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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Time per round  (Read 11565 times)

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Offline Farer

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Re: Time per round
« Reply #15 on: Saturday, May 03, 2014, 16:08:28 PM »
Sure, you're right but the major case people don't play longrange anymore is round times set hilariously long combined with lack of knowledge of the map and open area behaviour. Time goes on and you can hardly meet someone who knows things, who raised and learnt the game on those maps when level was so much higher than nowadays. Problem lays in psyche of people, they join open area map, get killed pretty fast, that happens few rounds, the guy gets bored and leaves the server after 30 min. Doesn't surprise me to be honest. Main problem is Hospital and acog4x raised community, people who have never learnt how to control M16 and M249 recoil, people who are amazed that you shoot in one point when you have 100% health and cem. Pity that you can't do much about it Bart ;)

I'm for minimizing round times to the logical maximum. On pub or matches, doesn't matter. As for me on publics, I prefer to play assault, it's easier to score heavy imho, faster rounds, more action, more movement, more kills, more fun. As for competitive gameplay, I've played 'a few' matches... In this game nothing works better than good organized rush, in cqb or open area, it just doesn't matter. Of course you know that very well , but I mean long rounds have no sense at all. 95% of maps in aao are one sided, so it comes down to good rush, 0 or 1. I've always laught even at good teams trying to play slow eg. at JTRC Farm Raid and got picked one by one 6 rounds in a row not trying to change anything. It's a state of mind... ;)     

Thinking a viewpoint of commercial fps game you're totally right.
But we all know this game is not for commercial but marketing about Americas Army. Right ?
We are all interested in true tactics about real combat.
In fact there are so many other fps games for Rush and Kill.
And those games are better than this game for Rush and Kill.

Of course I love both Rush & Kill and Calm Strategies.
I just want to play with calm strategies in this AAO.
But it seems that most of players prefer to rush and kill even in AAO.
It's so sad.

So I request to check your server again [SWISS]Merlin. :)

Offline [SWISS]Merlin

Re: Time per round
« Reply #16 on: Saturday, May 03, 2014, 21:16:07 PM »
I will have a look. yes server is restarted. I will post you how to try again.
sorry that it didn't worked. it should :(

Offline Bart!

Re: Time per round
« Reply #17 on: Sunday, May 04, 2014, 03:59:46 AM »
Sure, you're right but the major case people don't play longrange anymore is round times set hilariously long combined with lack of knowledge of the map and open area behaviour. Time goes on and you can hardly meet someone who knows things, who raised and learnt the game on those maps when level was so much higher than nowadays. Problem lays in psyche of people, they join open area map, get killed pretty fast, that happens few rounds, the guy gets bored and leaves the server after 30 min. Doesn't surprise me to be honest. Main problem is Hospital and acog4x raised community, people who have never learnt how to control M16 and M249 recoil, people who are amazed that you shoot in one point when you have 100% health and cem. Pity that you can't do much about it Bart ;)

I'm for minimizing round times to the logical maximum. On pub or matches, doesn't matter. As for me on publics, I prefer to play assault, it's easier to score heavy imho, faster rounds, more action, more movement, more kills, more fun. As for competitive gameplay, I've played 'a few' matches... In this game nothing works better than good organized rush, in cqb or open area, it just doesn't matter. Of course you know that very well , but I mean long rounds have no sense at all. 95% of maps in aao are one sided, so it comes down to good rush, 0 or 1. I've always laught even at good teams trying to play slow eg. at JTRC Farm Raid and got picked one by one 6 rounds in a row not trying to change anything. It's a state of mind... ;)       
You are totally correct about this, and I see it the same way as you with the way people currently play, and indeed roundtimes should be adapted to what is logical, however I also think that without making roundtimes long enough, players will not have the chance to play more tactical as well, and the level will always remain at the current point.
I also agree main problem is in the fact lot of people got spoiled with an acog and 203. And if there are newer players they usually come from the CoD era where run and gun is the mentality.

Offline rmcdzk

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Re: Time per round
« Reply #18 on: Sunday, May 04, 2014, 07:26:08 AM »
@Farer

In some point of view you're undoubtedly right but AAO is just an FPS game, similar to cod or cs but slower and it is what I like in it. If you want the real tactical game, try arma. Conversation is about round times, believe me, lower round times won't change the game, it won't become less tactical as you said, it'll just be faster.   

however I also think that without making roundtimes long enough, players will not have the chance to play more tactical as well, and the level will always remain at the current point.
   

They need to learn the map first to play tactical on it. ;) For example making 10min rounds on River Basin won't make this process faster. Make it 7, which is far way reasonable. You save 30% of mans time to learn things, which he would spend in web browser waiting the new round to start. It would be just more efficient imho.

Offline [SWISS]Merlin

Re: Time per round
« Reply #19 on: Sunday, May 04, 2014, 07:55:17 AM »
ok now, the spectator admin rights on [SWISS]ClanServer II do now work.
I did check it without admin rights and it will work.

- select server (not double click)
- select "join as Spectator Admin"
- select "join Server"

then you can change the settings at admin panel (F12) like time and others like you whish.
enjoy.

Offline Farer

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Re: Time per round
« Reply #20 on: Sunday, May 04, 2014, 12:05:57 PM »
ok now, the spectator admin rights on [SWISS]ClanServer II do now work.
I did check it without admin rights and it will work.

- select server (not double click)
- select "join as Spectator Admin"
- select "join Server"

then you can change the settings at admin panel (F12) like time and others like you whish.
enjoy.

At first I appreciate for your kindness. :)
But it still doesn't work.
Please see the images below.



I logged in successfully.




After about 10 sec, I've been kicked.




Then I can see this menu.

I really hope this can help you to check.
Thanks. :)

Offline Ganja

Re: Time per round
« Reply #21 on: Sunday, May 04, 2014, 12:06:49 PM »
Did you fix your pb?

Offline Farer

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Re: Time per round
« Reply #22 on: Sunday, May 04, 2014, 12:43:07 PM »
Did you fix your pb?

Can I fix my pb by pressing 'Update PB' on install tab ?

It shows now 'PunkBuster : VERIFIED c2243 a1371'.
Is there any wrong ?

Offline Farer

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Re: Time per round
« Reply #23 on: Sunday, May 04, 2014, 13:06:17 PM »
@Farer
In some point of view you're undoubtedly right but AAO is just an FPS game, similar to cod or cs but slower and it is what I like in it. If you want the real tactical game, try arma. Conversation is about round times, believe me, lower round times won't change the game, it won't become less tactical as you said, it'll just be faster.   

ARMA is available on Mac ?
Anyway I know ARMA too.
Is it possible to play via network ?
It has very smart system for scoring like AAO ?

Offline [SWISS]Merlin

Re: Time per round
« Reply #24 on: Sunday, May 04, 2014, 13:32:21 PM »
hey farer
I have the same problem with pb kick, BUT

you have enough time to set the map and the time until you get kicked.
don't change my server text again.

Offline Farer

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Re: Time per round
« Reply #25 on: Sunday, May 04, 2014, 19:54:19 PM »
hey farer
I have the same problem with pb kick, BUT

you have enough time to set the map and the time until you get kicked.
don't change my server text again.

Ok. I could change the time per round by the way you said.
But it doesn't work.
It will work after server restarted ?
And I can't connect as Admin any more because the server shows text below.
'There are already the maximum number of admins in this server.'

What's wrong this time ? :(

Offline Farer

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Re: Time per round
« Reply #26 on: Monday, May 05, 2014, 05:25:56 AM »
Ok. I could change the time per round by the way you said.
But it doesn't work.
It will work after server restarted ?
And I can't connect as Admin any more because the server shows text below.
'There are already the maximum number of admins in this server.'

What's wrong this time ? :(

Ok. Melrin.
It applied.
The time is set 10 mins now.
It does work now ? right ?
And...can't I change the map via Admin Connections ?
I can change the map during playing with players now.
Is that only way now ?
Where can I see the brief string of all the maps ?

Please check these question.
Thanks a lot ! :)

Offline [SWISS]Merlin

Re: Time per round
« Reply #27 on: Monday, May 05, 2014, 05:41:39 AM »
you can change map, but you should only change it over admin panel when no players are in or if all do wish to change the map.
otherwise you should start a mapvote as normal player. to do like

console: mutate mapvote mapyoulike

the mapyoulike with its correct name you will find at: www.swiss-clan-site.enjin.com - there is a red link on the right side to see all possible maps and the name of it.

btw: round time changes affects only for next round, not the current one.

Offline Farer

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Re: Time per round
« Reply #28 on: Monday, May 05, 2014, 06:10:37 AM »
you can change map, but you should only change it over admin panel when no players are in or if all do wish to change the map.
otherwise you should start a mapvote as normal player. to do like

console: mutate mapvote mapyoulike

the mapyoulike with its correct name you will find at: www.swiss-clan-site.enjin.com - there is a red link on the right side to see all possible maps and the name of it.

btw: round time changes affects only for next round, not the current one.

Ok I got it !
And....the url doesn't work now.
Could you check it ?

Offline Farer

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Re: Time per round
« Reply #29 on: Monday, May 05, 2014, 06:17:21 AM »
Ok I got it !
And....the url doesn't work now.
Could you check it ?

I got it.
Your site doesn't work in Korea.
I can connect your site via Proxy.
I can see it anyway now.

And...finally...I really really appreciate for your kindness.
Thank you very much. :)

 

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