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Author Topic: Rooftop Map  (Read 10907 times)

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Offline Alex

Re: Rooftop Map
« Reply #45 on: Friday, May 11, 2012, 03:15:59 AM »
A screenshot of what I added in the middle.

Offline Spanky

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Re: Rooftop Map
« Reply #46 on: Friday, May 11, 2012, 12:43:31 PM »
Getting more and more complex, very interesting.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Rooftop Map
« Reply #47 on: Friday, May 11, 2012, 14:32:17 PM »
I'm actually thinking about making a playable office area a floor beneath the building and just make it impossible for Assault to go across (like locked doors or something), that way their forced to use the roof and go down on the other side to the elevator. The distance as it is is kind of short so that would make it a little bit longer.

Offline BlueBlaster

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Re: Rooftop Map
« Reply #48 on: Friday, May 11, 2012, 14:42:15 PM »
I like that idea. I guess it makes the situation more realistic as well because both teams do not start next to each other. I'm thinking stairwells on either side, and a ladder from a maintenance closet can connect to the blue or red tunnel. That way defense can't just camp the stairwells (even from far away) as assault leaves the floor below.

Unless you can think of something cooler.



Offline Jason

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Re: Rooftop Map
« Reply #49 on: Friday, May 11, 2012, 16:07:23 PM »
maybe you can add a rope on the side of teh building to teams can rappel down the rope and through the window into the floor below....just more ways to get into and out of this office area you're thinking of.

Offline BlueBlaster

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Re: Rooftop Map
« Reply #50 on: Friday, May 11, 2012, 16:09:04 PM »
maybe you can add a rope on the side of teh building to teams can rappel down the rope and through the window into the floor below....just more ways to get into and out of this office area you're thinking of.

Give us $50,000 and a development studio and it shall happen exactly like that.



Offline Jason

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Re: Rooftop Map
« Reply #51 on: Friday, May 11, 2012, 16:12:42 PM »
Give us $50,000 and a development studio and it shall happen exactly like that.
sorry, I thought this was in the range of being possible since I've seen a rope used in MAAPs version of Urban Assault....i guess im just an asshole for giving my 2 cents then.

Offline Alex

Re: Rooftop Map
« Reply #52 on: Friday, May 11, 2012, 16:13:36 PM »
maybe you can add a rope on the side of teh building to teams can rappel down the rope and through the window into the floor below....just more ways to get into and out of this office area you're thinking of.
I don't see how a rappel could ever be possible with just the editor. We'd need something like that coded into the game. We could make it like a ladder but that would be lame.

Offline Jason

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Re: Rooftop Map
« Reply #53 on: Friday, May 11, 2012, 16:16:41 PM »
"rappel" is just the more realistic word for "ladder"
you wouldnt go down the rope like you would a ladder...yall are too literal...in terms for the editor- yes a ladder rope thing. sorry for the lame idea then

Offline Alex

Re: Rooftop Map
« Reply #54 on: Friday, May 11, 2012, 16:21:16 PM »
"rappel" is just the more realistic word for "ladder"
you wouldnt go down the rope like you would a ladder...yall are too literal...in terms for the editor- yes a ladder rope thing. sorry for the lame idea then
No, I actually like the idea. I just don't think it would turn out well. Yeah we could do it, but it would look weird and act exactly like a ladder instead of sliding down a rope. Also, it would only be climbable in four directions due to how UnrealED2 handles ladder volumes. I'm actually curious to see how it would work. I might mess around with it tonight.
« Last Edit: Friday, May 11, 2012, 16:24:03 PM by KiLLaMaN »

Offline Possessed

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Re: Rooftop Map
« Reply #55 on: Friday, May 11, 2012, 16:24:11 PM »
No, I actually like the idea. I just don't think it would turn out well. Yeah we could do it, but it would look weird and act exactly like a ladder instead of sliding down a rope.

maybe if u put the ropes in a more secure area, so ppl wont get killed easy.

ropes just like in 2.8.x Eagle Tower :D
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Alex

Re: Rooftop Map
« Reply #56 on: Friday, May 11, 2012, 16:33:37 PM »
Now that I think about it, I don't even know if a rope static mesh exists in the editor.

Offline BlueBlaster

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Re: Rooftop Map
« Reply #57 on: Friday, May 11, 2012, 17:13:06 PM »
Even if you find a rope mesh, there isn't a rope climbing animation. We can't really make them because we don't have a lot of the things required.



Offline Spanky

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Re: Rooftop Map
« Reply #58 on: Friday, May 11, 2012, 19:13:22 PM »
I don't see how a rappel could ever be possible with just the editor. We'd need something like that coded into the game. We could make it like a ladder but that would be lame.

You guys have no imagination. It took me 20 seconds to figure this out. Have the rope with a ladder volume and make them "climb" perpendicular to the building, then, at the bottom, they push A to go sideways in through the window. Easy.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: Rooftop Map
« Reply #59 on: Friday, May 11, 2012, 22:24:46 PM »
You guys have no imagination. It took me 20 seconds to figure this out. Have the rope with a ladder volume and make them "climb" perpendicular to the building, then, at the bottom, they push A to go sideways in through the window. Easy.
I'm talking about rappelling as sliding down ropes, which is technically impossible in the editor. You have to use a climbing animation which will look stupid to anyone else playing.

 

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