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Author Topic: Official mAAp v7 Bug Reporting Thread  (Read 19057 times)

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Offline RollingInTheHurt

Re: Official mAAp v7 Bug Reporting Thread
« Reply #75 on: Sunday, June 03, 2012, 00:38:09 AM »
Pipeline  - Top windows at defence spawn in the lunch room. If Assault team throws any grenade into that room via the top windows it will not exploded. However, Defence can throw grenades out of Top Windows into the carpark and they explode.

Square - Top of tower where you can fall into the broken corner. There is no way for the player to get out except falling to his death. Both crawling and crouching do not allow the player to move back into the tower.

Unsure if the above are actual map bugs, or simply tactical/balancing tweaks. But just two iv found.
« Last Edit: Sunday, June 03, 2012, 00:40:38 AM by RollingInTheHurt »

Offline Spanky

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Re: Official mAAp v7 Bug Reporting Thread
« Reply #76 on: Sunday, June 03, 2012, 00:47:15 AM »
Thanks for the bugs. I think the Pipeline one is normal. The walls inside break room, at least the one next to the stairwell, have a "Delete Projectiles" surface flag. This is to prevent 203 spam and half of Defense dying on spawn. I didn't know it applied to grenades as well but I guess it's possible.

For Square, I'll add that to the list, it should be an easy fix.
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Offline BlueBlaster

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Re: Official mAAp v7 Bug Reporting Thread
« Reply #77 on: Sunday, June 03, 2012, 02:43:54 AM »
That bug on Square is my favorite. I did it everytime I had the chance to be up there.



Offline BiG_SerGiO

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Re: Official mAAp v7 Bug Reporting Thread
« Reply #78 on: Sunday, June 03, 2012, 11:03:22 AM »
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline Spanky

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Re: Official mAAp v7 Bug Reporting Thread
« Reply #79 on: Sunday, June 03, 2012, 13:49:03 PM »
Done.
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Offline MothaGoosE

Re: Official mAAp v7 Bug Reporting Thread
« Reply #80 on: Thursday, January 24, 2013, 12:54:04 PM »
[mAAp] Bunker Crisis has AGP_Zone Infos causing critical errors. I'm going to try to find them all and replace them.

Problem resolved. Placing map in the dropbox folder.
« Last Edit: Thursday, January 24, 2013, 13:12:20 PM by MothaGoosE »

Offline ELiZ

Re: Official mAAp v7 Bug Reporting Thread
« Reply #81 on: Thursday, January 24, 2013, 13:39:18 PM »
[mAAp] Bunker Crisis has AGP_Zone Infos causing critical errors. I'm going to try to find them all and replace them.

Problem resolved. Placing map in the dropbox folder.

I'll let Possessed to be the one to do the swap of the maps.
This has been the only thing that was reported when it came to mAAp?

Offline MothaGoosE

Re: Official mAAp v7 Bug Reporting Thread
« Reply #82 on: Thursday, January 24, 2013, 13:51:42 PM »
I'll let Possessed to be the one to do the swap of the maps.
This has been the only thing that was reported when it came to mAAp?

I'm not sure what you mean. I fixed the slots in Urban, but that was already put into Assist by Possessed. Later today, I'll make two folders: One for Maps to be updated, and ones that have been updated, so there is no confusion.

Offline Possessed

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Re: Official mAAp v7 Bug Reporting Thread
« Reply #83 on: Thursday, January 24, 2013, 15:00:23 PM »
he wanna know if there are other bugs to be fixed on maap maps
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline teddy_grizzly_bear

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Re: Official mAAp v7 Bug Reporting Thread
« Reply #84 on: Thursday, January 24, 2013, 16:51:25 PM »
There's a weird bug on Residence:

https://www.dropbox.com/s/yh9tpwmmeqos5up/residence_bug.dem
Has anyone looked at that one?

It's a demorec file, just put it in the Demos folder and type "demoplay residence_bug" in console in the game. (people didn't understand what it was in the other thread)
<image removed due to imgur stuff - probably for the best>

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Offline Orange

Re: Official mAAp v7 Bug Reporting Thread
« Reply #85 on: Friday, January 25, 2013, 04:07:29 AM »
   District

Offline Orange

Re: Official mAAp v7 Bug Reporting Thread
« Reply #86 on: Friday, January 25, 2013, 04:13:27 AM »

Offline [SWISS]Merlin

Re: Official mAAp v7 Bug Reporting Thread
« Reply #87 on: Friday, January 25, 2013, 05:39:21 AM »
yes, i have one from square. i will upload picture at weekend.

Offline hardztyle

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Re: Official mAAp v7 Bug Reporting Thread
« Reply #88 on: Friday, January 25, 2013, 06:23:08 AM »
I dont know if its a bug, but my screen looks like this in mAAp Canyon. And as far as i know im the only one with this problem. I have reinstalled mAAp pack twice and even replaced map Canyon file with other player's file.

screen looks like this

Offline KARI-30

Re: Official mAAp v7 Bug Reporting Thread
« Reply #89 on: Friday, January 25, 2013, 06:48:19 AM »
There is a bug on oldtown where you can see throught a bridge.




 

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