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Author Topic: mAAp Pack v7!  (Read 4925 times)

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Offline Dialects

Re: mAAp Pack v7!
« Reply #15 on: Monday, June 28, 2010, 07:23:42 AM »
Looking nice. I like that the game's currency is in pounds.

:)

"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

Offline BlueBlaster

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Re: mAAp Pack v7!
« Reply #16 on: Monday, June 28, 2010, 16:18:02 PM »
That looks really good lol. I don't play many zombie games but the map suits the zombie stuff pretty well.



Crunk

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Re: mAAp Pack v7!
« Reply #17 on: Monday, June 28, 2010, 16:45:06 PM »
Yeah I decided to do IC because since its primarily 1 structure, and its less reliant on staticmeshes than other maps, I figured it would be a nice map to learn the KF editor on.

The 2 maps that I *really* wanna see in KF are Pipeline & SF Hospital.  Hospital just has a ton of possibilities... making a morgue and shit like that.  I think Hospital would be the best bet because the hallways and doors are larger (most doors are double doors) so I won't have the problem I had on IC with narrow doorways getting the larger zombies stuck.  It's also a larger map so I can have the players moving around more, compared to everyone just sitting around the building.

I got a server up that runs the map 24/7 (I try to have a new build uploaded every day or two) and it's populated throughout most of the day.  People are much more open minded in this game than A*A.

Crunk

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Re: mAAp Pack v7!
« Reply #18 on: Monday, June 28, 2010, 23:07:39 PM »
Spanky pwns.  He showed me today how to use a text editor to do a batch rename like T2-BRICK -> myLevel etc., so I don't have to go around the map manually selecting every single surface 1 by 1 and assigning textures to them again.

So about 15 mins in Notepad++, a quick pasting into the Killing Floor SDK, and we have a primitive SF Hospital with *most* textures already applied!


The lighting in the map is different from A*A but this lil trick saved me about a week of work.
« Last Edit: Tuesday, June 29, 2010, 00:16:22 AM by Crunk »

Offline Spanky

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Re: mAAp Pack v7!
« Reply #19 on: Monday, June 28, 2010, 23:18:16 PM »
Very nice. Big WTF with the lighting though, I almost kind of like it.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

cotton

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Re: mAAp Pack v7!
« Reply #20 on: Monday, June 28, 2010, 23:30:18 PM »
The lighting makes it look like a dream..

Crunk

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Re: mAAp Pack v7!
« Reply #21 on: Tuesday, June 29, 2010, 00:14:57 AM »
Yeah the game does this color correction stuff, to make maps look moar creepy.  But it requires me to go around and lower all the lights, or it ends up like that.  It's gotta be nighttime anyway for it to work in this game.

It also puts this glow/haze around things that are bright, to give it a dreamy nightmareish kinda feel.

Done right it can result in something like this:


Not bad for Unreal 2.5 :P

Offline BlueBlaster

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Re: mAAp Pack v7!
« Reply #22 on: Tuesday, June 29, 2010, 03:01:10 AM »
That effect is known as bloom. More advanced games will add in a depth blur with color correction aka Hitman 3&4



Offline BlueBlaster

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Re: mAAp Pack v7!
« Reply #23 on: Friday, July 02, 2010, 21:48:20 PM »
Hey Crunk how is this going so far? I think itd be cool to see SF Hospital in the game.



Offline Spanky

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Re: mAAp Pack v7!
« Reply #24 on: Friday, July 16, 2010, 00:50:26 AM »
Hey Crunk how is this going so far? I think itd be cool to see SF Hospital in the game.

I don't think it's going too good.

lol, Anyway, before the Crunk thing happened, I was actually thinking of pirating Killing Floor for the editor and then releasing maps through Crunk. Just to kind of kill some time and have something to work forward on. Probably won't happen now.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: mAAp Pack v7!
« Reply #25 on: Friday, July 16, 2010, 02:15:27 AM »
lol that would have been cool. And I've got some modeling skill now, so I could have made some stuff for you to import :P

But for now we can blame Crunk for killing out dreams. That bastard!



Offline Spanky

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Re: mAAp Pack v7!
« Reply #26 on: Friday, July 16, 2010, 02:30:45 AM »
But for now we can blame Crunk for killing out dreams. That bastard!

YEA! Jeez! What an asshole! Not just content with fuckin up his own life but others as well =\

Jonny??? (I see him come on these forums every so often. Checking key threads :P)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: mAAp Pack v7!
« Reply #27 on: Friday, July 16, 2010, 02:49:06 AM »
lol, next time I start some game related project I better have access to everything and anything. That includes source code, a programmer, and a secretary.



Offline Spanky

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Re: mAAp Pack v7!
« Reply #28 on: Friday, July 16, 2010, 03:15:39 AM »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Dialects

Re: mAAp Pack v7!
« Reply #29 on: Friday, July 16, 2010, 06:14:52 AM »
I'll be the boss and run shit around.
"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

 

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