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Author Topic: Petrol  (Read 11832 times)

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Offline Spanky

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Re: Petrol
« Reply #60 on: Tuesday, August 27, 2013, 18:17:16 PM »
Looked around the map some more. I'd suggest turning those 4 tunnel looking things on the edge of the map into meshes as well as some of the decorations on the fast food rooftop. Same for the signs at the gas pump, maybe even the gas pumps themselves. There's still a TON of BSP cuts on the map. Wouldn't hurt.

Other than that, I'm really liking it Killa :)


*EDIT*
The little grass meshes should have all collision options set to false so players can lay in them and so they don't stop bullets/coronas.
« Last Edit: Tuesday, August 27, 2013, 18:21:13 PM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

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Re: Petrol
« Reply #61 on: Tuesday, August 27, 2013, 22:03:36 PM »
Looked around the map some more. I'd suggest turning those 4 tunnel looking things on the edge of the map into meshes as well as some of the decorations on the fast food rooftop. Same for the signs at the gas pump, maybe even the gas pumps themselves. There's still a TON of BSP cuts on the map. Wouldn't hurt.

Other than that, I'm really liking it Killa :)


*EDIT*
The little grass meshes should have all collision options set to false so players can lay in them and so they don't stop bullets/coronas.
I'll Mesh-ify a bunch of stuff tonight. Also, i figured the grass already had all that set. I'll change that. Thanks for the post.

Offline Spanky

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Re: Petrol
« Reply #62 on: Thursday, August 14, 2014, 02:53:10 AM »
Cull the light hazes beyond a distance of 500 or so.
Cull small objects like light figures (especially ones behind coronas and hazes)
Re-jigger the antiportals
Increase the gigahertz
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jared

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Re: Petrol
« Reply #63 on: Thursday, August 14, 2014, 10:05:36 AM »
Can i also suggest a bit of fog? I really like this map but the performance is hard and wondering if a bit of fog would help?

Offline ELiZ

Re: Petrol
« Reply #64 on: Thursday, August 14, 2014, 10:14:47 AM »
Do we know what the issue really is, is it the higher poly vehicles, or is it the emitters?

Offline Spanky

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Re: Petrol
« Reply #65 on: Thursday, August 14, 2014, 13:37:06 PM »
I did a lot of optimization last night. Got rid of 28K polys and set cull distance on a bunch of stuff. There's a lot of BSP that needs to be optimized and converted to staticmeshes too, I'll work on that later.

The version on Dropbox has a pretty big FPS boost on my machine.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Petrol

Re: Petrol
« Reply #66 on: Thursday, August 14, 2014, 14:30:19 PM »
I would like to thank you once again for appreciating my contribution to the development of this project.

 

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