Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: mAAp Pipeline - Updated with Downloads  (Read 12138 times)

0 Members and 1 Guest are viewing this topic.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #45 on: Wednesday, January 11, 2012, 13:27:57 PM »
i agree, pipe needs more pazazz behind the building.  It needs to be a place where people want to go and not just walk by it

I added a few more things yesterday after the video. Maybe it's just how my mind works but I have a hard time adding clutter naturally :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [Nifty]-mister

  • Loyal Member
  • ****
  • Posts: 360
    • View Profile
Re: mAAp Pipeline - Updated with Downloads
« Reply #46 on: Wednesday, January 11, 2012, 15:11:44 PM »
I added a few more things yesterday after the video. Maybe it's just how my mind works but I have a hard time adding clutter naturally :)
have you given any think about the music :p 8)
BlueBlaster: Dann called him a vertically-​challenged nigger.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #47 on: Wednesday, January 11, 2012, 16:18:32 PM »
Even though using the editor is a copyright infringement, I don't really want to add copyrighted music to the game. The in-game usage has to outweigh the download size IMO and custom music wouldn't.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: mAAp Pipeline - Updated with Downloads
« Reply #48 on: Wednesday, January 11, 2012, 21:42:52 PM »
Just checked le map.

It's fucking amazing. The grass outside has improved, and I like the yellow door scheme you got going on. I'm enjoying the dirty windows on the doors and building as well.

I think you added some more sound effects? The ambience in the map is great, I like the tunnel wooshing, pipe noises, and the random outdoor wind.

Bathroom lighting is much better, nice work.

And the clocks are cool too.



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #49 on: Wednesday, January 11, 2012, 22:18:49 PM »
:D

I added some AA3 sounds, the outside ambient wind and the tunnel echoes. I just need to hone in on the proper radius and volumes. I took notes of other maps' ambient sound settings and I'm going to try those.

I quite like the yellow doors too, the windows in the doors provide an extra layer of caution to the map, you can't just simply camp in main entrance anymore.

You guys should check out the moving garage door, I put some nice haze lights in there. Also the broken lamp in break room can be shot to turn off, that was Skrewy's idea.

Map is certainly coming along :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: mAAp Pipeline - Updated with Downloads
« Reply #50 on: Wednesday, January 11, 2012, 22:41:37 PM »
The map is pretty dynamic. I think thats an important aspect of a good map.



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #51 on: Sunday, January 15, 2012, 05:05:25 AM »
Got to try the latest version online just now. There's good news and bad news:

Good News:
- I compiled an Actor to enable cameras to replicate online. You no longer have to "use" a camera, you can stare at the console.
- FPS seems higher in online play. Seems to be above 50 everywhere except the guard tower which drops a bit. Solid 60 anywhere away from Assault spawn.

Bad News:
My fantastic lights look horrible online. I should have known better than to trust a light coded by AA devs -_- I hope to find a fix...
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: mAAp Pipeline - Updated with Downloads
« Reply #52 on: Sunday, January 15, 2012, 14:26:04 PM »
Just curious, which lights? You mean in the bathroom?

Also nice work on the camera replication :D



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #53 on: Sunday, January 15, 2012, 14:46:11 PM »
All the haze lights... Volume lights =\
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: mAAp Pipeline - Updated with Downloads
« Reply #54 on: Sunday, January 15, 2012, 14:52:06 PM »
What the hell man. I started adding those into maps because they look great. I'm not happy. And all it does is spawn a texture, how ridiculous.



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #55 on: Sunday, January 15, 2012, 14:57:22 PM »
Yea, it's annoying. They look totally different, a lot more opaque. I think it's the texture I used though. I made a custom one in Photoshop. There's another faint one that seems to work better though. This is the one I'm using on Pipe currently: Texture'T-mAAp_Pack_6.misc.sunlight_alpha' This is the one that seems to work decently online: Texture'T2-FX.Corona.fx2_cor_01dim'
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: mAAp Pipeline - Updated with Downloads
« Reply #56 on: Sunday, January 15, 2012, 15:13:58 PM »
I used to use that one also, but I swapped over to the one called whitespot_alpha in T2-FX because you can set it to STY_Alpha and you have a large range to use the Fade property. Currently I have it set to fade from 32 to 0 and size from 0.5 to 2.5. It's pretty nice looking for those industrial ceiling lights.



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #57 on: Sunday, January 15, 2012, 15:20:23 PM »
Look at it online though :P I'm testing them right now. Texture'T2-FX.Corona.fx2_cor_01dim' with STY_Translucent seems to be strong but decent.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: mAAp Pipeline - Updated with Downloads
« Reply #58 on: Sunday, January 15, 2012, 15:37:06 PM »
Holy seatbelts. They look ridiculous. But whyyyyyyyyyy??? =(



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp Pipeline - Updated with Downloads
« Reply #59 on: Sunday, January 15, 2012, 15:40:45 PM »
*shrug* I think they lag like crap too because they're dynamic...

Quote
    SpriteNum=6
    bSpriteDynamic=True
    SpriteScaleBegin=0.900000
    SpriteScaleEnd=1.100000
    SpriteFadeBegin=32
    SpriteTexture=Texture'T2-FX.Corona.fx2_cor_01dim'
    SpriteStyle=STY_Translucent

I'm going to set Dynamic to false and see what happens.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager