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Author Topic: America's Army Resource Extractor v3.1(Updated)  (Read 16023 times)

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Offline ELiZ

America's Army Resource Extractor v3.1(Updated)
« on: Friday, October 12, 2012, 10:59:23 AM »
https://dl.dropbox.com/u/62876385/Americas.Army.Resource.Extractor.v3.0.zip
https://dl.dropbox.com/u/62876385/ReleasedPrograms/AARE3.1.Portable.ZIP

This program can extract resources from any version from 2.5.0-> 2.8.5.

So if you want any of these things ripped from the game:

Textures
Sounds
3D Models
Player Models
Full Maps

New in this version besides much increased performance when converting encrypted packages is that the Full map export now is fully functional.

At first startup, the program will ask what folder you have installed AA.

Then do your selection, and hit "Load and Export all Packages", wait until the "Export Done" is shown(This can take some time)

When it' done you'll have gigabytes of game resources to play with.

When importing the map into 3DS MAX use these settings:

After Import a map into 3DS MAX, run the maxscript with the same name as the Map to import light and Terrain-Textures, plus fixes some issues with the textures.

If you want to import Playermodels into 3DS Max, use the maxscript called RSK(SkeletalMesh)Importer.v2 that is included in the zip file.
« Last Edit: Saturday, March 23, 2013, 22:29:21 PM by ELiZ »

Offline KARI-30

Re: America's Army Resource Extractor v3.0
« Reply #1 on: Monday, November 26, 2012, 19:52:32 PM »
Hi, when I start the program I cannot select the directory where the game is installed in. It just keeps saying "not valid"...

Any help plz?

Offline teddy_grizzly_bear

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Re: America's Army Resource Extractor v3.0
« Reply #2 on: Tuesday, November 27, 2012, 00:16:25 AM »
Oops, I think I misread something.
« Last Edit: Tuesday, November 27, 2012, 00:18:40 AM by teddy_grizzly_bear »


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Offline Spanky

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Re: America's Army Resource Extractor v3.0
« Reply #3 on: Saturday, January 05, 2013, 18:04:02 PM »
Shouldn't this thread and the converter thread be moved into the mAAp section of the forum?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #4 on: Saturday, March 23, 2013, 22:30:39 PM »
Updated to version 3.1


News.

Added support for 2 more pixelformats
RAW 16-bit grey scale pictures(heightmaps) are saved as .Raw files
256 color palette pictures

« Last Edit: Saturday, March 23, 2013, 22:41:15 PM by ELiZ »

Offline ELiZ

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #5 on: Saturday, March 23, 2013, 22:34:03 PM »
This is what you have to do if you want to run AARE in Wine(Linux)
Run the Setup version of AARE so that you install the Runtime DLL's that are needed

https://dl.dropbox.com/u/62876385/ReleasedPrograms/AARE3.1.Setup.ZIP

Manually create the ini file and the 5 folders that AARE normally create at first startup in the same folder as the exe file.



Edit the ini file and type in your path to the AA folder:
Here is mine:
Code: [Select]
D:\AA\America's Army 2.5.0
yours will be different
« Last Edit: Saturday, March 23, 2013, 22:36:26 PM by ELiZ »

Offline BiG_SerGiO

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Re: America's Army Resource Extractor v3.1(Updated)
« Reply #6 on: Sunday, March 24, 2013, 17:36:56 PM »
Thanks Eliz :)
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

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Offline [SWISS]Merlin

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #7 on: Monday, March 25, 2013, 04:31:47 AM »
ELiZ is going again on hollydays i guess :D
hope you last stay was great - after all that work before.
thanks

Offline ELiZ

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #8 on: Friday, April 12, 2013, 02:29:34 AM »
For the new version I've added support for SpriteEmitters and Trimming the terrain.
I'm also working on extracting the MeshAnimations. I've been able to collect all the data needed and are just looking for the correct output fileformat. At this moment it looks like it will be *.bvh(Character Studio Morion Capture files).
I've added Extracting AGP_Viewports as Cameras.
AARE will now run out of the box without the need of a workaround in WINE.

Any more suggestion on what more to include?

This is the interface of the current build's(v3.3) I'm working with.

Offline SoLo

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #9 on: Monday, February 10, 2014, 02:08:19 AM »
Good morning,
is it possible to have a working link to download this tool?

Offline ELiZ

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #10 on: Monday, February 10, 2014, 14:20:30 PM »
Here is the latest build of the version 3.3
I just grabbed it from the latest compile, no guarantees it will work, it should, but no guarantees. 

https://dl.dropboxusercontent.com/u/62876385/AARE33.zip

Offline SoLo

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #11 on: Tuesday, February 11, 2014, 00:55:11 AM »
Automatically installed AA2.5 with Assist in Appdata/Roaming/blabla folder
Downloaded AARE3.3, extracted, exectuted, setted up .ini with path ahead, but nothing, i got this error:

Run-time error '75':
Path/File access error

I tried to copy the AA files in C:\armyops directly and point there the ini, no luck, same error.
Tried to set it up to run as admin too..

As you said me, you haven't a lot of times for this kind of stuff, so I ask :
Is there a "repository" where I can find the maps and staticmeshes in 3ds/max format?
Are the "already extracted" data somewhere I can download?

Offline ELiZ

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #12 on: Tuesday, February 11, 2014, 03:53:30 AM »
Automatically installed AA2.5 with Assist in Appdata/Roaming/blabla folder
Downloaded AARE3.3, extracted, exectuted, setted up .ini with path ahead, but nothing, i got this error:

Run-time error '75':
Path/File access error

I tried to copy the AA files in C:\armyops directly and point there the ini, no luck, same error.
Tried to set it up to run as admin too..

As you said me, you haven't a lot of times for this kind of stuff, so I ask :
Is there a "repository" where I can find the maps and staticmeshes in 3ds/max format?
Are the "already extracted" data somewhere I can download?

Unzip AARE.zip on the desktop, and run it from there.
I only had one issue with M_AA3_Pack.usx, where I got error 9, subscript out of range.
Since I was working on a copy of the Assist files, I deleted M_AA3_Pack.usx.
But other than that it worked as it should. Only drawback is that the export of the AA3 maps will be missing all the object that is in M_AA3_Pack.usx.

if you are getting Path/File access error, it almost sounds like you have AA running, or something else that locks the files, try to copy the files to the desktop, or somewhere else where the current logged in user has full access

Offline ELiZ

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #13 on: Tuesday, February 11, 2014, 05:43:09 AM »
Small update to jump over some of the files it has problem with(Mainly Assist files, some AA3).

https://dl.dropboxusercontent.com/u/62876385/AARE33.zip

Offline SoLo

Re: America's Army Resource Extractor v3.1(Updated)
« Reply #14 on: Tuesday, February 11, 2014, 19:01:58 PM »
Moved to H: completly outside win environement, and it worked, 1000 thx!

 

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