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Author Topic: The new mAAp Pipeline  (Read 11248 times)

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Offline MothaGoosE

Re: The new mAAp Pipeline
« Reply #75 on: Wednesday, December 26, 2012, 16:16:16 PM »
Looks epic, Spanky! The only issue I've ever had with this map was being able to shoot at assault spawn through certain windows (which greatly favors defense). Have you done anything about those?

Offline Spanky

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Re: The new mAAp Pipeline
« Reply #76 on: Wednesday, December 26, 2012, 16:59:10 PM »
Looks epic, Spanky! The only issue I've ever had with this map was being able to shoot at assault spawn through certain windows (which greatly favors defense). Have you done anything about those?

Yea, I've removed that break room window and the others at break room stairs are too tall to shoot through. There's a few other windows that I've removed as well which seems to help FPS.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline MothaGoosE

Re: The new mAAp Pipeline
« Reply #77 on: Wednesday, December 26, 2012, 18:29:04 PM »
Yea, I've removed that break room window and the others at break room stairs are too tall to shoot through. There's a few other windows that I've removed as well which seems to help FPS.

I can't wait to play this! XD

Offline Spanky

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Re: The new mAAp Pipeline
« Reply #78 on: Wednesday, December 26, 2012, 19:09:53 PM »
I can't wait to play this! XD

Here's the final pre-beta video:


[youtube]http://www.youtube.com/watch?v=ma5ya-hrU4A&hd=1[/youtube]
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: The new mAAp Pipeline
« Reply #79 on: Thursday, December 27, 2012, 12:23:33 PM »
Looks really nice

Offline Possessed

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Re: The new mAAp Pipeline
« Reply #80 on: Sunday, December 30, 2012, 21:41:47 PM »
Here's the final pre-beta video:

forgot the Bloom hack  :style:
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: The new mAAp Pipeline
« Reply #81 on: Wednesday, January 02, 2013, 14:07:38 PM »
I loaded up the current release of Pipeline and am shocked and happy to report that the new build has 7FPS more outside than the old one. That's running on full settings with an 8600GT 256MB at 1680x1050. This new build performs and looks a LOT better than the old. I've been seeing a surprising amount of people playing mAAp Pipe lately so I'm excited to see how this new build is going to do.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: The new mAAp Pipeline
« Reply #82 on: Thursday, January 10, 2013, 17:34:20 PM »
I'm done with this map. Seems like there was a lot of interest but every time I look, nobody plays it. That's fine though, it was fun to make.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: The new mAAp Pipeline
« Reply #83 on: Wednesday, July 24, 2013, 12:51:09 PM »
Today I was like 'I'm bored, I'm gonna try that map Spanky doesn't stop talking about'. You know I was really proud to get of my habits of joining bridge, hospital, pipe or urban, but guess what, every time i join your server I got CE ... how comes?

Offline Spanky

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Re: The new mAAp Pipeline
« Reply #84 on: Wednesday, July 24, 2013, 12:57:19 PM »
Turn off the hacks Ganja... I has the best anti-cheat in Pipeline.


Post your CE. Is it immediate?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: The new mAAp Pipeline
« Reply #85 on: Wednesday, July 24, 2013, 13:17:45 PM »
First, map is loading during 2 good minutes and then BAMS

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Offline Spanky

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Re: The new mAAp Pipeline
« Reply #86 on: Wednesday, July 24, 2013, 13:46:21 PM »
Can you open the map offline?
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Might look bigger, but it aint.....

Offline Possessed

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Re: The new mAAp Pipeline
« Reply #87 on: Thursday, July 25, 2013, 03:26:54 AM »
Intel(R) HD Graphics (2104) -> CreateTexture failed(8007000E) -> AAGP_Sun::ApplyGlowEffects
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: The new mAAp Pipeline
« Reply #88 on: Thursday, July 25, 2013, 04:00:17 AM »
Intel(R) HD Graphics (2104) -> CreateTexture failed(8007000E) -> AAGP_Sun::ApplyGlowEffects

Well when you put it that way... Ganja, can you play on SF Oasis?

The main difference between mine & SF Oasis:
Code: [Select]
bForceCorona=True
« Last Edit: Thursday, July 25, 2013, 04:06:43 AM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: The new mAAp Pipeline
« Reply #89 on: Thursday, July 25, 2013, 07:17:23 AM »
Imma try it when I open AA, exhausted right now

 

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