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Author Topic: mAAp Pipeline - Updated with Downloads  (Read 12048 times)

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Jonnym

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Re: mAAp Pipeline - Updated with Downloads
« Reply #30 on: Saturday, January 07, 2012, 04:00:28 AM »
To make my life easier, In future, Dont keep changing the filenames, like stay as mp60_ that way i don't have to keep re-writing everything for a release. There is a little file in there, maap-v6.0, thats the only one that need change with each release.

Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #31 on: Saturday, January 07, 2012, 14:23:56 PM »
After MP6, I realized it was pretty stupid to name them MP60 since I would have to rename them all for every version, including briefings and tours. So, I was just going to remove the 60 but I can't do that for the textures and meshes since I would have to replace all the meshes and textures in the maps.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: mAAp Pipeline - Updated with Downloads
« Reply #32 on: Saturday, January 07, 2012, 14:34:57 PM »
Well since we're the only ones who see the textures and stuff, there's no real need to rename those :)



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Re: mAAp Pipeline - Updated with Downloads
« Reply #33 on: Saturday, January 07, 2012, 14:45:06 PM »
True that. I probably won't bother changing them at all, as per Jonny's request :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

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Re: mAAp Pipeline - Updated with Downloads
« Reply #34 on: Saturday, January 07, 2012, 18:24:03 PM »
Pipeline is updated with the things marked as fixed in Skrewy's post. I also modified the break room stairs light particles to be smaller and fading. Let me know if they look better.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #35 on: Sunday, January 08, 2012, 02:53:16 AM »
Updated with the 2 pine trees in the main area as xProcMeshes so they have some life. I also reskinned the clock to make it look better, I'll add a ticking sound and a moving second hand for fun.

Not sure if I like the new trees or not. Blue, maybe you can check them out and see if you can do better? :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline degroeneman

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Re: mAAp Pipeline - Updated with Downloads
« Reply #36 on: Monday, January 09, 2012, 03:50:22 AM »
Good job Spanky and all the guys that are trying to get aao back up on it's feet.

Offline mamerize

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Re: mAAp Pipeline - Updated with Downloads
« Reply #37 on: Monday, January 09, 2012, 05:03:37 AM »

Offline Koden

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Re: mAAp Pipeline - Updated with Downloads
« Reply #38 on: Monday, January 09, 2012, 05:15:26 AM »
lol.. i found this..

http://i42.servimg.com/u/f42/16/72/80/62/untitl20.jpg

Ah yep it happens, Nate has fixed that already by removing the truck i think (so it won't be there in the next mAAp release).
« Last Edit: Monday, January 09, 2012, 05:17:51 AM by Koden »

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Re: mAAp Pipeline - Updated with Downloads
« Reply #39 on: Monday, January 09, 2012, 13:53:26 PM »
Ah yep it happens, Nate has fixed that already by removing the truck i think (so it won't be there in the next mAAp release).

Bingo. No longer a problem :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #40 on: Tuesday, January 10, 2012, 20:32:53 PM »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: mAAp Pipeline - Updated with Downloads
« Reply #41 on: Wednesday, January 11, 2012, 01:35:59 AM »
Blue and you others that have Dropbox access, check out Pipeline. I've spent quite a bit of time today refining the lighting in the bathroom and in Main CP. I think Main CP is finished for lighting, effects and windows.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Jared

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Re: mAAp Pipeline - Updated with Downloads
« Reply #42 on: Wednesday, January 11, 2012, 01:36:22 AM »
looks great on youtube

Offline BlueBlaster

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Re: mAAp Pipeline - Updated with Downloads
« Reply #43 on: Wednesday, January 11, 2012, 09:39:23 AM »
As soon as I get some sleep, I'll marvel at the map.



Offline Jason

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Re: mAAp Pipeline - Updated with Downloads
« Reply #44 on: Wednesday, January 11, 2012, 11:17:47 AM »
i agree, pipe needs more pazazz behind the building.  It needs to be a place where people want to go and not just walk by it

 

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