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Author Topic: mAAp Pipeline - Updated with Downloads  (Read 19453 times)

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Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #60 on: Sunday, January 15, 2012, 15:53:44 PM »
To those that have no idea what we're talking about, this is what's frustrating about Unreal sometimes:



Same exact location, same exact map, same exact settings, the only difference is that one is online and one is offline. Replication is a bitch sometimes.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #61 on: Sunday, January 15, 2012, 16:06:47 PM »
*shrug* I think they lag like crap too because they're dynamic...

I'm going to set Dynamic to false and see what happens.

I think this was a very good idea. After building the map, I get 55 FPS where I normally got 45 before. Less dynamic lights FTW. I think I can officially say, the FPS issues on mAAp Pipeline have been fixed.
It's like shaving your pubes to make your junk look bigger.
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Offline BlueBlaster

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Re: mAAp Pipeline - Updated with Downloads
« Reply #62 on: Sunday, January 15, 2012, 16:46:19 PM »
Thankfully it was something simple like that :D



Jonnym

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Re: mAAp Pipeline - Updated with Downloads
« Reply #63 on: Sunday, January 15, 2012, 17:19:38 PM »
I Promise to take a look at it when i've done the dedicated server.

Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #64 on: Sunday, January 15, 2012, 17:35:56 PM »
:) It's amazing now. I have more room for more eye candy!
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Offline Koden

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Re: mAAp Pipeline - Updated with Downloads
« Reply #65 on: Sunday, January 15, 2012, 18:20:47 PM »
To those that have no idea what we're talking about, this is what's frustrating about Unreal sometimes:

[cut]

Same exact location, same exact map, same exact settings, the only difference is that one is online and one is offline. Replication is a bitch sometimes.

So the first one was taken online and the other one offline...what a difference. It almost seems it's flattening the rendition overriding that dinamyc lighting (and it seems likely if you say it just place a texture instead).


Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #66 on: Sunday, January 15, 2012, 18:22:40 PM »
Well, I disabled dynamic lighting on those volume lights which made no difference affecting it online versus offline, it just raised FPS. In the second screenshot (offline) you can BARELY see the haze. All these volume lights are is a x number of sprites in a certain line in a certain direction. If you use enough round sprites in a straight line, it looks like a cylinder, that's all we're doing.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....


Offline BlueBlaster

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Re: mAAp Pipeline - Updated with Downloads
« Reply #68 on: Wednesday, January 25, 2012, 05:11:21 AM »
The front entrance looks marvelous.



Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #69 on: Wednesday, January 25, 2012, 05:22:58 AM »
Thanks. I changed the lights in there to those rather than the warehouse lights. Just made more sense.
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Re: mAAp Pipeline - Updated with Downloads
« Reply #70 on: Wednesday, January 25, 2012, 23:10:43 PM »
I found a screenshot comparing AA3 pipeline versus AA2. I added mine in:

It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline blint63

Re: mAAp Pipeline - Updated with Downloads
« Reply #71 on: Thursday, January 26, 2012, 00:30:37 AM »
Sweet

Offline JunK

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Re: mAAp Pipeline - Updated with Downloads
« Reply #72 on: Thursday, January 26, 2012, 02:59:58 AM »
Beautiful job with the pipeline MaaP hopefully there will be tracked soon...

Offline Koden

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Re: mAAp Pipeline - Updated with Downloads
« Reply #73 on: Thursday, January 26, 2012, 03:15:48 AM »
Both original AA2 and AA3 Pipeline had a grey, cold feeling to it. mAAp pipeline feels much more alive :) i swear you could almost hear birds singing lolz.

Jonnym

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Re: mAAp Pipeline - Updated with Downloads
« Reply #74 on: Thursday, January 26, 2012, 05:21:57 AM »
it is tracked...

 

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