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Author Topic: Karma (Physics) Mod  (Read 11661 times)

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Offline Spanky

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Re: Karma (Physics) Mod
« Reply #45 on: Sunday, January 22, 2012, 17:43:26 PM »
I'm finding out that part of the problem with this mod is (you guessed it) the engine. UT2004 was built on UE2, AA is UE2.5 which is build 3336 in UE. We're using build 2226 of UE Runtime to compile mods. Also, the AA editor we have is UE2.1. 3 different engine versions trying to create compatible stuff... gets things more complicated. But, I haven't heard from VendorX that it's "impossible".
It's like shaving your pubes to make your junk look bigger.
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Offline BlueBlaster

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Re: Karma (Physics) Mod
« Reply #46 on: Sunday, January 22, 2012, 17:48:11 PM »
Holy seatbelts. I had no idea lmfaooooooooooooo.

I always knew AA2.5 was running build 3336 (since thats ue2.5), but I thought the editor was 3336 as well.

Looks like the devs were winging all of E3 that year :P



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Re: Karma (Physics) Mod
« Reply #47 on: Monday, January 23, 2012, 19:21:27 PM »
From VendorX:
Quote
It's alive... It's alive...
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Offline BlueBlaster

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Re: Karma (Physics) Mod
« Reply #48 on: Monday, January 23, 2012, 19:27:38 PM »
:O



Offline Spanky

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Re: Karma (Physics) Mod
« Reply #49 on: Monday, January 23, 2012, 19:45:59 PM »
Slowly but slowly, it looks like it's possible but what works on UT2004, behaves odd on AA. Naturally. I think in a week we'll have something decent.
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Re: Karma (Physics) Mod
« Reply #50 on: Tuesday, January 24, 2012, 01:46:43 AM »
I think we made a step forward today, well, at least with respawning.

http://youtu.be/L-OxX-bCImo?hd=1
[youtube]http://www.youtube.com/watch?v=L-OxX-bCImo[/youtube]
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Offline BlueBlaster

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Re: Karma (Physics) Mod
« Reply #51 on: Tuesday, January 24, 2012, 01:53:39 AM »
They behave in such an odd way, but you got them to reset! I like how theres that one barrel that slides away near the end of the video. Finding humor in inanimate objects.



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Re: Karma (Physics) Mod
« Reply #52 on: Tuesday, January 24, 2012, 02:02:35 AM »
They behave in such an odd way, but you got them to reset! I like how theres that one barrel that slides away near the end of the video. Finding humor in inanimate objects.

I seriously lol'd when I saw that barrel. It was sliding too, not rolling like you would expect. I think we're close to a solution, I think it's a matter of sorting commands differently. I also know that bumping KActors is possible online but the current version doesn't have it implemented.
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Re: Karma (Physics) Mod
« Reply #53 on: Tuesday, January 24, 2012, 20:01:09 PM »
Pop quiz hot shot: What's the difference between these two videos:
[youtube]http://www.youtube.com/watch?v=XOhlJFC0HAk[/youtube]
[youtube]http://www.youtube.com/watch?v=NFCUdZpM_uw[/youtube]

Seems like the first one works while the second and newer one doesn't. It finally struck me; KActors can't respawn if they're touching one another due to collision. Stack them on a shelf or just on the ground and they work fine. What a headache.
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Offline Jason

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Re: Karma (Physics) Mod
« Reply #54 on: Tuesday, January 24, 2012, 20:48:02 PM »
oh...i could have told you that

Offline BlueBlaster

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Re: Karma (Physics) Mod
« Reply #55 on: Tuesday, January 24, 2012, 21:04:28 PM »
lmfao Nate, these are some really stupid quirks man. It's like Unreal is a big joke book we're trying to piece together after it went through a paper shredder.



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Re: Karma (Physics) Mod
« Reply #56 on: Tuesday, January 24, 2012, 21:05:51 PM »
It could be Unreal or it could be the mod itself. All I know is that with the same code, box pyramids don't respawn while boxes on the ground do.
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Offline BlueBlaster

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Re: Karma (Physics) Mod
« Reply #57 on: Tuesday, January 24, 2012, 21:08:23 PM »
Even if you spread out the distance of the box pyramid?



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Re: Karma (Physics) Mod
« Reply #58 on: Tuesday, January 24, 2012, 21:26:37 PM »
Even if you spread out the distance of the box pyramid?

The problem I had with gaps is visible in the bridge video. After a round, the server "settles" the box to the ground yet the client is still in the air. Some kind of replication mis-match.
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Re: Karma (Physics) Mod
« Reply #59 on: Wednesday, January 25, 2012, 06:54:22 AM »
Another improvement was made:


Respawn seems to show itself a few times. This is pretty much the full GoodKarma mod with destruction, pawn damage and push/bump so you can push objects around.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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