, 2014, 10:01:30 AM »
would be great on border :up: :D
Fight or join (only german or siwss german speaking) us:

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Offline budHa

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Re: A seven day experiment.
« Reply #27 on: Thursday, March 20, 2014, 12:13:17 PM »
It encourages people playing for their stats, which is kinda of sad. But still it's a nice feature, so I voted 'I don't really care'

Well not really stats, because fragrate is not shown. As it only displays kills, deaths, rounds played en score points, it encourages people to play more which is good for the game

Offline Ganja

Re: A seven day experiment.
« Reply #28 on: Thursday, March 20, 2014, 13:28:05 PM »
Well not really stats, because fragrate is not shown. As it only displays kills, deaths, rounds played en score points, it encourages people to play more which is good for the game

You've got a point ;)

Offline ELiZ

Re: A seven day experiment.
« Reply #29 on: Friday, March 21, 2014, 00:46:03 AM »
Looking at the voting so far, It looks like we got an approval to continue, at least so far that I can continue working on it.

I've started adding the Toplist monitors to some of the other maps.

So far I've added them to these maps:

Pool Day.
I've also cut the points in half, due to the map design.

AA3 Impact.
I've also changed the Mission Type from VIP to Take and Hold.

UT04.

I'll release a update when I've gotten 5 maps updated.

Suggestions on where to put them next?
On a map like Urban Assault it's hard to find suitable spots to place a modern LCD screen, I can change the mesh to anything else I like.


 

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