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Author Topic: Force Class V-Bug  (Read 4729 times)

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Offline Vanoke

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Re: Force Class V-Bug
« Reply #15 on: Monday, October 07, 2013, 13:06:46 PM »
 I was alone in map the obj is working fine and the obj ir random so all oke for me in forceclass SF m4m
And thx for the green shrubs  will gif them evry day water.

Do the objectives work as they should? I never tested them.
[/quote]

Vanoke. do u have same problem as me? obj stays in 1 place over and over? or do u see random spawns right away?

Offline Vanoke

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Re: Force Class V-Bug
« Reply #16 on: Monday, October 07, 2013, 13:57:06 PM »
to muts green spanky its everyware:


 

Offline ELiZ

Re: Force Class V-Bug
« Reply #17 on: Monday, October 07, 2013, 15:29:58 PM »
to muts green spanky its everyware:


Mr. funny guy :)

Offline Spanky

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Re: Force Class V-Bug
« Reply #18 on: Monday, October 07, 2013, 16:18:00 PM »
to muts green spanky its everyware:


 

I was about to apologize until I saw it was his hat :D Are there issues with the amount of shrubs now? I might add some more if you want... I only added a couple more trees. FPS wasn't any lower for me.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Vanoke

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Re: Force Class V-Bug
« Reply #19 on: Monday, October 07, 2013, 17:32:26 PM »
Only in blue building insite door ther is 1 shrub on the right site that ( don t Belong  there)
Blue building is when you run down town hall defence site were the stairs are.

About more trees ?? i have to think. what trees and and were! ore not !


Offline Spanky

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Re: Force Class V-Bug
« Reply #20 on: Monday, October 07, 2013, 20:16:50 PM »
Only in blue building insite door ther is 1 shrub on the right site that ( don t Belong  there)
Blue building is when you run down town hall defence site were the stairs are.

Can you get me a screenshot? I don't play the map so I have no idea of where you're talking about :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Vanoke

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Re: Force Class V-Bug
« Reply #21 on: Tuesday, October 08, 2013, 13:01:38 PM »
the girl is pointing to it.
And please its oke its a good diffrent puth jumps to 500 in steat of 400. its creating muts more possebileties!!!!



 
« Last Edit: Tuesday, October 08, 2013, 13:11:47 PM by Vanoke »

Offline Spanky

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Re: Force Class V-Bug
« Reply #22 on: Tuesday, October 08, 2013, 13:31:52 PM »
I went to fix it but my terrain tool is fucked up right now. It's not that big of a deal anyway. If there's other things to do on the map, get a list going and we can do another update.

"Jumps" as you call it, will not be changed. This isn't Unreal Tournament.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Koden

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Re: Force Class V-Bug
« Reply #23 on: Tuesday, October 08, 2013, 13:51:00 PM »
the girl is pointing to it.
And please its oke its a good diffrent puth jumps to 500 in steat of 400. its creating muts more possebileties!!!!



Dat Sun.

Offline ArmyAntiCheat

Re: Force Class V-Bug
« Reply #24 on: Tuesday, October 08, 2013, 15:17:18 PM »
Vanoke@ even its very hard to understand you English grammar and vocabulary you're a funny guy, by making those picture you made my day, get on art design material old puf:)

Offline Vanoke

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Re: Force Class V-Bug
« Reply #25 on: Tuesday, October 08, 2013, 15:24:11 PM »
You tell me for adder updates but i don t have a clue how it looks  can you puth only the trees and shrub in it like in border maps ore is there more.
1-Change a buiding
2-diversity of trees-shrub , 
3-Ore puth fog in it   
4-( wind sound)
5- Evening and day border
6- the jumps are not unreal 500 is accepteble I know we play the map. whit 500 we have more than 50 places more to go you must try it .
I dit train for this>>>.   

 
I went to fix it but my terrain tool is fucked up right now. It's not that big of a deal anyway. If there's other things to do on the map, get a list going and we can do another update.

"Jumps" as you call it, will not be changed. This isn't Unreal Tournament.

 

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