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Author Topic: First Karma (Physics) Map  (Read 3833 times)

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Offline -{BOTs}-BOSS

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Re: First Karma (Physics) Map
« Reply #15 on: Thursday, February 02, 2012, 19:12:23 PM »
if its not a hassle or problem i would love to join you guys in adding work to the project.


Offline Spanky

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Re: First Karma (Physics) Map
« Reply #16 on: Thursday, February 02, 2012, 19:22:45 PM »
Show us what you can do on 2.8's editor. If you create an awesome map, we'll convert it. No offense but there's too many noobs (I was once one too) that create novelty garbage. I don't want to discourage people from creating things but I don't think we're at a point where we can allow people to have the editor (too much support, tutorials, complaints, requests and "add my map to assist plz").
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Offline -{BOTs}-BOSS

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Re: First Karma (Physics) Map
« Reply #17 on: Thursday, February 02, 2012, 19:28:27 PM »
lol

Offline Spanky

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Re: First Karma (Physics) Map
« Reply #18 on: Thursday, February 02, 2012, 19:36:10 PM »
Here's the only screenshot I have of my first "map":



At that stage, I was just putting objects in different spots and thinking how cool it was. Things weren't even aligned. I've been working on (and learning UED) Pipeline for 3 years. You can't pick up all the quirks/features overnight. I still don't know all there is to know.

The idea for a long time has been to create a AA Mission Depot type website. There's more problems with that though. With PunkBuster, you can get kicked for custom maps and there's no way to tell a custom map from a hack without posting the map file up and matching a MD5 if PunkBuster captured one. Then, having a voting system for getting maps in Assist without bloating things up. It's something we'll think about down the road if 2.5 grows more.

This is just my opinion. Jonny and Blueblaster may not agree with me.
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Offline -{BOTs}-BOSS

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Re: First Karma (Physics) Map
« Reply #19 on: Thursday, February 02, 2012, 19:45:47 PM »
Not a problem.

I made many Maps for UBI- Ghost Recon using 3DMax i'm O.k when it comes to making sure its glitch free and also not too big or too small.

My style is Urban maps. not too much into the tropical, open land style maps.

once i learn the functions of this editor i should be good too go.
My Hope was i get to work on the 2.4 editor so i wont have to worrie about porting it.. since i do want to test my self via lan.

Trust me i don't want to put junk out for anyone to play... i seen some of the mAAp maps.. and i have to say... we do need more new maps to add to the community..

btw good work that map the screen shot shows you have taken time to learn this editor and well it wont be long till we see your full map it's my guess??


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Re: First Karma (Physics) Map
« Reply #20 on: Thursday, February 02, 2012, 20:08:15 PM »
btw good work that map the screen shot shows you have taken time to learn this editor and well it wont be long till we see your full map it's my guess??

I'm not sure what screenshot you're talking about. If you mean the one I posted in this thread, that's an old map that no longer exists. I'm not proud of it at all. If you're talking about Pipeline, you should see the public beta roll out in another day and a half. I'm running around doing updates now.
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Offline -{BOTs}-BOSS

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Re: First Karma (Physics) Map
« Reply #21 on: Thursday, February 02, 2012, 20:22:42 PM »
well i'm well behind so! i will work on learning the way the editor works now.. seems like i will be working with a already made map just to learn how things move around in this editor and how to call tools and so on! yes i would like to see some SS of the Pipeline.

right now just in the editor learning how to select objects drag them around delete, copy past and so on.

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Re: First Karma (Physics) Map
« Reply #22 on: Thursday, February 02, 2012, 20:32:54 PM »
Starting with an existing map is great, especially a developer created one. They're 100% complete with a wide range of features.

As far as pipeline, here's the latest:
http://youtu.be/tSwilTDJ86A?hd=1
It won't have bloom in the public beta though.
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Offline -{BOTs}-BOSS

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Re: First Karma (Physics) Map
« Reply #23 on: Thursday, February 02, 2012, 21:21:26 PM »
Love it. Looks Very nice and clean.

But the bloom would be a + but i understand your concerns with it.. and the fact that it might lag..

if your going to do some beta testing with bloom... let me know.. i will roll with you.

i was thinking about the punk buster MD5 Problems that might cause Problems from a custom map. guessing here if i use textures already known within PB i should be ok right?

Or is each map known by file size and name for each map by PB?

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Re: First Karma (Physics) Map
« Reply #24 on: Thursday, February 02, 2012, 21:53:50 PM »
There's MD5's for existing files (maps, meshes, textures, sounds, system, etc) and then there's a whitelist of files you're allowed to have. So, if you modify existing files, you'll get kicked. If you have files not listed in the whitelist, you'll get kicked.

This made it a problem in the past with mAAp mode because servers had to have 2 different PB configs and users files had to be moved back and fourth to mesh with those configs. This is eliminated in the next version of Assist.
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Offline BlueBlaster

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Re: First Karma (Physics) Map
« Reply #25 on: Friday, February 03, 2012, 02:32:29 AM »
+1 for seperate installs for map testing amirite

+1 for using my Assist install as my map testing install.



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Re: First Karma (Physics) Map
« Reply #26 on: Friday, February 03, 2012, 03:06:19 AM »
living life on the edge, I like that in my men.

It's below freezing and I went outside to pee. How's that?
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Offline Go_Cat75

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Re: First Karma (Physics) Map
« Reply #27 on: Saturday, February 04, 2012, 19:10:14 PM »
To be honest, I think PBall is pretty lame. Even though I converted it, I would rather not see it get more popular if Karma becomes popular. It's a map that doesn't fit in with AA at all, I really only converted it because it was a small map that seemed easy to do.

pball is a good map for minimal players. Karma would be good especially on this map as you could shot the objects out the way players are hiding behind.

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Re: First Karma (Physics) Map
« Reply #28 on: Saturday, February 04, 2012, 19:53:44 PM »
pball is a good map for minimal players. Karma would be good especially on this map as you could shot the objects out the way players are hiding behind.

Karma is there in v7. It's buggy on non-windows clients and servers though.
It's like shaving your pubes to make your junk look bigger.
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